I agree, this icon needs to go and be replaced with something MUCH more subtle...


I agree, this icon needs to go and be replaced with something MUCH more subtle...



Thread summary based on posts of both opposing sides.
Those opposing icon - Elitists.
Those supporting icon - Conformists.
Fix the ugly icon and make it more subtle and give the option to turn it off = both sides win.



Boy do I hate the excuse "everybody does it we should too".
I think players should learn to avoid or consider the potential for agressive creatures in the world they exist in regardless of how many mmo's protect them from, in essence, themselves more than the mobs. Darwinism has a function.

Some of the most fun i've had in this game was exploring, and finding out which monsters aggro, which can kick my butt, and which are friendly and will follow you about. Why do we need aggro markers? There is no penalty for dying =/

Quite frankly, I loved exploring the countryside and figuring out if things were aggressive or not on my own. It creates some of the most hilarious, as well as hair-raising, experiences. After all, it's not much of an adventure if you already know what's dangerous or not, is it? Half of that fun is the risk! So please, give us the option to turn off the aggressive mob icon.

I would also like the ability to at least turn off the aggro icon.
Side note: It's kind of funny that in a game the developers say they are working to make more scary, they give you a giant red indicator as to which monsters might attack. Hand-holding much? I say take out the giant red balloons next to monster names and bring the thrill of discovery back to the game. ^_^b

I would welcome the option to turn it off, simply because personally I don't need it and find it ugly. I can see how others would find it useful though. For the argument of 'be prepared to explain to newbs if they get rid of it' ...before they had it, did you find yourself constantly explaining to newbies what agros? I've been playing since launch and I can't say I have once had a newbie ask me what agros. They run into something, die, laugh and carry on with the game. If someone quits over something like that then that's fine, they're clearly way too stressed of a person!
I personally dislike the agro indicator, takes away from my enjoyment of exploring. I still think I am one of few people who know Efts Agro to sound and if you stop moving they wont actually agro you unless you run into them. The monsters have so many unique quirks built into them.
From the above mentioned Efts method of actually agroing you. "if you stop moving when they pick up there head and look a you they will go back to being non-agressive and then you can easilly run by or use your DoL skills almost next to them.
To funguars poison cloud only being released if you hit them when they are puffed up, all sorts of things that people don't apreciate in the long run it seems.
If anything I would at least want the option to turn it off because I find the icon super annoying.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




