Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 65
  1. #51
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    I like the current Frontline PVP and hope they add more instanced battlefields with more game types and objectives.

    I'm really not interested in another new convoluted system or open world mess.
    (0)

  2. #52
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Nothing convoluted or messy about this suggestion... love forum trolls.
    (0)

  3. #53
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Toodles View Post
    Nothing convoluted or messy about this suggestion... love forum trolls.
    Square Enix never does anything as simple as suggested; it would come out as a convoluted and backwards mess. If they want to put more PVP in they should continue to build off what they have rather than add something new.
    (0)

  4. #54
    Player
    Recaldy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    767
    Character
    Recaldy Northwind
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Is that what we can use the Goblet for? xD
    (1)

  5. #55
    Player
    Errors's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    306
    Character
    Errors Phynrir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Calling people trolls just because they disagree with your idea just makes you as bad as the ones you are calling trolls.

    In any case just some things to think about:

    1. On your dedicated arena idea:
    - Where would they be placed? A NPC to pull you in as you said, seems a bit silly really. Where are the actual arenas?
    - Will this affect the current PvP queues for Wolve's Den and Frontlines?
    - Will there be any PvP experience, Myth/Sol, and/or Wolf Marks rewarded? If not, what you do you think the likelihood of people doing it? Less than the current PvP content?
    - How much time and effort would it take to implement something like this versus the popularity/or lack of popularity of the current PvP systems?
    - Would you have the same restrictions as Frontlines (DEF/MDEF stat boosts don't work), or like Wolves Den where the morale stat works?
    - How many people can watch the match?
    - Can they interact/chat with the players?
    - What happens if you queue up and then leave/withdraw?
    - How do you handle harassment? (ie player 1 challenges player 2, player 1 loses, but won't leave player 2 alone because they are done with PvP'ing) If you are thinking blacklisting or filing a report. How much more time will the GM staff have to spend on these reports?
    - Will this be cross server accessible?
    - How much time would it take to implement?
    - How many instances would have to be created?
    - Is there a queue?
    - How much would it cost to maintain (for hardware/servers)?
    - How much baby sitting on the network and admin side of things would have to be accounted for?
    - Will this take time from other projects/content being built for the game?

    2. Deathmatch: Already exists in Wolves Den (although a change in scenery would be nice).

    3. King of the hill: So, deathmatch pretty much but it turns into a All vs 1. Or at least that's how every king of the hill game I've seen go. Basically, it's a free for all, no one works together. Everyone vs everyone.

    4. Objective collection: Already exists in Frontlines...called flags and well if you've done any sort of Frontlines you know how often that works trying to coordinate a party let alone an alliance.

    5. PvP FATES: What you described sounds exactly like normal FATES with the exception that people could try and kill each other off. So, instead of working at getting the FATE down you just eliminate others and then finish the FATE?

    6. Arena hazards, like traps? People love traps when they are trying to take down other people. Or you know totally ignore them.

    As for your final question do I agree that your idea is an agreeable compromise?

    No, I don't think it's an agreeable compromise. And I'm a PvPer (Rank 40, have horse, have 4 complete sets, working on 5th).

    Personally, I'd like to see their time spent fixing the current PvP issues than adding more of a mess.
    (3)

  6. #56
    Player
    Rochedalaix's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    42
    Character
    Leodaire Rochedalaix
    World
    Malboro
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Jodou View Post
    As a player killer myself, this game already fails enough at PvP that any world PvP would just be a joke. Look, I've seen enough MMOs by now to know what works, and unless the game is built from the ground up with PvP in mind; it does not work. Zones dedicated to world PvP are boring and repetitive. World PvP should happen naturally and it's that added sense of danger/risk everytime you step out of town that makes good PvP games great.

    If anything this game is severely lacking, it's risk in the world. Sadly, my breed of player died long ago when MMOs went mainstream.
    Exactly there are no good PVP MMO games anymore they simply just don't make them anymore.
    (0)

  7. #57
    Player
    Errors's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    306
    Character
    Errors Phynrir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rochedalaix View Post
    Exactly there are no good PVP MMO games anymore they simply just don't make them anymore.
    There are a few that tried. And well frankly tanked due to not being able to keep subscribers. :/
    (0)

  8. #58
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Errors View Post
    Calling people trolls just because they disagree with your idea just makes you as bad as the ones you are calling trolls.
    No, I call trolls the ones who troll by having a blatant disregard for context & flame just for the sake of it. The dude just threw out an insult that doesn't even apply to the suggestion made, just a trolling blanket statement.

    Quote Originally Posted by Recaldy View Post
    Is that what we can use the Goblet for? xD
    It'd be cool to see a walk-in Arena for dueling in each of the Housing Wards

    Obviously not in the middle of everything.

    The Goblet could have a Brawler's Pit, could even be indoor.
    (0)
    Last edited by Toodles; 10-01-2014 at 05:05 AM.

  9. #59
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    - Where would they be placed? A NPC to pull you in as you said, seems a bit silly really. Where are the actual arenas?

    >A few low-pop. zones, many could be carved into mountainsides/unreachable terrain similar to Summerford Farms; the NPC is merely there for flagging purposes & to prevent hordes haphazardly leaping in from all sides, it's practically non-essential however... I just imagine it easier to codify for the system.

