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  1. #1
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Shioban View Post
    [4] Story Mode, simple or no fights altogether
    Is it bad that when I saw "or no fights altogether", all I could think of was them using the zone, and adding a static dead-body of Twintantia, and when you enter, you just... get a cutscene where Twin is lying there on the ground, dead. "Seems someone already did the work for us." xD and then moving along...
    (4)

  2. #2
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kuwagami View Post
    I read some of your posts again and now I wonder where you had seen anything about adding story mode right of the bat along with new tier or anything. If anything, I asked for T1-5 version soon because it's been a year already and... it's pretty pointless now. Only FC carry groups ever fill with reasonable chance to succeed. SCoB could benefit to come soon too as it will be irrelevant when 2.4 comes so yeah, why not. T10~14ish ? hell not, not before 2.6 at best (2.6 which is likely to be 3.0 but meh, you see the point).

    Already explained why.

    4-variations of the fight per immediate implementation is far too much work. They might do it in the future, but their philosophy is to nerf content gradually not immediately, ESPECIALLY raid end-game content

    Quote Originally Posted by Mardel View Post
    Just have to point out. Savage mode isn't really based on "original concept" if you look at the mechanics they were specifically changed to prevent us from using "mainstream strats/tricks"

    I mean MAYBE this was the original design but I highly doubt it. More like they looked at what we were doing and thought, "Let's just make this fight harder by changing x/y" "This will buy us time until 2.4!"
    The development team already said the original design is basicly what they wanted to do in savage coil, as it was considered too hard to use for the original implementation in 2.0.
    Whether it actually is or not, I'm not 100% sure, just going based on what they've said.


    Quote Originally Posted by Eidolon View Post
    Is it bad that when I saw "or no fights altogether", all I could think of was them using the zone, and adding a static dead-body of Twintantia, and when you enter, you just... get a cutscene where Twin is lying there on the ground, dead. "Seems someone already did the work for us." xD and then moving along...

    Thats pretty much my worry, that it'll either be a mindless DPS zerg with no thought to it, or nothing at all.
    (0)
    Last edited by Shioban; 10-01-2014 at 05:17 AM.

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