I think the whole question itself was addressed as the smithing gloves (From what I remember watching the stream last night). So safe to say they're not gonna give it any better stats. Max-melded gloves still gonna be on top, but oh well.
We'll see. I honestly doubt that they are going to make players get to level 50 and clear 2.2 for Ninja since it's class Rogue is unlocked at level 10. They'll figure out some way around it like they did in 2.38 when they just added an entire building into Limsa out of nowhere.
seriously if they break them own lore only for care for lazy player (sorry but how you want i call them) i will be really disappointed. it will be like say to us... ok you can follow the lore until we decide to retcon it later... because it more easy for the one that don't want to invest a bit of time in the game.
isn't there already a NIN type organization in Limsa? The one thancred was apart of.
it's a group of thief, not ninja, exept the one from ST (that was sealed for many thousand years), from what they have said us so far only the dhoman have this knowledge now.
believe me i'm disappointed of how they decided to do it. it will have been far better to included it into the story quest. some people think that the gameplay>lore. when the gameplay = lore, the lore definite what it's possible and not possible. it's like add the capacity to our character to fly, because it fun and cool... but into the lore our race don't have wing and can't fly. that the same point, indeed the rogue guild was already present, i recognize this point, but they was hidding and i feel that simply ask people to go around the city for find the guild is silly and lazy. i will have been ok if it will have implied a quest that will recquire you to explore more for find the clue about the guild.
anyway, we still need to see how they do it... so far i'm not happy with them way to treat them own creation simply for please the people that want everything right now. do they plan to do the same with every class? i dunno but i think they need to stop to let the player decide the limit of them game. indeed some stuff must be done for please player. but on this point they have really choose the worst solution possible since it will create more trouble in terms of lore.
just a reminder: this famous Rogue Guild is living in hiding (they are a secret guild after all) and suddenly having one of them member become one of the most famous warrior of eorzea, at the same time exposing them existence while trying to hide it's something weird!
ps: be present and be know are two different thing, for please player they will need to change a lot of cutscene for explain the difference. creating a new branch of cutscene with different reaction because of this choice, when it was easier to simply add it like a discovery passed 2.2 quest line. the complain of some that it will recquire time for unlock a class are stupid and show only how much they care for the game and the lore tie to it. but well...
Its odd that ROG isn't a starting class, I guess they couldn't somehow reprogram it in the character creation/opening cutscene.
Well, when in comes to lore then the only solution I can think of is another doman refugee NIN will be the guildmaster. Maybe this NIN was living in isolation for years untill they were discovered? For those who completed then maybe Yugiri may make a cutscene.
New Players can craft and wield Mog Weapons before King Mog is summoned. Doman Plums, Tatami mats, and Doman hearths can be used to adorn your house or feed your chocobo before you even learn what Doma is. The same goes for Mor Dhona, a place that is being renovated by Doman refugees. The World lore of Eorzea is always at where the patch is. The world continues to change and there is no way, new players are going to be sheltered from that. In fact, I'm surprised that they haven't written the main story quests off as quest that take place due to the echo, because no matter where you are in the story. The world still acts as if it is 2.XX.
Heck, even the ability to fight in Frontlines without completing up to 2.3 can be considered lore-breaking.
Last edited by Omegakiyohime; 09-22-2014 at 02:59 AM.
Technically he was summoned in 1.x.
Is that unusual? They're just imports, not things that require Domans to have migrated.
This isn't actually the case though, Revanant's Toll was being built up before 2.2. After 2.2 the rate increased thanks to Doman refugees, but if you haven't actually done 2.2, none of those refugees are around. Until they cave in an rename the place "New Doma" I don't really see it as lore breaking.
Why? All the story quests from 2.3 did was explain some lore behind Frontlines; people are fully capable of fighting in a conflict they have no understanding of. You actually get the reason you're fighting in Frontlines explained in the quest for it anyway, all the 2.3 main scenario quests did was explain the secret truth behind it all.
Last edited by Nalien; 09-22-2014 at 03:08 AM.
Items from other places aren't lore breaking...they're imports. Ulbuka and Aht Urghan were introduced in quest dialog and some items before their expansions ever showed up in XI. Your assumption is false because when you start the game it's always 5 years after the Calamity. The Domans don't appear in Mor Dhona until you reach that point in the story. The only reason REv's Toll always appears the same to everyone is more a technical issue (New Players would appear clipped through buildings if they were moving around the old Revs Toll). Frontlines has been occurring the entire time and actually only gets a brief mention in the Main Story.
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