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  1. #1
    Player
    Noshpan's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Purrfectstorm View Post
    How many FATES did you do?
    I did every single FATE that popped in that zone for the Atma of the Fish.

    For ten hours.

    You just got lucky that you didn't have to do that many FATEs for one weapon.
    (1)
    I LIKE the fence. I get 2 groups to laugh at then.

  2. #2
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Noshpan View Post
    I did every single FATE that popped in that zone for the Atma of the Fish.

    For ten hours.

    You just got lucky that you didn't have to do that many FATEs for one weapon.
    This seems to be a deflection of his original question.

    Example: Did 10 cumulative fates pop across those 10 hours? You could track your personal rate of fate completions through your achievements, assuming you haven't capped at 3000 yet.
    (0)
    Last edited by Duuude007; 10-01-2014 at 05:55 PM.

  3. #3
    Player
    Noshpan's Avatar
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    Aug 2013
    Location
    Gridania
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    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Duuude007 View Post
    This seems to be a deflection of his original question.

    Example: Did 10 cumulative fates pop across those 10 hours? You could track your personal rate of fate completions through your achievements, assuming you haven't capped at 3000 yet.
    That's assuming that only 1 FATE popped per hour. There were far, far more than 10 FATEs to have popped during that 10 hour stint. Dozens. I stopped counting after 80-something FATEs in that zone. The only FATE in Lower La Noscea that comes close to being like one that only spawns every so many hours is that mandragora prince that spawns near Candle-something Whatever.

    But thanks for trying to belittle the effort I put in just for that one single Atma that I had horrible RNG and luck with. Thanks for belittle everyone whom have not been so lucky as to be able to get all 12 Atma in 14 hours.
    (1)
    I LIKE the fence. I get 2 groups to laugh at then.

  4. #4
    Player
    Duuude007's Avatar
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    Mar 2011
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    Gridania
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    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Noshpan View Post
    But thanks for trying to belittle the effort I put in just for that one single Atma that I had horrible RNG and luck with. Thanks for belittle everyone whom have not been so lucky as to be able to get all 12 Atma in 14 hours.
    Whoa now. I just listed 1 example, as you were, and remain, rather vague of how many it truly took, which was his initial question. How is that 'belittling'?

    I worked the Atmas just like many of the people here who disagree with the OP. And it took awhile... certainly. I still don't see why this is a game design problem, largely because its not like ANY end content requires it. You can bypass it completely and still have potential to excel against any opponent.
    (2)

  5. #5
    Player TheodoreMcIntyre's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    158
    Character
    Theodulus Deodoros
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Duuude007 View Post
    Whoa now. I just listed 1 example, as you were, and remain, rather vague of how many it truly took, which was his initial question. How is that 'belittling'?

    I worked the Atmas just like many of the people here who disagree with the OP. And it took awhile... certainly. I still don't see why this is a game design problem, largely because its not like ANY end content requires it. You can bypass it completely and still have potential to excel against any opponent.
    Just because it's optional doesn't make it a serious game design flaw. No other relic step has the potential to be a pain in the ass that much with absolutely zero payoff like the atma step. Mostly because the atma step is the only step that gives you absolutely nothing of value. That is seriously poor game design. I mean, yes, it does allow you to continue on to the next step, but that doesn't really count considering every relic step does that. There's nothing preventing them from reworking the atma step by increasing the drop rate, or making it so that the base Atma weapon has better stats than the Zenith weapon, or just removing it altogether. I wouldn't have such a problem with it if the Atmas actually got you something better than your zenith.
    (1)
    Last edited by TheodoreMcIntyre; 10-02-2014 at 06:34 AM.

  6. #6
    Player
    Duuude007's Avatar
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    Mar 2011
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    Gridania
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    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by TheodoreMcIntyre View Post
    No other relic step has the potential to be a pain in the ass that much with absolutely zero payoff like the atma step.
    Ehh, sort of. But also no.

    Step 1-11 of Atma is a pain in the ass with zero payoff.
    Step 12 of Atma rewards a new look, a new ilv and the ability to begin primary stat growth.
    Walls: Patience

    Step 1-74 of Novus is a pain in the ass with zero payoff.
    Step 75 of Novus rewards a new look, a new ilv and the end result of the customized secondary stats.
    Walls: Patience and Gil

    Step 0-9 of Nexus is a pain in the ass with zero payoff.
    Step 10 of Nexus rewards a new look, a new ilv and A small boost of Novus stats.
    Walls: Patience and role competency


    Looking at these 3 examples, the Atma stage gives the more relevant boosts to the weapon (apart from weapon damage tied to ilv). And still, each of these offers a different way to slow the process. RNG for atma, time/myth grind for Novus, and instance grind for nexus.

    Each with a different style of patience and diligence needed to complete.

    What makes Atma stand out? Mirrors have plenty of RNG on their droprate, so they are rather similar. T9 weapons are much more accessible, but still, rng is a factor in what drops and who can roll on it.
    (2)
    Last edited by Duuude007; 10-02-2014 at 08:16 AM.

  7. #7
    Player TheodoreMcIntyre's Avatar
    Join Date
    May 2014
    Location
    Ul'Dah
    Posts
    158
    Character
    Theodulus Deodoros
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Step 1-11-
    A several hour grind for a new look on your weapon is stupid, the iLevel is useless, Making me grind to unlock another grind without anything in between is not a reward.
    No other step in the relic quest makes you grind so you can grind again before rewarding you.
    Step 1-74-
    Don't change the definition of a step. Each step except Zenith -> Atma in the relic questline has given some statistical boost to the weapon
    Looking at these-
    That is impossible as that step gives literally no boost to the weapon.
    What makes Atma-
    Using a mirror on your weapon buffs it. Using atmas on your zenith does not. Only the animus books do, making the atma grind an unnecessary step and a horrible choice in game design. It should be nerfed and have the base atma buffed to i95.
    T9-
    There is a huge difference in rolling on a drop which will upgrade you and grinding for hours on end for atmas that will not upgrade your weapon.
    (0)