Now that has got to be against the forum rules. If you are going to argue a position, at least have a little intellectual integrity. Posting false quotes is a terribly immature way to send your message. I've been very civil with you.
Now that has got to be against the forum rules. If you are going to argue a position, at least have a little intellectual integrity. Posting false quotes is a terribly immature way to send your message. I've been very civil with you.
I find that tends to happen when people are losing an argument. I haven't paid attention to it though so I have no opinions myself.
But I naeled it on the head.
edit: In short: This is just a game. Play for fun. Play with friends.
Last edited by Taruinatho; 09-30-2014 at 07:32 AM.
Isn t this the description of online gaming ? O.o
i mean if you cant do online-game basics...it s maybe not the game that have to change ?
What is this "play for fun" you speak of? I wish I could play for fun instead of getting yelled at for doing something wrong on my first attempt.
...I still have issues with my first group for Titan normal. >_>
I am of the mind that the playerbase, all players, shouldn't be excluded from a great story if they do bother going through the means to get to it and through it. A story shouldn't require people to experience blood and sweat to get to that point. Loot (like High Allagan gear, for example) should require a great deal of time and dedication to obtain. Story and difficulty of content shouldn't be considered synonymous. No loot tied to the story experience - I like the OPs suggestion.
And some of you guys foaming at the mouth fighting against this suggestion - man alive. Cool your doggon heels. GEEEEEZZZZzzzzzz
I am curious about something. When Coil was originally released, how many people played it for the story and just considered the loot a bonus thing?
I'm curious though, how much of a challenge would you want it to be? There has to be a challenge to it, else you can just read a book or watch a movie instead.I am of the mind that the playerbase, all players, shouldn't be excluded from a great story if they do bother going through the means to get to it and through it. A story shouldn't require people to experience blood and sweat to get to that point. Loot (like High Allagan gear, for example) should require a great deal of time and dedication to obtain. Story and difficulty of content shouldn't be considered synonymous. No loot tied to the story experience - I like the OPs suggestion.
And some of you guys foaming at the mouth fighting against this suggestion - man alive. Cool your doggon heels. GEEEEEZZZZzzzzzz
So true, I and a lot of others still did sky in FFXI after having everything from that place.I dont think you can define what motives people who run coil only loot or story . I think it s a whole , loot , story , challenge , team work etc....
I dont think you can define what motives people who run coil only loot or story . I think it s a whole , loot , story , challenge , team work etc.... enjoying each part of it is a privilege. As much as it is a privilege to enjoy the end of the main story and its fights. Or the cutscene after a final boss...
earn it , and enjoy.
At first hell no it's about the clear and the loot. I didn't watch t9s CS until after my 7-8 clear.
But a year later when the drops are useless, the story is the main attraction. (Or gaining access to the next coil)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.