* I fully give permission for any of my written ideas to be used by SE without recognition.
we don't have mp "coming out the ass."
We did with Siphon MP AOE and in passive mode, but since we can't cast in passive yet, 150 is a fucking steep price to heal your tank. That's 10 cures before I'm out of MP and I have 110 MND (I'd respec more but there's a fucking cooldown on it... OH and I can't stay connected to the game for more than 10 min).
It's a tad ridiculous. 10 cures? You know how many cures I shoot out during Great Buffalo - AND it was AOE and I had unlimited MP. Probably 50-100.
Yeah that's a challenge alright. A fng steep one. I'm not exactly complaining but without "casting in passive" which would sorta off-set the huge MP cost, I think it may be damn near impossible unless you have extra healers recharging in passive while you fight (and let me tell you how fun that is - standing around waiting for MP).
I don't know. I'm all for skillful play and managing MP is always part of the "skill" involved for mages, but I'm also for "fun play" and standing around in passive while others do a job I'm used to doing alone is pretty boring. Everything about the battle system now seems boring-ified to me. Can't really judge accurately until we try and wipe to G.Buffalo or dungeons. (See note about disconnect every 10 min).
I agree the downloader stinks, but the issue is that you're complaining before you've tried it. And you're complaining based on things that aren't actually problems. You were talking about a level 1 Conj using a level 48 skill. That's not going to happen.First, your Mind is 15. Put some points into Mind, and your MP pool will increase.Also, simple maths is enough for this.
If I have 500 MP and 1 x Cure is 75 MP, I can cast Cure 6 times without going into passive mode, given I don't have to rise or buff anyone or just use ANY other MP-consuming action.
With MP regenerating skills, it goes up to 8-9 times healing, no more AoE heal though, so..
I don't have to play to notice this is too much.
Second, I'm a little surprised if you only have 500 MP at level 23 Conj. Are you sure that's right? As I said earlier, my level 31 Weaver has over 500 MP.
I'm also concerned about the amount of MP it takes to cure. But I'd like to try it out before I start rending garments and gnashing teeth.I understand that Arc was nerfed. But how was Marauder nerfed? Looks to me like Marauder is going to be pretty much the same. The biggest difference that I see is that Storm's Path is now going to take 1500 TP and be stronger, and we can use BloodBath more often.I wouldn't even be raging so much if the other classes I like didn't get nerfed too.
Since FF 14 has this great weapon switch = class switch system, I can just stop being a CON if I hate the changes.
But MRD and archer got worse too, although it's not as bad as the mage classes.
Glad to hear you're going to try it out. Good luck getting through the patcher. And see ya in game.Oh well. Basically, I'm just trolling until patching is finally done..![]()
melee players...
enjoy your harder game and laugh at mages nerfing while you can
I'll wait and see how long you ppl can keep your smiles
Really?
now you gotta manage you magic use, it still easier than ffxi back in the old days.
No more mana burns...it's been a long time
1. Frontlines should bring second wind or a self heal.
2. Is it too much to ask the frontline bring either a tanking or evasion tanking skill?
3. Healers shouldn't heal someone to max in the middle of a battle.
4. I hope healers are using damage mitigation skills. As a GW player, skills that keep red bars up are always better than red bar go up skills. In that game, something like protective spirit will never get nerfed just because it is so key to fighting. If things like stoneskin, protect, and shell don't shield players quite enough, maybe those skills should be buffed. IE make the skill in predicting who's going to get hit and shielding them with lower cost defensive skills than blowing your MP on spamming heals.
No one expects the miquote inquisition!!!
It's a lot more old school, when healing isn't end of the world. And it makes sense now that light/full pts increase hp/mp.
They didn't have to nearly quadruple the costs though. 2x would have been enough, 2.5 tops.
I thought that they wanted to make soloing easy and enjoyable for those who don't have a lot of time - this is a huge kick in the balls against that. I don't disagree with them raising the costs, just by the amount they did it.
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