Hello! I switch to Monk on Turn 8 so that we run solo Tank, and as that seems to be a good discussion point at the moment, I thought I'd ask a few questions.
My best DPS was 431 last night on Turn 8. I'm i107 currently and (not sure if I logged out on Monk for you to be able to check my gear on the Lodestone) have the following gear:
Glanzfaust
HA Headgear of Striking
Gloam Tabard
Gloam Gauntlets
HA Belt of Striking (waiting on Sands to restore my Weathered Gloam Belt)
Gloam Brais
Gloam Boots
Ruby Choker (Det IV, Acc IV, Vit IV, Vit IV, Det III)
Gloam Earrings
Weathered Gloam Bracelets
Gloam Ring
Judgement Ring of Slaying
HQ Buttons in a Blanket
I use Perfect Balance at the start, and I tend to sit on my first Internal Release, Blood for Blood and weave-ins for the first Dread, then use both buffs between the first and second, which means I sit on Internal Release again for a little bit before the second spawns. Blood for Blood comes off cooldown just as it spawns, so I have both buffs for both the first two, and our DRG LB3's the third one killing it outright, so I just stay on Avatar.
I always make sure to pop my buffs when in my final combo before the Dreads spawn, and apply buffed Demolish and Touch of Death (sometimes clipping them a fair bit) before switching. I've been experimenting and using Fracture on Avatar before switching as well, but not sure if this is making much difference. I also tried using Potent Poisoning Potions last night, but we wiped a few times before killing it, and I'd exhausted my supply of them when we finally did.
I also tend to use Rockbreaker at the end of both combos (as I normally deal the final blow with the second one) and then switch back to Avatar, and reapply Dragon Kick, Demolish and Touch of Death. I use my first X-Potion of Strength during the first Dread when I have all of my buffs up and before using my weave-ins, and then a second one as soon as it's off cooldown, normally trying to sync it with Blood for Blood or Internal Release, depending on which one is closest to coming back off.
Besides this I manage to keep the basics - Demolish every third combo and I clip Touch of Death by about two seconds after every fourth combo (I know you don't have to wait until you finish the combo, but it's easier for me to keep track of it).
I don't do Landmines, but I do Towers and also am first in line for dealing with Ballistic Missile as I'm pretty quick to react to what we need to do.
We have two Bards as well, so TP is not normally an issue.
Any tips or advice on how to push it a bit more would be greatly appreciated
