I'm fine with the icons the way they are, but then I play at HD resolutions on a modern monitor. Put in a toggle for those who have a problem with it to turn it off.
I'm fine with the icons the way they are, but then I play at HD resolutions on a modern monitor. Put in a toggle for those who have a problem with it to turn it off.
Yes, because most of us are former FFXI players--so am I. To an average FFXI player who has never had an aggro indicator, this is natural. However, to people who have played almost any other MMO, this is a baseline, expected feature. Like so many other things in FFXIV, this is something that garners a response of "how was this not already in the game" from people who are used to intuitive interfaces.
I stand by my statement. Games from the PS2 on have been more intuitive and simpler to get into than older games where you simply beat your head against the wall until you eventually broke through. Punishing people for not taking the logical leaps others take is not a welcoming design philosophy. Yeah, some mobs like beastmen will probably aggro, but to people who've played, say, Guild Wars or WoW, they may be used to low level zones being completely aggro free no matter what the mobs look like, and be rather aggravated that there's no GUI indication at all. That's not the way to attract new people to the game.
Moving forward is having a giant red dot that spoonfeeds information to you?
You know, I heard there was some sort of big design revelation Nintendo was gonna do that involved watching the game play itself. Perhaps that's just a rumour but if that's how the "industry is moving forward" then being a game designer myself I'd have to say I'm out.
A lot of people like the discovery factor in MMOs. Things becoming more easy, information fed directly to your eyes without warrant... that's not a new trend, and if it is, it's a pretty bad one. But then again, maybe that's why I hate most games that come out these days.
These high standards of yours are inadequate unfortunately.
I don't think its a bad idea at the moment, at least until there is a way of avoiding aggro, ie. sneak/invisible. But I'm sure they could come up with a more subtle way of doing it.
Turn on/off give us the possibility to decide if this feature break or not our immersion.
If you go back and read my previous post in this topic (post #46), you'll see that I actually said I too found this red marker to be a little over the top, and suggested using color-coding instead.
http://forum.square-enix.com/ffxiv/t...ull=1#post1518
Very good. They can implement that, sure, but they'd better make it optional. I do not like being told the most basic of things.If you go back and read my previous post in this topic (post #46), you'll see that I actually said I too found this red marker to be a little over the top, and suggested using color-coding instead.
http://forum.square-enix.com/ffxiv/t...ull=1#post1518
No, I'm not in the minority, as evident by this thread. Don't make an excuse that everyone in this thread is an XI veteran. I liked XI but I didn't even play it that long. In fact, I played WoW a lot longer.
I'm just not a casual gamer. I'm a gamer that likes to dive in and find things out. I like to know what I'm doing, I like to know how systems work, but I don't want to be told by the game "don't go here yet" or "don't fight this yet" or "watch out for this". That is ridiculous. At least for me.
I hate to break it to you, but you are. Take WoW or City of Heroes, the people constantly demand more information. CoH used to hide everything from you like FFXI, but it was due to player demand that they gave exact numbers for damage output in the tooltips. Hell, WoW gives you DPS information and FFXI doesn't, so what did people do? Use third party parsers just to get that info. More information is better for most players. The fact that the vast majority of people play MMOs that give this information should be an indication for you.No, I'm not in the minority, as evident by this thread. Don't make an excuse that everyone in this thread is an XI veteran. I liked XI but I didn't even play it that long. In fact, I played WoW a lot longer.
I'm just not a casual gamer. I'm a gamer that likes to dive in and find things out. I like to know what I'm doing, I like to know how systems work, but I don't want to be told by the game "don't go here yet" or "don't fight this yet" or "watch out for this". That is ridiculous. At least for me.
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