Fights would definitely be more interesting if it wasn't completely scripted. The boss fight in Stone Vigil(Hard) was pretty fun, due to the fact that you didn't know what was coming next and be ready to go in any direction to dodge. While its an easy example, it would be awesome to see this at a raid level. Does phases randomly and the group needs to know how to react to it. Despite still getting the challenges we need from SE, it does feel underwhelming that we are just following a pattern. Hopefully SE starts getting more creative in this department.