It's ludicrous. It makes it less fun to have to stress about mp costs.
About the people complaining about people complaining about content they haven't even tried out yet..I would try it, if the downloader were not so shitty >_>'
Also, simple maths is enough for this.
If I have 500 MP and 1 x Cure is 75 MP, I can cast Cure 6 times without going into passive mode, given I don't have to rise or buff anyone or just use ANY other MP-consuming action.
With MP regenerating skills, it goes up to 8-9 times healing, no more AoE heal though, so..
I don't have to play to notice this is too much.
I wouldn't even be raging so much if the other classes I like didn't get nerfed too.
Since FF 14 has this great weapon switch = class switch system, I can just stop being a CON if I hate the changes.
But MRD and archer got worse too, although it's not as bad as the mage classes.
Oh well. Basically, I'm just trolling until patching is finally done..![]()
you've seen videos of thms soloing everything in game right?They're especially high considering they just nerfed Siphon MP/Siphon MP II (single target only now) and they're not giving Mages bigger MP pools.....
And yes I know it's balancing, and more changes will probably come etc etc, but on first reading let's just say I was not a happy bunny about 95% of the changes to the Mage classes
Just my personal opinion. I hope over time I'm proved wrong ^^
Wait for them to add Bard or redmage, then you can stop crying about MP lol
MP costs may seem high at the moment, but SE still has to tweak our stats and make them more worthwhile to a player, so who knows how things will pan out with 1.19 and 1.20. Perhaps what seems unbalanced now will be balanced by then.
I'm also going to believe they tested out these new MP number crunches themselves, and feel it is okay (whether for now or in the long run)...or else why would they release it to us as is?
My guess is they set it so high so when the jobs come out (like WHM) you can select to be WHM and get reduced cure magic mp cost. Kind of like with that new FF:4 heroes of light - all classes can cure but WHM gets to do it more efficiently.
* I fully give permission for any of my written ideas to be used by SE without recognition.
Heaven forbid you need more than one healer!God I hope so. Attributes sorely need to be reworked in terms of their affect and potency I feel.
How often did you end up in long fights (e.g. Open World NMs)? This is going to certainly impact those fights, clearly making them more difficult (not a bad thing since the party size reduction, they had become relatively easy) but the MP costs are going to see an exhaustion of MP more often than not now I fear in long fights.
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