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  1. #26
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    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    33
    Quote Originally Posted by Capita View Post
    I take it you've never played a game where Archers had ranged AA?

    It adds some great versatility and strategy, knowing when the right time was to AA and when not to. Good Archers knew how to control their AA so they wouldn't break CC, or so they wouldn't use up a buff.

    Infinite arrows isn't something I'd like. I like the idea of having to pay for damage, but having more versatile damage as a tradeoff. I don't see how a ranged AA would take away from the class at all.

    So to answer your question: If I were a Dev, I'd add a ranged AA and modify abilities to work in conjunction with it instead of against it. And force melee if a mob gets close, which would then force skillful play from the player since they'd have to learn how to keep a mob within shooting range. I'd also make it so you can't shoot while moving, so you'd have to learn how to move efficiently if you're fighting a mobile fight to maximize your damage.

    The way the Devs implemented AA in this game is just them being too lazy to implement something that's more exciting and rewarding if done properly.

    No offense, but you should play other games before you make posts like these knocking ranged AA.
    Indeed, I have played other games, and yes I understand that ranged AA can work...with those games. This isn't "other games" this is FFXIV. Just as the mechanics for this game vary to the other games, as does the behaviour and skill sets of classes.

    You are telling me to play other games before bashing ranged AA, I was never bashing ranged AA. As a matter of fact, if there was any bashing, it's to the reaction of others on this forum. I was simply stating that ranged AA would not work in this game.

    And yes, I have played other games with ranged AA. Perhaps you are a WoW player who decided to try this game? It's because I have played other games with ranged AA that it makes sense to me that perhaps it would not work in this game as it did not happen with FFXI either.

    You are comparing apples to oranges mi'lady. Don't seek to turn approval for ranged AA based off of experiences from other games. Doing so would only mean you want to implement other MMOs into this one, and therefore, turn this into a melting pot of other MMOs as opposed to keeping it FFXIV.

    However, having said that, I do like some of the constructive ideas that you stated, such as:

    since they'd have to learn how to keep a mob within shooting range. I'd also make it so you can't shoot while moving, so you'd have to learn how to move efficiently if you're fighting a mobile fight to maximize your damage.
    I prefer to see (and I'm sure everyone can attest) more posts like that as opposed to people just trolling and degrading the community. I'm sure SE appreciates these more too, because then, based on community feedback, perhaps we WILL see such changes. As such, these are what Original Posts should comprise of. Good stuff =)
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    Last edited by Dacen; 07-23-2011 at 06:31 AM.