    - Will this affect the current PvP queues for Wolve's Den and Frontlines?

    >Doubtful, people who like PvP will do this while waiting for their queues to pop (it's not instanced).

    - Will there be any PvP experience, Myth/Sol, and/or Wolf Marks rewarded? If not, what you do you think the likelihood of people doing it? Less than the current PvP content?

    > Yes but only for the PVP FATE's... differing amounts for Bronze/Silver/Gold.

    - How much time and effort would it take to implement something like this versus the popularity/or lack of popularity of the current PvP systems?

    >Layouts would be pretty simple designs for the most part, utilizing current assets. Systems-wise, it's rather simple, I doubt it would take much time or effort on SE's part.

    - Would you have the same restrictions as Frontlines (DEF/MDEF stat boosts don't work), or like Wolves Den where the morale stat works?

    >For plain dueling, I'd say Morale works... probably Frontlines restrictions for the PVP FATE's though.

    - How many people can watch the match?

    >However many, people can view in real-time from the sidelines (it's not instanced, the NPC just moves you into the Arena is all). Many of the Arena's I imagine to be sunk into the ground a little for spectating purposes. One such Arena could even be the Wolve's Den, players could line up around the outer walls & view down.

    - Can they interact/chat with the players?

    >I'd say no (again, this gives more credence to the NPC idea for Flagging purposes & altering of chat/enabling of PVP actions/traits), for the same reasons other forms of PVP prevent it (no heckling/insults, etc.).

    - What happens if you queue up and then leave/withdraw?

    >This' not something you queue for.

    - How do you handle harassment? (ie player 1 challenges player 2, player 1 loses, but won't leave player 2 alone because they are done with PvP'ing) If you are thinking blacklisting or filing a report. How much more time will the GM staff have to spend on these reports?

    >Doubtful harassment will be much of an issue, 1. because you opt-out seamlessly (just go to a different Arena in the world if you're bothered) & 2. because it doesn't interfere with PVE objectives/tasks unlike wPVP.

    - Will this be cross server accessible?

    >No, since it isn't instanced, it's merely server-wide.

    - How much time would it take to implement?

    >Not an incredible amount of time, definitely not to the extent of Frontlines or the like. Sure, Arena's would need to be sculpted & PVP FATE's devised, but the suggestion isn't massive-scale.

    - How many instances would have to be created?

    >None.

    - Is there a queue?

    >No.

    - How much would it cost to maintain (for hardware/servers)?

    >Nothing, since it isn't instanced.

    - How much baby sitting on the network and admin side of things would have to be accounted for?

    >Virtually none since no additional hardware is utilized.

    - Will this take time from other projects/content being built for the game?

    >Inevitably some, though most of the work would go to the Landscape Artists... the Arena's make for a pretty simplistic addition though overall.

    2. Deathmatch: Already exists in Wolves Den (although a change in scenery would be nice).

    >Wolve's Den takes queueing & you can't do so against friends or players from your own server without win-trading, nor can you alter the format (from 4v4 to 2v2, etc.).

    3. King of the hill: So, deathmatch pretty much but it turns into a All vs 1. Or at least that's how every king of the hill game I've seen go. Basically, it's a free for all, no one works together. Everyone vs everyone.

    >FATE Credit would be determined differently & it would encourage players into isolated skirmishes... basically a small-scale Frontlines, more risqué than a simple DM (BRD has to make himself vulnerable in the zone, can't just range-creep all day, etc.).

    4. Objective collection: Already exists in Frontlines...called flags and well if you've done any sort of Frontlines you know how often that works trying to coordinate a party let alone an alliance.

    >Flags are basically King of the Hill points, not Collectibles. I'm talking like the FATE's where you have to turn-in so many items by the end. So heated battles for randomly generated collectibles within the Arena. Besides, these PVP FATE concepts were very loosely suggested (not fleshed out completely, there just to promote the conceptual side of things).

    5. PvP FATES: What you described sounds exactly like normal FATES with the exception that people could try and kill each other off. So, instead of working at getting the FATE down you just eliminate others and then finish the FATE?

    >Well, there would be respawning & some would work by 'getting the FATE down'... for instance, first person to 2,000 points in King of the Hill or 30 Turn-In's for Objective Collection.

    6. Arena hazards, like traps? People love traps when they are trying to take down other people. Or you know totally ignore them.

    >Yeah, not an essential idea but traps can make for a more fun & dynamic experience if implemented properly.

    As for your final question do I agree that your idea is an agreeable compromise? No, I don't think it's an agreeable compromise. And I'm a PvPer (Rank 40, have horse, have 4 complete sets, working on 5th). Personally, I'd like to see their time spent fixing the current PvP issues than adding more of a mess.

    >Contextually, the compromise has to do with how to implement Open-World PVP in Eorzea. It's okay if you disagree, but I think you misunderstood a little.
    (0)
    Last edited by Toodles; 10-01-2014 at 08:15 AM.

  10. #60
    Player
    Errors's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    306
    Character
    Errors Phynrir
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Yeah...I think I'm just going to walk away from this one. Some of the things you easily dismiss gives me a great insight of of things you don't quite understand.

    In any case, have fun!
    (0)

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast

Tags for this Thread