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  1. #81
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by ZhangoSqu View Post
    Is it just me, or do the MP costs for the Cure-spells seem unnecessarily high? I mean Cure II costs 75 MP? I mean I can see Cure (I) costing 20, Cure II between 40 and 50, Cure III around 75... but their costs in this patch are prohibitively expensive.
    It's ludicrous. It makes it less fun to have to stress about mp costs.
    (3)

  2. #82
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    About the people complaining about people complaining about content they haven't even tried out yet..I would try it, if the downloader were not so shitty >_>'

    Also, simple maths is enough for this.
    If I have 500 MP and 1 x Cure is 75 MP, I can cast Cure 6 times without going into passive mode, given I don't have to rise or buff anyone or just use ANY other MP-consuming action.
    With MP regenerating skills, it goes up to 8-9 times healing, no more AoE heal though, so..
    I don't have to play to notice this is too much.

    I wouldn't even be raging so much if the other classes I like didn't get nerfed too.
    Since FF 14 has this great weapon switch = class switch system, I can just stop being a CON if I hate the changes.
    But MRD and archer got worse too, although it's not as bad as the mage classes.

    Oh well. Basically, I'm just trolling until patching is finally done..
    (0)

  3. #83
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    101
    Quote Originally Posted by Shika View Post
    They're especially high considering they just nerfed Siphon MP/Siphon MP II (single target only now) and they're not giving Mages bigger MP pools.....

    And yes I know it's balancing, and more changes will probably come etc etc, but on first reading let's just say I was not a happy bunny about 95% of the changes to the Mage classes

    Just my personal opinion. I hope over time I'm proved wrong ^^
    you've seen videos of thms soloing everything in game right?
    (0)

  4. #84
    Player

    Join Date
    Mar 2011
    Posts
    114
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    No more easy mode for you babies!
    hell yeah!!

    but we still need a meaningful death penalty!
    (0)

  5. #85
    Player
    Kyra's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    384
    Character
    Kyra Narese
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Wait for them to add Bard or redmage, then you can stop crying about MP lol
    (1)

  6. #86
    Player
    Lissandra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    761
    Character
    Lissandra Heartwine
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    MP costs may seem high at the moment, but SE still has to tweak our stats and make them more worthwhile to a player, so who knows how things will pan out with 1.19 and 1.20. Perhaps what seems unbalanced now will be balanced by then.

    I'm also going to believe they tested out these new MP number crunches themselves, and feel it is okay (whether for now or in the long run)...or else why would they release it to us as is?
    (0)

  7. #87
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    My guess is they set it so high so when the jobs come out (like WHM) you can select to be WHM and get reduced cure magic mp cost. Kind of like with that new FF:4 heroes of light - all classes can cure but WHM gets to do it more efficiently.
    (0)
    * I fully give permission for any of my written ideas to be used by SE without recognition.

  8. #88
    Player
    Forbin's Avatar
    Join Date
    Jul 2011
    Posts
    206
    Character
    Fufanu Nakamoto
    World
    Faerie
    Main Class
    Marauder Lv 41
    Quote Originally Posted by ZhangoSqu View Post
    God I hope so. Attributes sorely need to be reworked in terms of their affect and potency I feel.


    How often did you end up in long fights (e.g. Open World NMs)? This is going to certainly impact those fights, clearly making them more difficult (not a bad thing since the party size reduction, they had become relatively easy) but the MP costs are going to see an exhaustion of MP more often than not now I fear in long fights.
    Heaven forbid you need more than one healer!
    (1)

  9. #89
    Player
    Evangela_II's Avatar
    Join Date
    Jul 2011
    Location
    クガネ
    Posts
    45
    Character
    Celeste Monterossa
    World
    Balmung
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    No more easy mode for you babies!
    No more heal for you melees, enjoy healing yourself babies!
    (1)
    Really?

  10. #90
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    97
    Quote Originally Posted by MartaDemireux View Post
    ..all classes can cure but WHM gets to do it more efficiently.
    Google: "FFXIV Class Affinity"

    It already exists, just not in any obvious and significant form.
    (0)

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