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  1. #1
    Player
    Aiyza's Avatar
    Join Date
    Jun 2013
    Location
    Ul'dah
    Posts
    117
    Character
    Aiyza Tenebrae
    World
    Behemoth
    Main Class
    Pugilist Lv 70
    So...I just want some advice if my rotation is good. Here is how I usually start a fight if a boss is not going to disappear early on (eg. Titan):

    ToD>Perfect Balance>Demolish>Snap Punch>Snap Punch>Twin Snakes>Dragon Kick>Internal Release>Bootshine>Blood for Blood>True Strike>X-pot of strength>Demolish>Howling Fist>Dragon Kick>Steel Peak>Twin Snakes>Snap Punch

    From here on out...I use internal release and blood for blood whenever the are off cooldown, demolish after every 2 rotations using snap punch, ToD refresh if it's <3sec., howling fist and steel peak when they are off cooldown. Obviously many factors play into the fight that can alter my rotation, but I'm just asking about standard...like on a dummy.

    For my aoe rotation, I just use ToD, arm of the destroyer, twin snakes, rockbreaker and my cooldowns.

    If a boss is going to disappear early on in the fight I go:

    ToD>Dragon Kick>Twin Snakes>Snap Punch>Dragon Kick>True Strike>Demolish>Bootshine>Twin Snakes>Snap Punch>Internal Release>Dragon Kick>Blood for Blood>True Strike>X-pot strength>Snap Punch

    Then on out, same thing as before, where I refresh ToD <3sec, cooldowns when they are up, and demolish after 2 rotations of snap punch. Also, for both perfect balance open and w/o it, I like to use my internal release, blood for blood, and x-pot only when I'm in GLx3
    (0)
    Last edited by Aiyza; 10-06-2014 at 03:29 PM.

  2. #2
    Player
    Victorixvii's Avatar
    Join Date
    May 2014
    Posts
    90
    Character
    Jess Victorix
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Aiyza View Post
    Snip
    Looks pretty good besides the opener try this one >> (Perfect Balance) - Demolish - Snap - snap - Bfb - Twin snakes - IR - dragon kick (Perfect Balance ends) - howling fist - touch of death - steel peak - boot shine - true strike - demolish X Str pot - dragon kick - twin snakes - snap
    One thing to note putting touch of death in after howling fist you will likely lose you greased lightning just before demolish comes up so make sure you practice it alot once you are super confident with it you wont lose GL i promise and you should be be hitting 500+ dps well at ilvl107 with Glanzfaust i do 500- 540 then level around 480-490 mark doing my full rotation.
    (1)

  3. #3
    Player
    Aiyza's Avatar
    Join Date
    Jun 2013
    Location
    Ul'dah
    Posts
    117
    Character
    Aiyza Tenebrae
    World
    Behemoth
    Main Class
    Pugilist Lv 70
    In my opinion, I don't think it would be smart to use touch of death after you use perfect balance because you have wasted so much time where the debuff could have been up. From guides I have read and youtube videos, you should always put touch of death at the start of a fight. Obviously there are circumstances that can affect you putting touch of death up like trying to refresh your GL at the last minute...but yeah....waiting to do touch of death all the way after howling fist is a loss of dps imo. Plus you add in the risk of loosing your GL3..I don't think it's worth it. Also with perfect balance, I'm already trying to squeeze in those 5 skills, so to try and add buffs in while perfect balance is going...especially at times where there are fights where it's circumstantial that I might have to move away from the boss at the begining (eg. voice in t7), I think it would just make it more complicated. Imo, I just wait until I get my 5 skills off with PB then add my buffs. Even if the buffs aren't on GCD. I maintain around 440 dps ilvl106 without selene in my raid group, doing mines, and dealing with two towers last phase. Use just that x-pot in the beginning and whenever it gets back up and buttons food or truffles, whatever I have. Bard also plays tp song when needed. I'm not full BiS yet but I'm getting there!!

    Can anyone tell me what the accuracy cap should be for t9 for monk? Thank you!!
    (0)
    Last edited by Aiyza; 10-10-2014 at 09:37 AM.

  4. #4
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Aiyza View Post
    In my opinion, I don't think it would be smart to use touch of death after you use perfect balance because you have wasted so much time where the debuff could have been up. From guides I have read and youtube videos, you should always put touch of death at the start of a fight. Obviously there are circumstances that can affect you putting touch of death up like trying to refresh your GL at the last minute...but yeah....waiting to do touch of death all the way after howling fist is a loss of dps imo. Plus you add in the risk of loosing your GL3..I don't think it's worth it. Also with perfect balance, I'm already trying to squeeze in those 5 skills, so to try and add buffs in while perfect balance is going...especially at times where there are fights where it's circumstantial that I might have to move away from the boss at the begining (eg. voice in t7), I think it would just make it more complicated. Imo, I just wait until I get my 5 skills off with PB then add my buffs. Even if the buffs aren't on GCD. I maintain around 440 dps ilvl106 without selene in my raid group, doing mines, and dealing with two towers last phase. Use just that x-pot in the beginning and whenever it gets back up and buttons food or truffles, whatever I have. Bard also plays tp song when needed. I'm not full BiS yet but I'm getting there!!

