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  1. #1
    Player
    Endemerrin's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    487
    Character
    Sylve Lowen
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Seikninkuru View Post
    You are in no position to tell me what will or will not evoke a certain response out of me.
    No, I'm not. Biology is.

    Quote Originally Posted by Seikninkuru View Post
    You want sweeping changes that impact other players because of your own personal preference.
    Sure, it's a personal preference, but it's one held by numerous other players. I'm not alone in my point of view, and neither are you in your view.

    I'll also answer this line with another. Later on, you state this:
    Quote Originally Posted by Seikninkuru View Post
    Dying in itself is punishment. If you've died, you've failed. On top of that you should also be punished? How is failure not punishment?
    Now, take a look at this from an objective perspective. Sure, this is essentially currently in-game, there-for not a change. However, to me, it's an opposing view. Much like my ideas are to you.

    In a sense, you're stance (doesn't)want changes that impact other players because of your personal preference. So don't think you can play that card and get off scott-free. Doesn't work that way.

    I've stated my opinion, though, so I have nothing else to say.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    359
    Quote Originally Posted by Endemerrin View Post
    No, I'm not. Biology is.


    Sure, it's a personal preference, but it's one held by numerous other players. I'm not alone in my point of view, and neither are you in your view.

    I'll also answer this line with another. Later on, you state this:


    Now, take a look at this from an objective perspective. Sure, this is essentially currently in-game, there-for not a change. However, to me, it's an opposing view. Much like my ideas are to you.

    In a sense, you're stance (doesn't)want changes that impact other players because of your personal preference. So don't think you can play that card and get off scott-free. Doesn't work that way.

    I've stated my opinion, though, so I have nothing else to say.
    You had nothing to really say from the beginning, glad you finally realized that.
    (0)

  3. #3
    Player
    Endemerrin's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    487
    Character
    Sylve Lowen
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Seikninkuru View Post
    You had nothing to really say from the beginning, glad you finally realized that.
    This made me laugh. Thanks for making my day.

    This is a discussion thread. I stated my views and opinions. All you really did was claim I had issues as a person and was wrong. You're just making yourself look like a tool.

    Anyways, ignoring this troll and getting back on subject.

    It's understandable that people don't want harsher death penalties. A lot of people don't want FFXI-2, and prefer the more casual atmosphere of FFXIV. I personally don't really want an FFXI-2 either, but I want to feel like I have a reason to avoid death. To me, simply dieing isn't a strong enough message. It leaves me with no motivation to avoid death. I want a mechanic that pushes me to not die.

    To me, it would increase the excitement and accomplishment from battle. I personally feel that with a harsh death penalty comes greater reward. You feel that much more accomplished by defeating a powerful enemy, or completing a difficult quest. It just adds to the experience for me.

    Perhaps an EXP penalty might not be the correct route, but I feel we need something stronger than durability loss and a bit of running.

    I like some of the ideas above, even. Anima would be a nice idea once Chocobos and Airships are implemented.
    (0)

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