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  1. #1
    Player
    Shougun's Avatar
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    Ul'dah
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Dwill View Post
    Got any proof of that or is it simply your own anecdotal evidence ?
    Not sure how to quantify plenty but more than 16 has likely happened at least once (discussing the statistical probability a statistic happened, I'm in love with this conversation! lol).

    I hate %s.. lol, even when I'm lucky I can't help but think some poor soul just got back stabbed. You know "shit happens" when you fail 95% success rate for all gathering attempts on a +1 gathering node (thankfully it was all garbage materials and I laughed at how /incredibly/ lucky (unlucky) that moment was).

    It would be nice for each failed attempt you get one guaranteed attempt of the same materia and grade.
    (2)

  2. #2
    Player Dwill's Avatar
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    Elenath Lanthir
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    Cactuar
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    Arcanist Lv 60
    Quote Originally Posted by Toodles View Post
    Seen plenty of screenshot proof on Reddit, etc. Heard about it a lot, seen it happen in-game.

    Easy enough to find if you browse around. Also, 16 is obviously an erroneous figure but I've seen that figure surpassed on multiple occasions.

    It's reasonable to assume it happens elsewhere, besides just in front of me or apart from those who decide to post it to Reddit.

    Heck, I got up to 14 consecutive failures myself.

    It's just fact that it happens period, even if only to a handful of people, it's too punishing still IMHO.

    I just don't think it makes for good gameplay whatsoever.

    I think SE puts too much reliance on "pure" or "true" RNG.
    The statistical possibility of failing 16 in a row even with 50% are excessively low. I'm not saying that it never happened to anyone but I highly doubt it's as common as you're making it out to be.

    Could it be better ? Sure. Is it as bad as people are making it out to be ? Not at all.

    Quote Originally Posted by Shougun View Post
    Not sure how to quantify plenty but more than 16 has likely happened at least once (discussing the statistical probability a statistic happened, I'm in love with this conversation! lol).

    I hate %s.. lol, even when I'm lucky I can't help but think some poor soul just got back stabbed. You know "shit happens" when you fail 95% success rate for all gathering attempts on a +1 gathering node (thankfully it was all garbage materials and I laughed at how /incredibly/ lucky (unlucky) that moment was).

    It would be nice for each failed attempt you get one guaranteed attempt of the same materia and grade.
    It does suck to fail at a high percentage chance of success but as long as it isn't 100% chance, the probability that it might fail will exists. Like I said in the previous quote, it could be a better system but it's far from being as bad as people are making it out to be.
    (1)
    Last edited by Dwill; 09-24-2014 at 07:23 AM.

  3. #3
    Player
    Giantbane's Avatar
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    Adol Giantbane
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    Ultros
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    Dark Knight Lv 60
    Quote Originally Posted by Dwill View Post
    The statistical possibility of failing 16 in a row even with 50% are excessively low. I'm not saying that it never happened to anyone but I highly doubt it's as common as you're making it out to be..
    With a 100,000 people attempting that meld, there's something like an 80% chance for it to happen to someone. There are more than 100,000 people playing the game. Why is it acceptable for some people to just get screwed for no other reason than RNG hates them.

    And that's only failing 16 times in a row, you'll see 10 in a row a lot more frequently.
    (3)

  4. #4
    Player
    Amberion's Avatar
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    Amberion Eurelt
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    Balmung
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    Thaumaturge Lv 50
    Quote Originally Posted by Giantbane View Post
    With a 100,000 people attempting that meld, there's something like an 80% chance for it to happen to someone. There are more than 100,000 people playing the game. Why is it acceptable for some people to just get screwed for no other reason than RNG hates them.

    And that's only failing 16 times in a row, you'll see 10 in a row a lot more frequently.
    Because that is how reality is. And an RPG is a second "reality".

    And having a system of; fail 3 times in a row, then you get 100% success on your 4th. It makes no sense when it comes to an RPG.
    (2)

  5. #5
    Player
    Shougun's Avatar
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    Quote Originally Posted by Amberion View Post
    Because that is how reality is. And an RPG is a second "reality".

    And having a system of; fail 3 times in a row, then you get 100% success on your 4th. It makes no sense when it comes to an RPG.
    A lot of things in RPGs get explained away to make sense, like Tokens. Say you fail a meld with your materia on your scroll and all that is left is an untradeable unsellable powder of the materia you tried to meld - by using that powder in conjunction with a meld of the same type you get a boosted chance (if SE feels nice - 100%, if SE wants to torture us but still give hope - say something like 30% and you get two powders if it fails again).

    The reason why I say of the same type and tier is because it would be pretty unfair to fail a useless tier I to then put in a great tier IV.
    (0)
    Last edited by Shougun; 09-24-2014 at 09:43 AM.

  6. #6
    Player Dwill's Avatar
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    Elenath Lanthir
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    Cactuar
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    Quote Originally Posted by Giantbane View Post
    With a 100,000 people attempting that meld, there's something like an 80% chance for it to happen to someone. There are more than 100,000 people playing the game. Why is it acceptable for some people to just get screwed for no other reason than RNG hates them.