    Can anyone tell me what the accuracy cap should be for t9 for monk? Thank you!!
    I'm not so sure about that. If you wait to do ToD after PB is done, it will do approximately 1.5X the damage (Twin Snakes, B4B, IR, GL3) than using it at the start, with only losing 1/3 of its duration, so it should by itself be worth more to throttle it. Also, using ToD initially delays GL3 by another 2.5s, which affects all your damage, especially AAs. In exchange for these benefits you do have to do a raw PB, roughly .5s of doing no damage after your Shoulder Tackle.

    I haven't done extensive testing on starting with ToD vs starting without but I favor delayed ToD after the opener myself. With a little bit of SS you can keep GL3 without refreshing after the 2nd Snap Punch 100% of the time unless you are supposed to dodge within 15s (Like Xande in ST, or breaking a bind in T6).
    (1)

  5. #5
    Player
    THETRUESELF's Avatar
    Join Date
    Aug 2013
    Posts
    109
    Character
    Kay Dewitt
    World
    Odin
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Victorixvii View Post
    Perfect Balance) - Demolish - Snap - snap - Bfb - Twin snakes - IR - dragon kick (Perfect Balance ends) - howling fist - touch of death - steel peak - boot shine - true strike - demolish X Str pot - dragon kick - twin snakes - snap
    just copied yours, pretty happy with the result.
    Always like to learn new stuff - even better if it helps. though still need to practise though to keep up the GL (like you said). have a hard time to clip GL - does SS matters? have 379 with my current gear

    edit: ok damn it seems like a ss problem... switched to HA claws, didnt had any problems anymore as with 46 crit/32 nexus ;_;
    editedit: yeeep, pretty sure now it's because of my low ss. once i change to HA claws, I always manage to keep GL. damnit. Someone an idea how I can past this with Nexus? [or future gear, where ppl dont hit 400+ ss?]
    (0)
    Last edited by THETRUESELF; 10-20-2014 at 06:38 AM.

  6. #6
    Player
    Victorixvii's Avatar
    Join Date
    May 2014
    Posts
    90
    Character
    Jess Victorix
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by THETRUESELF View Post
    just copied yours, pretty happy with the result.
    Always like to learn new stuff - even better if it helps. though still need to practise though to keep up the GL (like you said). have a hard time to clip GL - does SS matters? have 379 with my current gear

    edit: ok damn it seems like a ss problem... switched to HA claws, didnt had any problems anymore as with 46 crit/32 nexus ;_;
    editedit: yeeep, pretty sure now it's because of my low ss. once i change to HA claws, I always manage to keep GL. damnit. Someone an idea how I can past this with Nexus? [or future gear, where ppl dont hit 400+ ss?]
    Ah yeah it seems after i just tested trying it with 368 ss i could not get it to work either you need close to or around 400 ss I know cause ive done it at very low 400 in the past i do use the glanzfaust cant afford novus and nexus yet )= glad you like the opener tho been able to burst 560 recently with some lucky crits lol
    (0)

  7. #7
    Player
    Cynric's Avatar
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    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Victorixvii View Post
    Ah yeah it seems after i just tested trying it with 368 ss i could not get it to work either you need close to or around 400 ss I know cause ive done it at very low 400 in the past i do use the glanzfaust cant afford novus and nexus yet )= glad you like the opener tho been able to burst 560 recently with some lucky crits lol
    Are you opening with ToD as well? If so, at low speed you're gonna need to wait until the GCD finishes up to do the PB opener part .
    (0)

  8. #8
    Player
    Victorixvii's Avatar
    Join Date
    May 2014
    Posts
    90
    Character
    Jess Victorix
    World
    Gilgamesh
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Cynric View Post
    Are you opening with ToD as well? If so, at low speed you're gonna need to wait until the GCD finishes up to do the PB opener part .
    nope i dont not open with tod ill post again i use this opener for max deeps (Perfect Balance) - Demolish - Snap - snap - Bfb - Twin snakes - IR - dragon kick (Perfect Balance ends) - howling fist - touch of death - steel peak - boot shine - true strike - demolish - X Str pot - dragon kick - twin snakes - snap
    (0)

  9. #9
    Player
    Cynric's Avatar
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    Aug 2013
    Location
    Uldah
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    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Victorixvii View Post
    nope i dont not open with tod ill post again i use this opener for max deeps (Perfect Balance) - Demolish - Snap - snap - Bfb - Twin snakes - IR - dragon kick (Perfect Balance ends) - howling fist - touch of death - steel peak - boot shine - true strike - demolish - X Str pot - dragon kick - twin snakes - snap
    Ah yeah throwing TOD in that early can cause GL loss, to change that do TOD after the Demo or X pot.
    (0)

  10. #10
    Player
    THETRUESELF's Avatar
    Join Date
    Aug 2013
    Posts
    109
    Character
    Kay Dewitt
    World
    Odin
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Victorixvii View Post
    Ah yeah it seems after i just tested trying it with 368 ss i could not get it to work either you need close to or around 400 ss I know cause ive done it at very low 400 in the past i do use the glanzfaust cant afford novus and nexus yet )= glad you like the opener tho been able to burst 560 recently with some lucky crits lol
    now the question is if I should delay ToD till after demolish or just use Snap after Twin Sanke :x
    (0)

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