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  1. #51
    Player
    StouterTaru's Avatar
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    Sep 2013
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    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Alistaire View Post
    So we're agreed then. Except you haven't then explained where you're losing INT to get PIE. Two melded i90s?
    HQ Cashmere Hat Of Casting - 18 INT
    High Allagan Mask Of Casting - 24 INT

    Head/Hands/Feet are each a loss of 6 INT, max at 11 PIE
    Belt/Accessories are each a loss of 5 INT, max at 8 PIE
    Quote Originally Posted by dragonfire8974 View Post
    The eps parsing was done last year comparing 5 fire rotation to 6 fire rotation and it ended up that 5 stronger fires even at ilvl 90 had higher dps. That is if I'm remembering the timeline correctly.
    I don't remember ever seeing that, and even so the gear is a lot different now than it was then. It takes a whole lot less now to hit enough MP than it did in 2.0
    (0)

  2. #52
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Hmm, pie caps on ariyala site are off then.

    We should just make a thread saying since SE started putting acc on healer gear, they should put PIE on caster gear.
    (0)

  3. #53
    Player
    HaroldSaxon's Avatar
    Join Date
    Feb 2014
    Posts
    637
    Character
    Harold Saxon
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Numenor1379 View Post
    Get the burrs out of your rears, numbers this small only mean something if you use a parser and can easily be wiped out by RNG or human error. Sure, you can always say 1dps more is 1dps more. But you know, as I do, that there is no practical or real life difference between these numbers. No one will ever notice you doing 1dps more or less w/o running that parser, and in the end the monster will be dead at the same time anyways.
    By your same argument it doesn't matter if someone puts points in skillspeed on BLM because its only a small dps loss

    Quote Originally Posted by StouterTaru View Post
    Casting Blizzard I drops your dps by as much as standing still not casting anything for almost a full second.

    You still have the ability to cast B1 after T2 if you get a slow UI tick, it will just happen much less often.

    ------

    And while we're at it, higher spell speed doesn't make you get interrupted fewer times, it increases the number of spells you crank out, so you are interrupted a lower percentage of your cast time.

    6 fire rotation only takes 369 PIE, that's only a loss of 11 INT and ~10 secondary stats in a party with SCH. Yes, that does include food and novus stat losses.
    Do you have a source for the B1 being less DPS? Puro posted that a T1+B1 rotation gives more DPS on his spreadsheet.

    Also, higher spellspeed does mean you get interrupted less. A lower GCD means there will be times where you can finish a cast before moving or even use cast clipping sooner (moving just before a cast). This is something I do a number of times in ScoB.

    Regarding the 6 fire rotation, the only recent testing i've seen is this:

    http://www.bluegartr.com/threads/119692-Guide-Black-Mage-Because-heavy-deeps-that-s-why.?p=6203293&viewfull=1#post6203293

    Do you have anything more recent? Obviously its not perfect due to using non BLM pieces. Losing 11 Int and 10 secondary stats, i'd be very interested to see your build to achieve that.
    (0)

  4. #54
    Player
    dragonfire8974's Avatar
    Join Date
    Dec 2013
    Posts
    73
    Character
    Magus Sinspotter
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50
    I'll do some looking today though it will take me a while due to irl stuff. I mained blm until October last year, then stopped playing till summer of this year, that's why I'm pretty sure it was a long time ago.
    (0)

  5. #55
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by HaroldSaxon View Post
    Do you have a source for the B1 being less DPS? Puro posted that a T1+B1 rotation gives more DPS on his spreadsheet.
    If I really need to argue this, the point was lost completely. The dps of B1 is about 60% of a normal rotation total dps. That's the same as wasting 40% of a GCD, almost a second.

    Where exactly on his spreadsheet did he show the dps comparison? All I saw was rankings.

    Quote Originally Posted by HaroldSaxon View Post
    Also, higher spellspeed does mean you get interrupted less.
    Math problem: You are always casting. With a 2 second cast time, what are the chances that you'll be in that first 80% of your spell cast when a mob uses a skill that causes you to move? What about with a 10 second cast time?


    Quote Originally Posted by HaroldSaxon View Post
    Regarding the 6 fire rotation, the only recent testing i've seen is this:

    http://www.bluegartr.com/threads/119692-Guide-Black-Mage-Because-heavy-deeps-that-s-why.?p=6203293&viewfull=1#post6203293

    Do you have anything more recent? Obviously its not perfect due to using non BLM pieces. Losing 11 Int and 10 secondary stats, i'd be very interested to see your build to achieve that.
    The thing that jumps out there is the difference in F1 average. Same gear, RNG changed things dramatically. If the 6 fire rotation had the same average damage on F1s, it would have won out by about 4 dps. Plus he skipped some B1 casts due to not enough PIE.

