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  1. #1
    Player
    Tupsi's Avatar
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    Feb 2012
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    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Tiggy View Post
    As a software developer myself
    Which ever changing MMORPG did you work on? Also, if you know anything of Square or Enix you'll know they'll gladly throw out 'precedents' at the request of the community, as seen with 1.x and ARR development. Notice how you had to redo quests even if you were legacy? You know even though you were a 50 Botanist you still had to "become" a Botanist in ARR?

    The precedent is actually in FFXI - You could choose the base classes that came with the game, like in XIV, but everything else released after launch you had to unlock via a quest and in XIV ARR, you can't even switch until you progress till around the 10/15 main scenario quest.
    (1)

  2. #2
    Player Tiggy's Avatar
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    Aug 2013
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    Tiggy Te'al
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    Balmung
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    Marauder Lv 53
    Quote Originally Posted by Tupsi View Post
    Which ever changing MMORPG did you work on? Also, if you know anything of Square or Enix you'll know they'll gladly throw out 'precedents' at the request of the community, as seen with 1.x and ARR development. Notice how you had to redo quests even if you were legacy? You know even though you were a 50 Botanist you still had to "become" a Botanist in ARR?

    The precedent is actually in FFXI - You could choose the base classes that came with the game, like in XIV, but everything else released after launch you had to unlock via a quest and in XIV ARR, you can't even switch until you progress till around the 10/15 main scenario quest.
    Precedents from XI are irrelevant here, and ARR changing everything is irrelevant to the 1.28 changes since it sets a brand new precedent for 2.0 and beyond. This is entirely within the context of 2.0 and 2.0 alone. This isn't FFXI and this isn't FFXIV 1.28. It's FFXIV ARR. It has it's own rules that are different to the two previous games.

    Lastly, I don't have to work on this game or another MMO to tell you how developers think. Reduce code. Reuse code. Get more done with less work. It's why we put so much effort into developing robust platforms. You're kidding yourself if you think this is any different. Thinking that having never worked on an MMO means I don't understand basic concepts of software development shows how you really don't understand software development very well.

    I don't know why you're all being so defensive. Are you harboring some repressed hope it will change or something?

    I simply voiced my lack of understanding why people thought it would be so drastically different using my POV as a software developer as my starting point. So far I don't think you guys understand where I'm coming from and you just want to prove me wrong or something. Despite the fact the quest structure is indeed extremely similar to what we are used to.
    (5)
    Last edited by Tiggy; 10-10-2014 at 01:46 AM.

  3. #3
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
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    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Tiggy View Post
    Precedents from XI are irrelevant here
    If only, you must not have played XI enough or you would have spotted plenty of precedence set by XI that they worked off of.

    Reduce code. Reuse code. Get more done with less work.
    Hence: Precedence from XI - Base classes (in XI it was 6, in XIV it was the DoH/DoW/DoL classes), newly released classes = require you to progress to a point to unlock them. That's the simplest way to get more done with less work, by doing something your team has done for 12 years already.

    I don't know why you're all being so defensive. Are you harboring some repressed hope it will change or something?
    Technically, you're the one that came in here attacking people who said it could work differently..
    (3)