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  1. #91
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    764
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Evangela_II View Post
    No more heal for you melees, enjoy healing yourself babies!
    Stop being a bad healer and this won't be an issue, bro. Educate yourself on proper MP conservation and stop holding people back.
    (0)

  2. #92
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DAOWAce View Post
    Google: "FFXIV Class Affinity"

    It already exists, just not in any obvious and significant form.
    Oh I know, but what better way to increase such a thing than with the job system?

    Edit: And it is pretty significant with most spells like DoTs, nukes and cures.
    (1)
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  3. #93
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    we don't have mp "coming out the ass."

    We did with Siphon MP AOE and in passive mode, but since we can't cast in passive yet, 150 is a fucking steep price to heal your tank. That's 10 cures before I'm out of MP and I have 110 MND (I'd respec more but there's a fucking cooldown on it... OH and I can't stay connected to the game for more than 10 min).

    It's a tad ridiculous. 10 cures? You know how many cures I shoot out during Great Buffalo - AND it was AOE and I had unlimited MP. Probably 50-100.

    Yeah that's a challenge alright. A fng steep one. I'm not exactly complaining but without "casting in passive" which would sorta off-set the huge MP cost, I think it may be damn near impossible unless you have extra healers recharging in passive while you fight (and let me tell you how fun that is - standing around waiting for MP).

    I don't know. I'm all for skillful play and managing MP is always part of the "skill" involved for mages, but I'm also for "fun play" and standing around in passive while others do a job I'm used to doing alone is pretty boring. Everything about the battle system now seems boring-ified to me. Can't really judge accurately until we try and wipe to G.Buffalo or dungeons. (See note about disconnect every 10 min).
    (3)

  4. #94
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Atoli View Post
    About the people complaining about people complaining about content they haven't even tried out yet..I would try it, if the downloader were not so shitty >_>'
    I agree the downloader stinks, but the issue is that you're complaining before you've tried it. And you're complaining based on things that aren't actually problems. You were talking about a level 1 Conj using a level 48 skill. That's not going to happen.
    Also, simple maths is enough for this.
    If I have 500 MP and 1 x Cure is 75 MP, I can cast Cure 6 times without going into passive mode, given I don't have to rise or buff anyone or just use ANY other MP-consuming action.
    With MP regenerating skills, it goes up to 8-9 times healing, no more AoE heal though, so..
    I don't have to play to notice this is too much.
    First, your Mind is 15. Put some points into Mind, and your MP pool will increase.

    Second, I'm a little surprised if you only have 500 MP at level 23 Conj. Are you sure that's right? As I said earlier, my level 31 Weaver has over 500 MP.

    I'm also concerned about the amount of MP it takes to cure. But I'd like to try it out before I start rending garments and gnashing teeth.
    I wouldn't even be raging so much if the other classes I like didn't get nerfed too.
    Since FF 14 has this great weapon switch = class switch system, I can just stop being a CON if I hate the changes.
    But MRD and archer got worse too, although it's not as bad as the mage classes.
    I understand that Arc was nerfed. But how was Marauder nerfed? Looks to me like Marauder is going to be pretty much the same. The biggest difference that I see is that Storm's Path is now going to take 1500 TP and be stronger, and we can use BloodBath more often.
    Oh well. Basically, I'm just trolling until patching is finally done..
    Glad to hear you're going to try it out. Good luck getting through the patcher. And see ya in game.
    (0)

  5. #95
    Player
    Evangela_II's Avatar
    Join Date
    Jul 2011
    Location
    クガネ
    Posts
    45
    Character
    Celeste Monterossa
    World
    Balmung
    Main Class
    Rogue Lv 50
    melee players...

    enjoy your harder game and laugh at mages nerfing while you can

    I'll wait and see how long you ppl can keep your smiles
    (2)
    Really?

  6. #96
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    now you gotta manage you magic use, it still easier than ffxi back in the old days.
    (0)

  7. #97
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    No more mana burns...it's been a long time
    (0)

  8. #98
    Player

    Join Date
    Mar 2011
    Location
    Florida
    Posts
    353
    1. Frontlines should bring second wind or a self heal.
    2. Is it too much to ask the frontline bring either a tanking or evasion tanking skill?
    3. Healers shouldn't heal someone to max in the middle of a battle.
    4. I hope healers are using damage mitigation skills. As a GW player, skills that keep red bars up are always better than red bar go up skills. In that game, something like protective spirit will never get nerfed just because it is so key to fighting. If things like stoneskin, protect, and shell don't shield players quite enough, maybe those skills should be buffed. IE make the skill in predicting who's going to get hit and shielding them with lower cost defensive skills than blowing your MP on spamming heals.
    (0)
    No one expects the miquote inquisition!!!

  9. #99
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    It's a lot more old school, when healing isn't end of the world. And it makes sense now that light/full pts increase hp/mp.
    (0)

  10. #100
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    They didn't have to nearly quadruple the costs though. 2x would have been enough, 2.5 tops.

    I thought that they wanted to make soloing easy and enjoyable for those who don't have a lot of time - this is a huge kick in the balls against that. I don't disagree with them raising the costs, just by the amount they did it.
    (3)

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