It's Flare. FLARE. The one flare. The only flare. FF Flare. Second-only-to-meteor flare.
I'm okay with Fire I and II looking *okay* but come on now. If Telah cast half of these ancient magics do you know how much crap he'd be given by the team?
It's Flare. FLARE. The one flare. The only flare. FF Flare. Second-only-to-meteor flare.
I'm okay with Fire I and II looking *okay* but come on now. If Telah cast half of these ancient magics do you know how much crap he'd be given by the team?
Again there is a Flare II already in the .dat files. As for amazing weaponskill animations, was there any in FFXI that were amazing pre-50? The .dat shows that FFXIV has skills prepared for up to rank 100 and we are only looking at the tier I to II versions of the skills at best when already evidence of tier III, IV and V yet to be seen.
Penta Thrust was pre-50 in XI, and it was pretty effing cool. But frankly even Raging Fists (late 30s for MNK iirc) was way better looking than the majority of skills in XIV. Power Slash was like level 10, and it looks better than most skills I've seen in XIV. Earth Crusher, Seraph Strike, Tachi: Hobaku; Jinpu and Koki, Viper Bite, Freezebite, Starburst, Sunburst, Gust Slash, Cyclone, Sturmwind, Circle Blade, all of those skils had better graphic effects and all (except perhaps koki, can't remember exactly the level on that one) were pre-50.
Also, Flare 1 in XI looks WAY better graphically than Flare 1 in XIV, no excuse for Ancient magic looking like barely recognizable pops on a monster and doing less damage than the tier 2 nukes.
Chaos Thrust is pretty much the same animation as Penta Thrust but 6 hits. Simian Fists is a 9 hit version of Asuran Fists. Maim is exactly Raging Rush, 3 hits and Storm's Path is Sturmwind perfectly. All of these things are in the game now but maybe you haven't seen them much. Do you really want a mage class to use physical staff and wand weaponskills like the ones you listed either? They were quite poorly balanced compare to others. Rage of Halone is essentially Vorpal Blade. Also maybe when samurai is release there will be something that looks familiar to any of the great katana and katana skills that were in 11.Penta Thrust was pre-50 in XI, and it was pretty effing cool. But frankly even Raging Fists (late 30s for MNK iirc) was way better looking than the majority of skills in XIV. Power Slash was like level 10, and it looks better than most skills I've seen in XIV. Earth Crusher, Seraph Strike, Tachi: Hobaku; Jinpu and Koki, Viper Bite, Freezebite, Starburst, Sunburst, Gust Slash, Cyclone, Sturmwind, Circle Blade, all of those skils had better graphic effects and all (except perhaps koki, can't remember exactly the level on that one) were pre-50.
Also, Flare 1 in XI looks WAY better graphically than Flare 1 in XIV, no excuse for Ancient magic looking like barely recognizable pops on a monster and doing less damage than the tier 2 nukes.
That's great and all, but it doesn't excuse the fact that by level 10 in an 8 year old game, your spells and WS were already on par/cooler looking than a lv50's in a game released in 2010.Chaos Thrust is pretty much the same animation as Penta Thrust but 6 hits. Simian Fists is a 9 hit version of Asuran Fists. Maim is exactly Raging Rush, 3 hits and Storm's Path is Sturmwind perfectly. All of these things are in the game now but maybe you haven't seen them much. Do you really want a mage class to use physical staff and wand weaponskills like the ones you listed either? They were quite poorly balanced compare to others. Rage of Halone is essentially Vorpal Blade. Also maybe when samurai is release there will be something that looks familiar to any of the great katana and katana skills that were in 11.
The Chaos Thrust animation is a single hit. I don't know what animation you've been seeing.
Rage of Halone is a single thrust forward with the sword. Vorpal Blade is a four hit weaponskill. Again, I don't know what animations you've been seeing.
There are a few decent looking weaponskills in this game, but it's no excuse for the fact that a lot of weapons are just clones of eachother. 80% of my weaponskills as a Gladiator involve me performing a circle-slash esque attack. It's just old, and boring. Almost every single weaponskill in FFXI varied. There were a few that were copies of eachother, sure, but most weren't.
Playing the "Well, the level cap is only 50" card is just silly. As people have pointed out, there were plenty of awesome looking weaponskills pre-50 in FFXI.
I don't believe the current animations are acceptable. Even the basic attacks are repetitive.
In my opinion FFXI red lotus blade had more impact then the one in XIV... All the lower tier spells also had better effects compared to this one. One thing If nothing else SE had in FF games was good visual effects(especially with spells) and these are just very shocking to have dropped in quality.Again there is a Flare II already in the .dat files. As for amazing weaponskill animations, was there any in FFXI that were amazing pre-50? The .dat shows that FFXIV has skills prepared for up to rank 100 and we are only looking at the tier I to II versions of the skills at best when already evidence of tier III, IV and V yet to be seen.
Want to have more freedom on how you look!? Support this thread!:
http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals
This. I finally got my R44 Skills and was so excited to try them all out! I tried Tornado and Burst, and my excitement fizzled when the spells were cast. "Ancient Magic"? REALLY?
The guys in my shell suggested I try Flare. "Surely" said they, "it can't suck. It's effin FLARE!". The animation are tiny little circles, and a little thing comes up that says "flare!". gee.... thanks?
The buffs are more exciting than the freaking ancient magic![]()
IIRC, things that make it to the .dat files are not always released in their respective games. Aion had info for classes that still don't exist in theirs, according to the data miners on their forums. Further, there are mobs who cast some of the same spells we do who are higher than R50... example, AFAIK we don't get Protect III, and yet Snurbles can cast it. Therefore, IMO info that may be in the .dat files isn't valid content)
Last edited by Frisque; 03-12-2011 at 08:28 PM. Reason: wanted to de-douche reply a bit
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