    And that's only failing 16 times in a row, you'll see 10 in a row a lot more frequently.
    The RNG is not an entity nor anything with a semblance of thought. It doesn't hate people, it just does what it's been programmed to do. Unless the probability was a 100% chance of success every meld, then someone will be the unlucky person. Having a few unlucky person does not justify removing any sense of risk from the system.
    (2)

  7. #7
    Player Dwill's Avatar
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    Elenath Lanthir
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    Quote Originally Posted by Giantbane View Post
    Are you seriously so stupid as to not know that "RNG hates you" = "you are very unlucky"
    If you'd read a few topics about ATMA or just RNG based drops, you'll see that some people seriously believe the RNG is out to get them and them only. But that's okay, rely on the ad hominem. It just cements the fact that you've got no arguments nor any understanding of the necessary balance in a risk vs reward system.
    (1)
    Last edited by Dwill; 09-24-2014 at 09:52 AM.

  8. #8
    Player
    Shougun's Avatar
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    Quote Originally Posted by Dwill View Post
    If you'd read a few topics about ATMA or just RNG based drops, you'll see that some people seriously believe the RNG is out to get them and them only. But that's okay, rely on the ad hominem. It just cements the fact that you've got no arguments nor any understanding of the necessary balance nn a risk vs reward system.
    I blame FFXI for the spawn of RNG and his evil son RNGeus - that or trying to get the original phoenix in WoW; now if you would please give them proper respect by facing north on a firesday while the moon rides high in the sky so I may properly HQ this craft that'd be appreciated.

    I suppose while I said I hate RNG it really is because I know there are seldom any safety nets from insanity - put in some safety nets and I'd really not care. Yeah I know rare items are meant to be rare - if it is supposed to be epic make the net 500 attempts lol, I don't think the feeling of true hopelessness belongs in games.
    (1)
    Last edited by Shougun; 09-24-2014 at 10:08 AM.

  9. #9
    Player
    Giantbane's Avatar
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    Adol Giantbane
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    Dark Knight Lv 60
    Quote Originally Posted by Dwill View Post
    If you'd read a few topics about ATMA or just RNG based drops, you'll see that some people seriously believe the RNG is out to get them and them only. But that's okay, rely on the ad hominem. It just cements the fact that you've got no arguments nor any understanding of the necessary balance in a risk vs reward system.
    No, they're just unlucky and that's their way of expressing it. It was an idiot statement. You may as well tell me the sky is blue and then get confused why I thought it was not terribly appropriate.

    More to the point, it doesn't have to be guaranteed, but why create a system where you may NEVER win when you don't have to. Sure it's astronomically unlikely for that to happen, but it IS a possibility and it can happen. Why would you leave that in for a player to experience?

    If you're going to have pure RNG systems, particularly for this type of thing where you basically have no input other than "press button", it's good to at least establish a floor. Be it 5, 16, or however many fails seems like too many, put a bottom on it that can't be crossed.

    The other problem is that this system is built on top of the other massive RNG fest of spiritbinding where you also have something like a 50% fail rate (elemental and primary stat materia i'm looking at you). Which is further compounded by the fact that the stats themselves aren't really equal, some (det) are much better than others (skill speed).
    (0)
    Last edited by Giantbane; 09-24-2014 at 10:23 AM.

  10. #10
    Player Dwill's Avatar
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    Elenath Lanthir
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    Quote Originally Posted by Giantbane View Post
    No, they're just unlucky and that's their way of expressing it. It was an idiot statement. You may as well tell me the sky is blue and then get confused why I thought it was not terribly appropriate.

    More to the point, it doesn't have to be guaranteed, but why create a system where you may NEVER win when you don't have to. Sure it's astronomically unlikely for that to happen, but it IS a possibility and it can happen. Why would you leave that in for a player to experience?

    If you're going to have pure RNG systems, particularly for this type of thing where you basically have no input other than "press button", it's good to at least establish a floor. Be it 5, 16, or however many fails seems like too many, put a bottom on it that can't be crossed.

    The other problem is that this system is built on top of the other massive RNG fest of spiritbinding where you also have something like a 50% fail rate (elemental and primary stat materia i'm looking at you). Which is further compounded by the fact that the stats themselves aren't really equal, some (det) are much better than others (skill speed).
    It is a statistical impossibility to even think that someone would never successfully meld and should not be taken into consideration. That would be like asking for CRT to have a floor as well because someone with 20% has a probability that he could never crit anything ever.While the systems (Novus and Spiritbinding) could use improvements right now, you can't disagree that people are grossly over exaggerating how terrible they are.

    And yes, certain stats are worthless for certain jobs (Skill Speed for Dragoons, Spell Speed for Summoners) but that's a whole other topic.
    (0)
    Last edited by Dwill; 09-24-2014 at 10:39 AM. Reason: Typos and missing words

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