Quote Originally Posted by Craiger View Post
Also, how could people think Pharos was hard? That's just beyond me...
Pharos was 'hard' because it required people to not zerg rush and ignore the mechanics. Most of the fails on first boss I've seen back then is due to the party making light of the adds (which was indeed weak) and zerg rushing the boss, making the adds spawn faster and then expecting the tank to gather them up to aoe them, which is a big mistake at that time, considering the adds applies an aoe debuff that stacks which then explodes on the debuffed. Having 1 tank and 2 dps around the boss plus 3 adds surrounding them would make everybody explode more than once in short succession which would not allow even the tank to survive. If the tank does not pick up the adds and the dps also chooses to ignore the adds, the healer will likely die and the fight will also be over.

The above can be fixed with a simple discussion with the party but unfortunately that's not how things work in ARR. More often than not, people keep quiet and ignores instructions and sometimes even have the 'you can't tell me what to do! you're not better than me!' attitude. Sometimes you really do feel like you're better off taking the penalty than trying to finish the dungeon with certain people. Apparently most people back then would rather not take those chances at all and just leave before they start.

I feel like it has to do with the 'play nice' policy that the game has and the people who chooses to abuse that policy and use that as a shield if others want to criticize/advise them. Personally I have been in roulettes where I tried giving instructions to people who doesnt seem to know what to do but then get attacked for 'harassing' by that very person or their friend in the roulette, despite the rest of the group thinking otherwise. It's crazy.