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  1. #1
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by ruskie View Post
    I really don't see how DPS could be affected by lag.
    I did say "latency" not "lag".

    The reason for decreasing dps is because the latency increases the time for getting the "command execution confirmation" from the server that the client uses to calculate when you can use your next command.

    Caused by this, the time you need to use commands do increase and in worst case number of skills you can use between movements is decreasing.
    (2)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  2. #2
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by KarstenS View Post
    I did say "latency" not "lag".
    In my book they are the same when talking about this.

    The reason for decreasing dps is because the latency increases the time for getting the "command execution confirmation" from the server that the client uses to calculate when you can use your next command.
    Ok that makes sense. But this only works for off gcd stuff and that generally limits you to 2 per gcd anyway due to 1s delay on them. So unless your delay is larger than 2.5s(give or take whatever skillpseed/spell speed brings) it shouldn't effect your dsp at all. Maybe I'm just thinking this wrong. But still kinda hard to see how it would effect.
    (0)

  3. #3
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by ruskie View Post
    Maybe I'm just thinking this wrong.
    Probably.
    I think what he means is:

    a japanese BLM with 30ms ping and a european BLM with 200ms ping wear exactly the same gear are doing the same fight with the same rotation.
    they are smashing every skill, as soon as it's ready.
    a parser records their damage over time.

    the argument is: after 10 minutes the JP BLM will have a significantly higher average DPS recorded by the parser because
    the JP BLM has casted let's say 500 spells, while the other one managed to cast 450 because of the difference regarding the server-client response.

    I hope i got that right.
    (0)
    Last edited by Phe; 10-02-2014 at 09:30 PM.

  4. #4
    Player
    Grotesque's Avatar
    Join Date
    Mar 2011
    Posts
    1,125
    Character
    Alan Turing
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Phe View Post
    Probably.
    I think what he means is:

    a japanese BLM with 30ms ping and a european BLM with 200ms ping wear exactly the same gear are doing the same fight with the same rotation.
    a parser records their damage over time.

    the argument is: after 10 minutes the JP BLM will have a significantly higher average DPS recorded by the parser because
    the JP BLM has casted let's say 500 spells, while the other one managed to cast 450 because of the difference regarding the server-client response.

    I hope i got that right.
    Thought this as well, but got taught better: http://forum.square-enix.com/ffxiv/t...=1#post2475927

    So, with pre-qeueing like FF does, it is possible to put out the same DPS numbers
    (1)

  5. #5
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by Grotesque View Post
    Thought this as well, but got taught better: http://forum.square-enix.com/ffxiv/t...=1#post2475927

    So, with pre-qeueing like FF does, it is possible to put out the same DPS numbers
    So my thinking wasn't off then. And with a 2.5 or even a 2.3gcd a 200ms(aka 0.2s) latency let's say a diff of 170ms between a 30ms player wouldn't be noticable at all... Sure if gcd would be 2s then this would have an impact due to off gcd use.
    (0)