If they want to rebalance the MP usage, why don't just decrease the auto-MP regen rate?
that's the real problem and they can easily adjust it without nerfing any skill

If they want to rebalance the MP usage, why don't just decrease the auto-MP regen rate?
that's the real problem and they can easily adjust it without nerfing any skill
Really?



Haven't tried the changes yet, so I can't say much until I do, but I'm going through WoW dejavu right now. The squeeze on healers was the final straw to my departure.Yeah that's a challenge alright. A fng steep one. I'm not exactly complaining but without "casting in passive" which would sorta off-set the huge MP cost, I think it may be damn near impossible unless you have extra healers recharging in passive while you fight (and let me tell you how fun that is - standing around waiting for MP).
I don't know. I'm all for skillful play and managing MP is always part of the "skill" involved for mages, but I'm also for "fun play" and standing around in passive while others do a job I'm used to doing alone is pretty boring. Everything about the battle system now seems boring-ified to me. Can't really judge accurately until we try and wipe to G.Buffalo or dungeons. (See note about disconnect every 10 min).
I don't have a problem with raising mp costs some, but I do take issue with not letting me do my job. I don't care for standing there twiddling my thumbs. Preferably, I like it when the group is taking on massive damage and I have to scramble to keep up. That's exciting and gets the adrenaline rushing.
Making mp an issue for stategy is all well and good, but neck-choking mp to the point you can't even heal is not my style of play. I'm not here to be on the sidelines half the time.
...*little kid voice* "I have buttons, I vant to push dem."
Anyway, just my 2 gil on that. Still looking forward to trying out the other things.![]()

Yes, but I wasn't referring to soloing. I'm talking about party play. For a lot of Mages this probably isn't going to cause a problem, but for example the group of ppl I play with in my LS I am the only healer. Now I cannot really choose to play as THM for a lot of things, I will have to use CON.
I agree totally that for a lot of stuff the amount of MP I have is more than enough- but I'm not talking about leves which are p**s easy; I'm more concerned about our plans as a fairly small group with limited classes available for the new dungeons.
Either way, all I said was that at first glance this change seems pretty horrible... but time will tell and I'm prepared to sit through and see how it pans out.


I really enjoyed the changes to battle doing the dungeons tonight. Spells and enmity is more focused along with attacks and I can actually tell whats going on and concentrate on adapting rather than spamming.

i think in time people will adjust. its a lot more to it then oh, cure II cost too much mana. its how you allot ur stats, how the tank is geared, how everyone else in ur group is geared.
of course being in a gimped party, its going to be hard to heal but with an efficient group, its manageable.

Yeah, I'm quite pleased with the changes to mages, though I was a skeptic at first.
The thing is, all our abilities are useful now, slow, paralyze, blind, REGEN...they all can be used effectively to mitigate dmg and handle MP management.
Of course this is assuming everyone else is doing their job. Yes, melees pulling hate ARE MP sponges again...and I'm so thankful for that.
I've been running the R50 dungeon with one other CON, and between the two of us, we can handle it easy. Sure MP gets low, but that's why we have Tranquility, Siphon MP, and the Auto-MP regen.
Dear S-E,
Your s#!% has improved, but it's not quite there yet...you might want to see to that.
Thanks.


Does need an adjustment, but on the right track.


My THM is R25 and I have like 800 MP .=.
......
Peach Parfait/Khulan Angura on Gilgamesh
I agree, old habits die hard though. It's just like in WoW when Cata released and healers got screwed over completely since few people wanted to adjust to the healing changes. Eventually, melees stopped standing in fire as much and stopped doing stupid stuff and taking avoidable damage. You still get the occasional idiots, but it's not as bad as when Cata first launched. I expect the same to happen in XIV.i think in time people will adjust. its a lot more to it then oh, cure II cost too much mana. its how you allot ur stats, how the tank is geared, how everyone else in ur group is geared.
of course being in a gimped party, its going to be hard to heal but with an efficient group, its manageable.
Hopefully people will realize that they NEED to equip their own class healing spells while the healer rests, and they learn that one healer might be able to take care of 2-3 people taking moderate damage, but not 7 people taking avoidable damage. We largely haven't needed melees using their class cures, now we do. People just need to learn to take a mainheal and a secondary back-up healer in case things get ugly. It'll take time, but it will happen eventually. Just like in XI where people learned you really don't need a WHM for a NIN tank (a good one at least), because they won't be taking as much damage as a PLD, thus a RDM could pretty much main heal a NIN, or a SMN. I preferred healing NINs on my SMN and PLDs on my WHM. It was a more efficient way of doing things. Hopefully the trend really takes off when jobs are introduced. I have a feeling WHM will lower cure costs and make them more potent, PLD will take less damage, etc.
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