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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    I love the current system. I enjoyed FFXI and other games that had death penalties but I just don't want that feeling when playing FFXIV. (Big fan of Demon Souls, some of you will understand that game had a really harsh death penalty)
    You got to remember this game is totally different from FFXI and you die a lot more in this game than you did in FFXI and as Viion said a few posts up SP loss would be lost on the current system.

    My idea is that when they add instances and other end game content(not exclusive to endgame) they could then make death penalties more harsh. Really depends on how the instances are set up and other variables. But to change that aspect of the game now I think would alienate some people who are against it, I am a semi hardcore player I do NMs with my LS but I have been taking breaks lately because lack of content so atm I play more casually. I really wouldn't want to suffer from harsh death penalties after playing the game that has minor penalties.

    They already penalize you for playing to much (surplus) so why should they penalize you for dying too?
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  2. #2
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Dargoth_Draconia View Post
    They already penalize you for playing to much (surplus) so why should they penalize you for dying too?
    Exactly. And then people will be crying even more when they see greater effects of surplus because they're grinding to get their lost XP back. It'll create a vicious cycle.

    There seems to be a trend. The only people that seem to want exp loss are the FFXI vets. They're used to a world where it's either endgame for the hardest of the hardcore who are fine with spending hours getting their lost exp back, or mindlessly grinding single mobs that don't penalize you much, by comparison. FFXI is a very controlled environment. But most MMOs these days, are not.

    In WoW, for example, dying is embarrassing. It means you're not doing your job. It means you're not topping the DPS meters. It means you can no longer heal your party. It means you didn't know enough to not stand in the fire. 'You're a noob'. Believe me, that's incentive enough.

    Yoshi-P has said that more complex content is coming, such as instanced dungeons and raids. I'm sure after the battle system is revamped and the new content is implemented, the world is going to change and we can re-evaluate the death penalty. But right now, it's putting the cart before the horse.

    Those who are in favor of losing exp feel a sense of dissatisfaction and don't want to change how it was done in FFXI.

    Most who don't want to lose exp have already stated it would be a gamebreaker and will quit.

    I think the choice is clear.

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