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  1. #1
    Player
    Nepenthe's Avatar
    Join Date
    Sep 2012
    Posts
    90
    Character
    Bastian Wolf
    World
    Excalibur
    Main Class
    Astrologian Lv 56
    Reminds me in a way of some of the PvP was in Ragnarok, and that was a blast I was never really good at all in pvp. Probably because I'm not very competitive and I almost always play a support/healer class that gets obliterated in two seconds lol. But I still actually had a lot of fun with it. I would enjoy this getting implemented!
    (1)

  2. #2
    Player
    Moheeheeko's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Asrah Stone
    World
    Behemoth
    Main Class
    Conjurer Lv 66
    I can tell you exactly why I don't want more PvP, It WILL inadvertently screw over pve.

    every mmo ive played has outright ruined certain classes in pve for pvp balance, there were entire expansions where I had to level new classes because due to pvp balance, the one I was playing was completely useless. Remember warrior in 2.0? Just like that.
    (1)

  3. #3
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Moheeheeko View Post
    I can tell you exactly why I don't want more PvP, It WILL inadvertently screw over pve.

    every mmo ive played has outright ruined certain classes in pve for pvp balance, there were entire expansions where I had to level new classes because due to pvp balance, the one I was playing was completely useless. Remember warrior in 2.0? Just like that.
    Except those MMO's didn't create PVP-specific additions, balance, changes, & mechanics like ARR does. Your argument doesn't apply to this game, do not fear!

    This' the first MMO I've played that figured out how to appropriately keep the two separate.

    Don't fret, your precious PVE is safe in this suggestion.
    (1)
    Last edited by Toodles; 09-30-2014 at 03:51 AM.

  4. #4
    Player
    CSX's Avatar
    Join Date
    Jun 2011
    Posts
    113
    Character
    Cocoa Pebbles
    World
    Ramuh
    Main Class
    Astrologian Lv 100
    Make Carteneau Plains Open-World, enterance via Wolf's Pier (which is already there). make layers of defense (Gates) at our starting bases and invadable after a period of time, add fates, resource gathering quests/dailies, Capture points that are teleportable to (if controlled by our faction), make our PVP stuff not useless, etc. and Bam! call it a day!

    People would be out zerging, camping, and all that bullcrap that makes you turn into a raging-basement dwelling-hardcore-keyboardwarrioring PVPer deluxe!

    I would totally LIVE in that zone! lol
    (2)
    Last edited by CSX; 09-30-2014 at 04:30 AM.

  5. #5
    Player
    XNihili's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Mewchat Bogz
    World
    Ragnarok
    Main Class
    Warrior Lv 55
    Quote Originally Posted by CSX View Post
    Make Carteneau Plains Open-World, enterance via Wolf's Pier (which is already there). make layers of defense (Gates) at our starting bases and invadable after a period of time, add fates, resource gathering quests/dailies, Capture points that are teleportable to (if controlled by our faction), make our PVP stuff not useless, etc. and Bam! call it a day!

    People would be out zerging, camping, and all that bullcrap that makes you turn into a raging-basement dwelling-hardcore-keyboardwarrioring PVPer deluxe!

    I would totally LIVE in that zone! lol
    Ressource gathering and Fate in pvp zone ? That's genius.
    People that are not interested in pvp would suddenly join the pvp zone (as collateral damage ).
    Though bringing back danger in harvesting/mining would not be a bad idea
    (2)

  6. #6
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    ^honestly not a bad way to go so long as the resource nodes didn't give a PVE benefit.

    I've thought extensively about having a PVP Zone & it'd be interesting if gather-points gave materials which let us craft PVP sets.

    Perhaps make them untradable.

    Problem is they'd likely have to be gatherable while not a Gatherer & you run into the issue of alliances monopolizing the zone.

    Why I'm now more in favor of Arena's, besides how I think they would be an interesting touch for the landscape/immersion.
    (0)
    Last edited by Toodles; 09-30-2014 at 05:13 AM.

  7. #7
    Player
    CSX's Avatar
    Join Date
    Jun 2011
    Posts
    113
    Character
    Cocoa Pebbles
    World
    Ramuh
    Main Class
    Astrologian Lv 100
    I was thinking more along the lines of resource key items to complete quests/dailes for a set amount of wolf marks, gil and exp. Maybe have it determine your fort's defense. Since the Carteneau Plains lore is already established they can expand on it and make it more interactive instead of just capture the flag or arena type.

    Though, thinking on it now, it won't work, simply because of how easy it is to change factions in this game. No one likes to lose and no one likes to be on the losing side either. It'll fail quick unless they lock you into whatever faction which will never fly with our. . ."community". . .it also wouldn't be good dev time spent since we're a major minority in this game.
    (1)
    Last edited by CSX; 09-30-2014 at 05:42 AM.

  8. #8
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    ^yeah there are likely too many issues with faction representation. Neat idea while it lasted though ;P

    I seriously stand by this Arena's suggestion, it seems to be the only agreeable solution since so many PVE'rs hate the idea of Zones.
    (0)
    Last edited by Toodles; 09-30-2014 at 08:45 AM.

  9. #9
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    They really should alleviate queue times by making Frontlines less restrictive.

    Letting us queue under either our FC-GC Affiliation or our own GC, whichever would result in a faster queue would go a long way & permit us to party with anyone in our FC (a huge win in my book) at minimum.

    I could care less about the Lore arguments at this point, not being able to Frontline with many of my FC mates or friends is weak.
    (0)

  10. #10
    Player
    Chessala's Avatar
    Join Date
    Sep 2014
    Posts
    335
    Character
    Zhevi Moui
    World
    Zodiark
    Main Class
    Conjurer Lv 70
    There is the Wolf's Den and Frontline for PvP, why ask for more? I am ok with changes that do not influence PvE in any way but making arenas or dedicated zones, even if tiny, is stealing the space imo. I like to explore every angle of a map and I can't because there is an arena I can't enter unless I want to be afraid to be killed.

    Why not keep it in instances, why litter the maps with PvP areas? It's bad enough that time and resources have to be used to cater to PvPers, time and resources that could be used for REAL content. There are enough PvP centered games out there, leave the ones that do not serve the stereotype.
    (1)

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