Page 7 of 28 FirstFirst ... 5 6 7 8 9 17 ... LastLast
Results 61 to 70 of 277

Thread: Aggro Icon

  1. #61
    Player Zorvan's Avatar
    Join Date
    Mar 2011
    Posts
    125
    Character
    Zorvan Shan
    World
    Ridill
    Main Class
    Pugilist Lv 21
    I'm fine with the icons the way they are, but then I play at HD resolutions on a modern monitor. Put in a toggle for those who have a problem with it to turn it off.
    (0)

  2. #62
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rjain View Post
    If it was outdated I don't think so many people would be demanding it.
    Yes, because most of us are former FFXI players--so am I. To an average FFXI player who has never had an aggro indicator, this is natural. However, to people who have played almost any other MMO, this is a baseline, expected feature. Like so many other things in FFXIV, this is something that garners a response of "how was this not already in the game" from people who are used to intuitive interfaces.

    I stand by my statement. Games from the PS2 on have been more intuitive and simpler to get into than older games where you simply beat your head against the wall until you eventually broke through. Punishing people for not taking the logical leaps others take is not a welcoming design philosophy. Yeah, some mobs like beastmen will probably aggro, but to people who've played, say, Guild Wars or WoW, they may be used to low level zones being completely aggro free no matter what the mobs look like, and be rather aggravated that there's no GUI indication at all. That's not the way to attract new people to the game.
    (0)

  3. #63
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rhianu View Post
    leaving only a few veterans from FFXI who still cling desperately to outdated design philosophies when the rest of the game industry has evolved and moved forward.
    Moving forward is having a giant red dot that spoonfeeds information to you?

    You know, I heard there was some sort of big design revelation Nintendo was gonna do that involved watching the game play itself. Perhaps that's just a rumour but if that's how the "industry is moving forward" then being a game designer myself I'd have to say I'm out.

    A lot of people like the discovery factor in MMOs. Things becoming more easy, information fed directly to your eyes without warrant... that's not a new trend, and if it is, it's a pretty bad one. But then again, maybe that's why I hate most games that come out these days.

    These high standards of yours are inadequate unfortunately.
    (0)

  4. #64
    Player
    Deo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    8
    Character
    Deo Stark
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    I don't think its a bad idea at the moment, at least until there is a way of avoiding aggro, ie. sneak/invisible. But I'm sure they could come up with a more subtle way of doing it.
    (0)

  5. #65
    Player
    channell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    23
    Character
    Sancin Casanova
    World
    Ragnarok
    Main Class
    Red Mage Lv 90
    Turn on/off give us the possibility to decide if this feature break or not our immersion.
    (0)

  6. #66
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Rjain View Post
    Moving forward is having a giant red dot that spoonfeeds information to you?
    If you go back and read my previous post in this topic (post #46), you'll see that I actually said I too found this red marker to be a little over the top, and suggested using color-coding instead.

    http://forum.square-enix.com/ffxiv/t...ull=1#post1518
    (0)

  7. #67
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rhianu View Post
    If you go back and read my previous post in this topic (post #46), you'll see that I actually said I too found this red marker to be a little over the top, and suggested using color-coding instead.

    http://forum.square-enix.com/ffxiv/t...ull=1#post1518
    Very good. They can implement that, sure, but they'd better make it optional. I do not like being told the most basic of things.
    (0)

  8. #68
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Rjain View Post
    I do not like being told the most basic of things.
    Well then you're in the minority. Most gamers prefer to have basic information made readily available to them, especially in an MMO.
    (0)

  9. #69
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rhianu View Post
    Well then you're in the minority. Most gamers prefer to have basic information made readily available to them, especially in an MMO.
    No, I'm not in the minority, as evident by this thread. Don't make an excuse that everyone in this thread is an XI veteran. I liked XI but I didn't even play it that long. In fact, I played WoW a lot longer.

    I'm just not a casual gamer. I'm a gamer that likes to dive in and find things out. I like to know what I'm doing, I like to know how systems work, but I don't want to be told by the game "don't go here yet" or "don't fight this yet" or "watch out for this". That is ridiculous. At least for me.
    (0)

  10. #70
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rjain View Post
    No, I'm not in the minority, as evident by this thread. Don't make an excuse that everyone in this thread is an XI veteran. I liked XI but I didn't even play it that long. In fact, I played WoW a lot longer.

    I'm just not a casual gamer. I'm a gamer that likes to dive in and find things out. I like to know what I'm doing, I like to know how systems work, but I don't want to be told by the game "don't go here yet" or "don't fight this yet" or "watch out for this". That is ridiculous. At least for me.
    I hate to break it to you, but you are. Take WoW or City of Heroes, the people constantly demand more information. CoH used to hide everything from you like FFXI, but it was due to player demand that they gave exact numbers for damage output in the tooltips. Hell, WoW gives you DPS information and FFXI doesn't, so what did people do? Use third party parsers just to get that info. More information is better for most players. The fact that the vast majority of people play MMOs that give this information should be an indication for you.
    (0)

Page 7 of 28 FirstFirst ... 5 6 7 8 9 17 ... LastLast