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  1. #1
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    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    33
    Quote Originally Posted by Capita View Post
    I take it you've never played a game where Archers had ranged AA?

    It adds some great versatility and strategy, knowing when the right time was to AA and when not to. Good Archers knew how to control their AA so they wouldn't break CC, or so they wouldn't use up a buff.

    Infinite arrows isn't something I'd like. I like the idea of having to pay for damage, but having more versatile damage as a tradeoff. I don't see how a ranged AA would take away from the class at all.

    So to answer your question: If I were a Dev, I'd add a ranged AA and modify abilities to work in conjunction with it instead of against it. And force melee if a mob gets close, which would then force skillful play from the player since they'd have to learn how to keep a mob within shooting range. I'd also make it so you can't shoot while moving, so you'd have to learn how to move efficiently if you're fighting a mobile fight to maximize your damage.

    The way the Devs implemented AA in this game is just them being too lazy to implement something that's more exciting and rewarding if done properly.

    No offense, but you should play other games before you make posts like these knocking ranged AA.
    Indeed, I have played other games, and yes I understand that ranged AA can work...with those games. This isn't "other games" this is FFXIV. Just as the mechanics for this game vary to the other games, as does the behaviour and skill sets of classes.

    You are telling me to play other games before bashing ranged AA, I was never bashing ranged AA. As a matter of fact, if there was any bashing, it's to the reaction of others on this forum. I was simply stating that ranged AA would not work in this game.

    And yes, I have played other games with ranged AA. Perhaps you are a WoW player who decided to try this game? It's because I have played other games with ranged AA that it makes sense to me that perhaps it would not work in this game as it did not happen with FFXI either.

    You are comparing apples to oranges mi'lady. Don't seek to turn approval for ranged AA based off of experiences from other games. Doing so would only mean you want to implement other MMOs into this one, and therefore, turn this into a melting pot of other MMOs as opposed to keeping it FFXIV.

    However, having said that, I do like some of the constructive ideas that you stated, such as:

    since they'd have to learn how to keep a mob within shooting range. I'd also make it so you can't shoot while moving, so you'd have to learn how to move efficiently if you're fighting a mobile fight to maximize your damage.
    I prefer to see (and I'm sure everyone can attest) more posts like that as opposed to people just trolling and degrading the community. I'm sure SE appreciates these more too, because then, based on community feedback, perhaps we WILL see such changes. As such, these are what Original Posts should comprise of. Good stuff =)
    (1)
    Last edited by Dacen; 07-23-2011 at 06:31 AM.

  2. #2
    Player
    Capita's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dacen View Post
    Indeed, I have played other games, and yes I understand that ranged AA can work...with those games. This isn't "other games" this is FFXIV. Just as the mechanics for this game vary to the other games, as does the behaviour and skill sets of classes.

    You are telling me to play other games before bashing ranged AA, I was never bashing ranged AA. As a matter of fact, if there was any bashing, it's to the reaction of others on this forum. I was simply stating that ranged AA would not work in this game.
    I don't see why it wouldn't work for this game. This isn't a turn-based RPG, nor is it a fast-paced arcade-style RPG; both of which could afford gameplay without auto attack. This is a slow-paced game with absolutely no negative effects should ranged AA be added.

    Quote Originally Posted by Dacen View Post
    And yes, I have played other games with ranged AA. Perhaps you are a WoW player who decided to try this game? It's because I have played other games with ranged AA that it makes sense to me that perhaps it would not work in this game as it did not happen with FFXI either.

    You are comparing apples to oranges mi'lady. Don't seek to turn approval for ranged AA based off of experiences from other games. Doing so would only mean you want to implement other MMOs into this one, and therefore, turn this into a melting pot of other MMOs as opposed to keeping it FFXIV.
    I played FFXI when it was released and was probably one of the most hardcore players in that game. It didn't have ranged AA, but that doesn't mean it wasn't needed. There was a reason Rangers macro'd /ra. It was to simulate a ranged AA because they weren't provided one. I don't know any Ranger who enjoyed having to /ra to have an AA-like effect (though limited due to small quiver sizes). You can't say it wouldn't work in FFXI just because the game didn't have it, because the players sure felt the need for it.

    The only reason why ranged AA won't work for this game is because it's implemented really badly. It should be a toggle bound to a hotkey instead of continuous due to the large amount of break-on-hit CC. But even then, it's easy enough to detarget a CC'd mob before an AA goes off.
    (0)
    Last edited by Capita; 07-26-2011 at 03:12 AM.
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