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  1. #11
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by Scootaloo View Post
    1. What sets apart one dps class from another besides the names of their skills and the graphics they show?
    2. If all tanks get the same line of hate generating skills, what makes the PLD and WAR different beyond their skill names and weapons?
    3. How is the sch and whm different from each other if they both heal the same way?
    4. If the Novus weapons are so powerful, what use is there for crafters?
    5. If the end game raid armors are so powerful, what use is there for crafters?
    So, correct me if I'm wrong but I think from reading your post you're looking at something that keeps them in their roles but at the same time does something that makes them sort of stand out. Your PLD example temp immunity for 5 seconds, vs WAR getting the warcry. Things that give a job more of a "feel" of their jobs?

    We will always have equal output from the jobs, the paths of which they do them will begin to vary. What's nice is I think SCH is a step in the right direction..that and I love manual pet management. I would like to see something like pld uses ability, cures to him get spread to nearby players and hate generated from additional cures goes to tank. A warcry feature would be fun, large AOE, something that isn't ground breaking but at the same time you feel "Yup..only I can do that."

    My personal opinion is that just because an item has a higher iLV doesn't make it so much more useful. If you're charging up your base stats it is but if you take into account you can add in another whole useful stat and raise that up. But that's just me..so maybe that's the point of crafters. That or make money b/c that stuff sells high!
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    Last edited by Leigaon; 09-25-2014 at 03:33 AM.