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  1. #41
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Capita View Post
    You never played a game that allowed AA to be toggled on and off?

    It's honestly not rocket science to figure out a working AA system.
    Yeah, I really wish AA were a toggle in this game. Maybe I'm just too used to WoW, but watching the CON smack a drake in the head right after they sleep it is. . . absurd.
    (1)

  2. #42
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    watching the CON smack a drake in the head right after they sleep it is. . . absurd.
    Lets not forget hilarious too!
    (1)

  3. #43
    Player
    Baelari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    93
    Character
    Baelari Khalahko
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Capita View Post
    You never played a game that allowed AA to be toggled on and off?

    It's honestly not rocket science to figure out a working AA system.
    Actually, I don't think I have played one where AA could be toggled, that I recall. Personally, I was hoping for a system that could set a basic skill to auto attack for mindless play, but you could switch it to manual when you needed fine control, but I assumed SE would give us FFXI-style AA (I was actually hoping SE would keep the stamina bar, and give us the ability to turn off queuing actions, since that's what frustrated me most about gameplay, or just set everything to a timer without the stamina bar, but they dashed those hopes when they said AA would be added). Given the style they gave us, with no option to turn off AA, having ranged AA would suck for hate reasons, and unintentional attack reasons. I hated having to turn my back to a mob in XI because I was hitting too hard for hate management, and don't want to do that in this game.
    (1)

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