    11 PIE from Hat/Hands/Feet, each for a loss of 6 INT and a gain of ~20 secondary stats using ilvl90 over ilvl110.
    8 PIE from Belt, each for a loss of 5 INT and a gain of ~20 secondary stats using ilvl90 over ilvl110.
    23(24) PIE for 23(24) secondary stats on Novus(Nexus)
    17 PIE HQ Pineapple Juice, loss of 15-30 secondary stats
    8 PIE from SCH in party below 300 PIE, 9 PIE at 300+

    Master race can get 302 with Nexus and a Belt (5 INT, ~25 secondary stat loss) and can also hit 315 with Novus and two of hat/hands/feet (12 INT, ~10 secondary stat loss)
    302 PIE for rest of the races Novus, belt, and one of hat/hands/feet (11 INT, ~10 secondary stat loss)
    (0)

  6. #56
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by StouterTaru View Post
    The thing that jumps out there is the difference in F1 average. Same gear, RNG changed things dramatically. If the 6 fire rotation had the same average damage on F1s, it would have won out by about 4 dps. Plus he skipped some B1 casts due to not enough PIE.
    I agree, the crit difference between the trials makes it not a great indicator (and I was too lazy that day to do more), but it just didn't look promising at the time because it was only a very slight difference. Eyeballing, it looked like a wash to have a Novus (at the time) with PIE and a couple i90 PIE meld pieces versus going full INT like a regular BLM.

    Though like I said in that post; not exactly a BLM main so my eyeballs aren't worth as much.
    (0)

  7. #57
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by StouterTaru View Post
    If I really need to argue this, the point was lost completely. The dps of B1 is about 60% of a normal rotation total dps. That's the same as wasting 40% of a GCD, almost a second.

    Where exactly on his spreadsheet did he show the dps comparison? All I saw was rankings.
    I agree with this, from testing and putting it into practice, and it's why I favor T2. I'm unsure if Puro's calculations included the possibility of stopping your cast in the interest of the rotation for a very small amount of time or if his calculations assumed if you can't immediately F3 after your T1/T2 you HAVE to do a B1.
    (0)
    Last edited by Sleigh; 10-06-2014 at 05:11 AM.

  8. #58
    Player
    Numenor1379's Avatar
    Join Date
    May 2014
    Posts
    376
    Character
    Lucius Magnus
    World
    Famfrit
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Sleigh View Post
    I agree with this, from testing and putting it into practice, and it's why I favor T2. I'm unsure if Puro's calculations included the possibility of stopping your cast in the interest of the rotation for a very small amount of time or if his calculations assumed if you can't immediately F3 after your T1/T2 you HAVE to do a B1.
    I favor T2 mainly because T1 seems to always runs out before I get back to it in my rotation whereas T2 tends to be hitting zero just as I start the next cast of it. Seems to be a waste of DPS on the boss IMHO to not keep the DoT up as much as possible, which is why I'm still not quite believing the numbers for the calculator.
    (0)
    Last edited by Numenor1379; 10-06-2014 at 05:54 AM.

  9. #59
    Player
    dragonfire8974's Avatar
    Join Date
    Dec 2013
    Posts
    73
    Character
    Magus Sinspotter
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Numenor1379 View Post
    I favor T2 mainly because T1 seems to always runs out before I get back to it in my rotation whereas T2 tends to be hitting zero just as I start the next cast of it. Seems to be a waste of DPS on the boss IMHO to not keep the DoT up as much as possible, which is why I'm still not quite believing the numbers for the calculator.
    If I read it correctly, thunder 1 has no chance of clipping no matter rng. Also, it has a lesser cast time making it more likely to go off before needing to move if targeted, but that's my own interpretation of a benefit of that rotation. And, as it was said before, it allows flexibility in returning to the fire rotation, leaving the least downtime from casting no matter when the mana tick is, possibly returning straight to fire when thunder is cast if the tick comes immediately, or giving a spell to occupy the downtime if necessary to wait.
    (0)

  10. #60
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,460
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by dragonfire8974 View Post
    If I read it correctly, thunder 1 has no chance of clipping no matter rng. Also, it has a lesser cast time making it more likely to go off before needing to move if targeted, but that's my own interpretation of a benefit of that rotation. And, as it was said before, it allows flexibility in returning to the fire rotation, leaving the least downtime from casting no matter when the mana tick is, possibly returning straight to fire when thunder is cast if the tick comes immediately, or giving a spell to occupy the downtime if necessary to wait.
    You can clip with Thunder I, but you need Fey up to get under 2.25 GCD, and no FC/TC procs for a round (<10% chance), after having a quick tick of mp from the last Blizzard III.
    (0)

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