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Thread: Aggro Icon

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  1. #1
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    I agree, this icon needs to go and be replaced with something MUCH more subtle...
    (0)

  2. #2
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Thread summary based on posts of both opposing sides.

    Those opposing icon - Elitists.
    Those supporting icon - Conformists.

    Fix the ugly icon and make it more subtle and give the option to turn it off = both sides win.
    (0)

  3. #3
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Boy do I hate the excuse "everybody does it we should too".
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    55
    Quote Originally Posted by Rjain View Post
    Boy do I hate the excuse "everybody does it we should too".
    SE tried doing it their own way and we wound up with this.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    I think players should learn to avoid or consider the potential for agressive creatures in the world they exist in regardless of how many mmo's protect them from, in essence, themselves more than the mobs. Darwinism has a function.
    (0)

  6. #6
    Player
    Totobi's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    243
    Character
    King Kato
    World
    Balmung
    Main Class
    Lancer Lv 50
    Some of the most fun i've had in this game was exploring, and finding out which monsters aggro, which can kick my butt, and which are friendly and will follow you about. Why do we need aggro markers? There is no penalty for dying =/
    (0)

  7. #7
    Player
    jwang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    254
    Character
    Lorev Ildgar
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quite frankly, I loved exploring the countryside and figuring out if things were aggressive or not on my own. It creates some of the most hilarious, as well as hair-raising, experiences. After all, it's not much of an adventure if you already know what's dangerous or not, is it? Half of that fun is the risk! So please, give us the option to turn off the aggressive mob icon.
    (0)

  8. #8
    Player
    Aveline's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    136
    Character
    Lito Irago
    World
    Balmung
    Main Class
    Scholar Lv 80
    I would also like the ability to at least turn off the aggro icon.

    Side note: It's kind of funny that in a game the developers say they are working to make more scary, they give you a giant red indicator as to which monsters might attack. Hand-holding much? I say take out the giant red balloons next to monster names and bring the thrill of discovery back to the game. ^_^b
    (0)
    Aveline Blue
    www.tale-ffxiv.com
    Home of the Adventure League of Eorzea!

  9. #9
    Player
    Laiferr's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    137
    Character
    Sor Ivinia
    World
    Phoenix
    Main Class
    Marauder Lv 50
    I would welcome the option to turn it off, simply because personally I don't need it and find it ugly. I can see how others would find it useful though. For the argument of 'be prepared to explain to newbs if they get rid of it' ...before they had it, did you find yourself constantly explaining to newbies what agros? I've been playing since launch and I can't say I have once had a newbie ask me what agros. They run into something, die, laugh and carry on with the game. If someone quits over something like that then that's fine, they're clearly way too stressed of a person!
    (0)

  10. #10
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I personally dislike the agro indicator, takes away from my enjoyment of exploring. I still think I am one of few people who know Efts Agro to sound and if you stop moving they wont actually agro you unless you run into them. The monsters have so many unique quirks built into them.

    From the above mentioned Efts method of actually agroing you. "if you stop moving when they pick up there head and look a you they will go back to being non-agressive and then you can easilly run by or use your DoL skills almost next to them.

    To funguars poison cloud only being released if you hit them when they are puffed up, all sorts of things that people don't apreciate in the long run it seems.

    If anything I would at least want the option to turn it off because I find the icon super annoying.
    (0)

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