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  1. #1
    Player
    WellGramarye's Avatar
    Join Date
    Oct 2013
    Location
    U'ldah
    Posts
    320
    Character
    Lumei Asuran
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Saying you are a "old FFXI" player" does nothing for your argument. Would you look at that, so am I. You can not compare the games because while they are both MMO's they are totally different games. FFXIV's progression is strictly vertical where as FFXI's progression (at least when I last played, which was the launch of the first Abyssea expansion) was mostly horizontal. While classes were "unique" it also meant that only certain classes were brought to the table. Going meriting? SAM SAM SAM BRD WHM. Wanna play a BST, BLM, or SMN? Better love to solo from 1-75. Classism is BAD for a game. The more you ostracise your player base, the less likely they will keep playing. Even during the FFXI era players always took the path to least resistance. Every zerg encounter was: BRD rotations for super buffs, throw as many SAM as you can, unless you had a reliced DRK, perhaps a MNK or two for hundred fists, couple of healers outside the party and a THF to tag the mob with a Thief Knife just in case Treasure Hunter actually worked. Every other job could just sit and watch until that one or two instances they might be useful. Everything you suggest would make the game worse than it currently is.
    (14)

  2. #2
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by WellGramarye View Post
    Classism is BAD for a game.
    Oh my god this x 1000.
    (7)

  3. #3
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by WellGramarye;2462652[B
    Classism[/B] is BAD for a game.
    Exactly. I've played on MMOs with imbalanced classes and it was ugly for everyone. For the one that had to sit in the corner and for the other that couldn't bring his friend just because he happen to choose some whatever class in the beginning. What that meant was that no matter how good of a player you are, dedicated or friendly you were. You just picked the wrong class sorry. Now go sit there and suck at your finger while we're playing.

    This is the one thing I love about this game. There is no useless class. What that means is the player that counts, a good player will make every class work for everything. You may try to spin this aspect of the game negatively but you're not going to get a lot of support.
    (4)

  4. #4
    Player
    WellGramarye's Avatar
    Join Date
    Oct 2013
    Location
    U'ldah
    Posts
    320
    Character
    Lumei Asuran
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Well there were. Back before all the nerfs and balance changes. It used to be PLD PLD BRD BRD BRD BRD BRD BRD BRD BRD BRDBRDBRDBRBDRBDBRDBRDBRDBRBDBRDBRDBBDBRDRBD WHM WHM.

    I'm not sure OP remembers beta or launch.
    (4)

  5. #5
    Player Scootaloo's Avatar
    Join Date
    Aug 2013
    Posts
    154
    Character
    Scootaloo Dash
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by WellGramarye View Post
    FFXIV's progression is strictly vertical where as FFXI's progression (at least when I last played, which was the launch of the first Abyssea expansion) was mostly horizontal.
    Your creditability just flew out the window pal, no offense. Abby was when the game went to hell and back and was forever changed. You have no ability to judge how the game was because you never saw how challenging it was before abby was introduced.
    (1)

  6. #6
    Player
    WellGramarye's Avatar
    Join Date
    Oct 2013
    Location
    U'ldah
    Posts
    320
    Character
    Lumei Asuran
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Scootaloo View Post
    Your creditability just flew out the window pal, no offense. Abby was when the game went to hell and back and was forever changed. You have no ability to judge how the game was because you never saw how challenging it was before abby was introduced.
    Are you retarded? Do you have any reading comprehension? I said this is when I last played. As Abyssea is when I quit. I played since launch before that. The only one who has no credibility here is you, as many many people are pointing out.
    (5)

  7. #7
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    OP, if you want to generalize and be wrong about so many classes why not just whine that there's a get hit, a heal shit and a hit shit class type?
    (2)

  8. #8
    Player
    XNihili's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Mewchat Bogz
    World
    Ragnarok
    Main Class
    Warrior Lv 55
    SCH and WHM are so the same that the first time I switched from SCH to WHM I almost wiped on a Wanderer Palace speedrun
    And I'm pretty sure that playing WAR while doing only BB combo, popping the few cooldowns while sitting on rage stacks indeed feels like playing PLD. Not for the healer though
    (1)

  9. #9
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    To be fair, the OP has a point. Classes have no DEFINING characteristic which makes one more useful than the other for a particular type of content. The mechanics might change, but it's just window dressing, and has no real impact on gameplay. In my opinion, the only exception to this rule is tanks, where Paladin still reigns supreme in high end content simply because of the crazy damage that a warrior would take in the same situation, putting too much stress on the healers.

    Still, one exception does not a rule make and it would be nice if classes had unique abilities which make them truly stand out from the crowd. Some would argue it would promote excluding certain classes from content, I would argue it would promote a wider range of classes being invited.
    (5)

  10. #10
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lemuria View Post
    Some would argue it would promote excluding certain classes from content, I would argue it would promote a wider range of classes being invited.
    Except that's not how it works. The moment one class becomes superior to others for specific content, people will stack that class and give everyone else the middle finger. FFXI saw this. WoW saw this. I'm pretty sure Lineage II saw this, too.

    Variety is already pseudo-encouraged in group comps because of the small penalty to building the LB gauge when having multiples of the same class, not to mention keeping the loot pools from boss mobs in mind. At the same time, having more than one of every job is not detrimental to the run, so we're actually in a very good place design-wise. We can have a "one of each" comp and a "some repeats but roles are covered" comp and still be able to clear content. Why you would destroy that so that a few can feel unique and special is beyond me.

    Quote Originally Posted by Exstal View Post
    It only means they are unable to see what others can see. That's not a problem of the classes, it's a problem with the observer (OP).

    For relevance;
    I love you for this.

    PS: Mechanics are the best place for variety between jobs and classes. The fact that MNK has greased lightning while DRG has relatively unforgiving positional requirements does make those two play and feel differently despite being competitive against each other AND fulfilling the role of melee DPS. PLD and WAR actually are very different because of the approach to tanking each take. BLM and SMN also are distinct from one another without making groups take one over the other, and that is a good thing in the long run.
    (2)
    Last edited by Duelle; 09-25-2014 at 06:09 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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