Page 11 of 14 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 134
  1. #101
    Player
    Evangela_II's Avatar
    Join Date
    Jul 2011
    Location
    クガネ
    Posts
    45
    Character
    Celeste Monterossa
    World
    Balmung
    Main Class
    Rogue Lv 50
    If they want to rebalance the MP usage, why don't just decrease the auto-MP regen rate?

    that's the real problem and they can easily adjust it without nerfing any skill
    (0)
    Really?

  2. #102
    Player
    Chezen's Avatar
    Join Date
    Mar 2011
    Posts
    710
    Character
    Chezen Lightbreak
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Shai View Post
    Yeah that's a challenge alright. A fng steep one. I'm not exactly complaining but without "casting in passive" which would sorta off-set the huge MP cost, I think it may be damn near impossible unless you have extra healers recharging in passive while you fight (and let me tell you how fun that is - standing around waiting for MP).

    I don't know. I'm all for skillful play and managing MP is always part of the "skill" involved for mages, but I'm also for "fun play" and standing around in passive while others do a job I'm used to doing alone is pretty boring. Everything about the battle system now seems boring-ified to me. Can't really judge accurately until we try and wipe to G.Buffalo or dungeons. (See note about disconnect every 10 min).
    Haven't tried the changes yet, so I can't say much until I do, but I'm going through WoW dejavu right now. The squeeze on healers was the final straw to my departure.

    I don't have a problem with raising mp costs some, but I do take issue with not letting me do my job. I don't care for standing there twiddling my thumbs. Preferably, I like it when the group is taking on massive damage and I have to scramble to keep up. That's exciting and gets the adrenaline rushing.

    Making mp an issue for stategy is all well and good, but neck-choking mp to the point you can't even heal is not my style of play. I'm not here to be on the sidelines half the time.

    ...*little kid voice* "I have buttons, I vant to push dem."

    Anyway, just my 2 gil on that. Still looking forward to trying out the other things.
    (3)


    Quote Originally Posted by Serio View Post
    Yoshi-P starts casting Sleepga IV on Yoshi-P.
    Yoshi-P is asleep.
    The Troll hits Yoshi-P for 9000 damage!
    Yoshi-P is no longer asleep!

  3. #103
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Cursive View Post
    you've seen videos of thms soloing everything in game right?
    Yes, but I wasn't referring to soloing. I'm talking about party play. For a lot of Mages this probably isn't going to cause a problem, but for example the group of ppl I play with in my LS I am the only healer. Now I cannot really choose to play as THM for a lot of things, I will have to use CON.
    I agree totally that for a lot of stuff the amount of MP I have is more than enough- but I'm not talking about leves which are p**s easy; I'm more concerned about our plans as a fairly small group with limited classes available for the new dungeons.

    Either way, all I said was that at first glance this change seems pretty horrible... but time will tell and I'm prepared to sit through and see how it pans out.
    (1)

  4. #104
    Player
    Karbine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Karbine Vashai
    World
    Excalibur
    Main Class
    Miner Lv 50
    I really enjoyed the changes to battle doing the dungeons tonight. Spells and enmity is more focused along with attacks and I can actually tell whats going on and concentrate on adapting rather than spamming.
    (0)

  5. #105
    Player
    GabbaGabba's Avatar
    Join Date
    Mar 2011
    Posts
    253
    Character
    Gabba Gabba
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    i think in time people will adjust. its a lot more to it then oh, cure II cost too much mana. its how you allot ur stats, how the tank is geared, how everyone else in ur group is geared.

    of course being in a gimped party, its going to be hard to heal but with an efficient group, its manageable.
    (0)

  6. #106
    Player
    Ayerc's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    155
    Character
    Ayerc Atreides
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Yeah, I'm quite pleased with the changes to mages, though I was a skeptic at first.

    The thing is, all our abilities are useful now, slow, paralyze, blind, REGEN...they all can be used effectively to mitigate dmg and handle MP management.

    Of course this is assuming everyone else is doing their job. Yes, melees pulling hate ARE MP sponges again...and I'm so thankful for that.

    I've been running the R50 dungeon with one other CON, and between the two of us, we can handle it easy. Sure MP gets low, but that's why we have Tranquility, Siphon MP, and the Auto-MP regen.
    (1)


    Dear S-E,
    Your s#!% has improved, but it's not quite there yet...you might want to see to that.
    Thanks.

  7. #107
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Does need an adjustment, but on the right track.
    (2)

  8. #108
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Corrderio View Post
    Does need an adjustment, but on the right track.
    I can dig it corrdy. Will agree perhaps they did go a Tad overboard with the mp cost bump.
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  9. #109
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    My THM is R25 and I have like 800 MP .=.

    ......
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  10. #110
    Player
    Shipp's Avatar
    Join Date
    Jul 2011
    Posts
    322
    Character
    Shipp Atori
    World
    Goblin
    Main Class
    Conjurer Lv 72
    Quote Originally Posted by GabbaGabba View Post
    i think in time people will adjust. its a lot more to it then oh, cure II cost too much mana. its how you allot ur stats, how the tank is geared, how everyone else in ur group is geared.

    of course being in a gimped party, its going to be hard to heal but with an efficient group, its manageable.
    I agree, old habits die hard though. It's just like in WoW when Cata released and healers got screwed over completely since few people wanted to adjust to the healing changes. Eventually, melees stopped standing in fire as much and stopped doing stupid stuff and taking avoidable damage. You still get the occasional idiots, but it's not as bad as when Cata first launched. I expect the same to happen in XIV.

    Hopefully people will realize that they NEED to equip their own class healing spells while the healer rests, and they learn that one healer might be able to take care of 2-3 people taking moderate damage, but not 7 people taking avoidable damage. We largely haven't needed melees using their class cures, now we do. People just need to learn to take a mainheal and a secondary back-up healer in case things get ugly. It'll take time, but it will happen eventually. Just like in XI where people learned you really don't need a WHM for a NIN tank (a good one at least), because they won't be taking as much damage as a PLD, thus a RDM could pretty much main heal a NIN, or a SMN. I preferred healing NINs on my SMN and PLDs on my WHM. It was a more efficient way of doing things. Hopefully the trend really takes off when jobs are introduced. I have a feeling WHM will lower cure costs and make them more potent, PLD will take less damage, etc.
    (0)

Page 11 of 14 FirstFirst ... 9 10 11 12 13 ... LastLast

Tags for this Thread