Results 1 to 10 of 279

Thread: Aggro Icon

Hybrid View

  1. #1
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Rjain View Post
    If it was outdated I don't think so many people would be demanding it.
    Most people AREN'T demanding it. It's just that a lot of people on this forum don't want to accept that FFXIV is seriously flawed. A vast majority of the potential customers who would have purchased FFXIV have been scared off by the game's bad design, leaving only a few veterans from FFXI who still cling desperately to outdated design philosophies when the rest of the game industry has evolved and moved forward.

    Hint: FFXI had a lot of fundamental design flaws as well, but people were more forgiving of such things back in 2002-2003 because MMOs was still a new concept back then and people didn't quite know what to expect from the genre. These days, people have higher standards.
    (0)
    Last edited by Rhianu; 03-08-2011 at 06:42 PM.

  2. #2
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rhianu View Post
    leaving only a few veterans from FFXI who still cling desperately to outdated design philosophies when the rest of the game industry has evolved and moved forward.
    Moving forward is having a giant red dot that spoonfeeds information to you?

    You know, I heard there was some sort of big design revelation Nintendo was gonna do that involved watching the game play itself. Perhaps that's just a rumour but if that's how the "industry is moving forward" then being a game designer myself I'd have to say I'm out.

    A lot of people like the discovery factor in MMOs. Things becoming more easy, information fed directly to your eyes without warrant... that's not a new trend, and if it is, it's a pretty bad one. But then again, maybe that's why I hate most games that come out these days.

    These high standards of yours are inadequate unfortunately.
    (0)

  3. #3
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Rjain View Post
    Moving forward is having a giant red dot that spoonfeeds information to you?
    If you go back and read my previous post in this topic (post #46), you'll see that I actually said I too found this red marker to be a little over the top, and suggested using color-coding instead.

    http://forum.square-enix.com/ffxiv/t...ull=1#post1518
    (0)

  4. #4
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rhianu View Post
    If you go back and read my previous post in this topic (post #46), you'll see that I actually said I too found this red marker to be a little over the top, and suggested using color-coding instead.

    http://forum.square-enix.com/ffxiv/t...ull=1#post1518
    Very good. They can implement that, sure, but they'd better make it optional. I do not like being told the most basic of things.
    (0)

  5. #5
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Rjain View Post
    I do not like being told the most basic of things.
    Well then you're in the minority. Most gamers prefer to have basic information made readily available to them, especially in an MMO.
    (0)

  6. #6
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rhianu View Post
    Well then you're in the minority. Most gamers prefer to have basic information made readily available to them, especially in an MMO.
    No, I'm not in the minority, as evident by this thread. Don't make an excuse that everyone in this thread is an XI veteran. I liked XI but I didn't even play it that long. In fact, I played WoW a lot longer.

    I'm just not a casual gamer. I'm a gamer that likes to dive in and find things out. I like to know what I'm doing, I like to know how systems work, but I don't want to be told by the game "don't go here yet" or "don't fight this yet" or "watch out for this". That is ridiculous. At least for me.
    (0)

  7. #7
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rjain View Post
    No, I'm not in the minority, as evident by this thread. Don't make an excuse that everyone in this thread is an XI veteran. I liked XI but I didn't even play it that long. In fact, I played WoW a lot longer.

    I'm just not a casual gamer. I'm a gamer that likes to dive in and find things out. I like to know what I'm doing, I like to know how systems work, but I don't want to be told by the game "don't go here yet" or "don't fight this yet" or "watch out for this". That is ridiculous. At least for me.
    I hate to break it to you, but you are. Take WoW or City of Heroes, the people constantly demand more information. CoH used to hide everything from you like FFXI, but it was due to player demand that they gave exact numbers for damage output in the tooltips. Hell, WoW gives you DPS information and FFXI doesn't, so what did people do? Use third party parsers just to get that info. More information is better for most players. The fact that the vast majority of people play MMOs that give this information should be an indication for you.
    (0)

  8. #8
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Rjain View Post
    No, I'm not in the minority, as evident by this thread.
    Do you know what the term "anecdotal evidence" means?

    This thread does not present an accurate picture of all gamers. In fact, this entire forum is heavily biased to favor SE and the outdated design philosophies that were present in FFXI. If you were to look at the general gaming community as a whole, I guarantee you would see a much different picture.
    (0)
    Last edited by Rhianu; 03-08-2011 at 07:18 PM.

  9. #9
    Player
    mhaid2000's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    74
    Character
    Dragaris Kirisute
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    You know its times like this where we really need to question the development teams motives on some of the things theyve added. While i do think the increased size of the mobs is cool, why the heck would you want to identify which mobs aggro? better yet, wheres the sense of adventure? Its like oh im walking through coerthas oh man that mob is aggressive cause i can see a big red mark on the screen. I mean this is basically a lil too easy in terms of challenge not to mention it looks incredibly stupid. If youre gonna do something, keep the marks where you can see if its red green yellow orange or blue. that was easy to work with but also you still werent sure if it would attack you or not.
    (0)