


<--Giver of yarns, not the giver of darns :3
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inb4 2.4 is the tuesday after fanfest.
seems like a great patch, and props to se if the new primal focus quest requires all current primals, as it would rectify problems older primals have with redundancy.


maybe for not make this content irrevelant for the person playing this new class, if it take 3-4 month for catch up (if not more if you are unlucky) people will simply ignore this content and directly go with tomes weapon or raid weapon.
the point it's to make the content still an option even for new player. i have a friend that did start to play in jully, he did simply ignore the whole relic quest since he don't want to spend all him gaming time into this for catch up the other.
indeed it's an optional content, but when it become a content that are only for the player that are here since the start you get a trouble on the hand. it's not an optional content it's a veteran only content.
because for you it's must be DEX, they need to change the rule of the game, logical. other point, every dex armor are clearly not oriented ninja/rogue in the looking, i want to see a ninja with the ST armor jumping around with this oversized hat or the long cape.... will be priceless as sights.Stop saying DEX is only for ranged attacks... The client says that because Archer/Bard is the only Class/Job that uses DEX, so saying it affects anything than Ranged attacks, would make no sense.
They could just change that info and make Ninja DEX based. Definition of Dexterity: Skill and grace in physical movement, especially in the use of the hands;
Punching your targets with fist weapons require raw power(Strength, MNK), using daggers in the graceful way that Ninjas do, should require dexterity.
I don't understand how this would lead to weird stuff like in V1... There shouldn't be any mixed main stats on chars, and Ninja using DEX wouldn't change the other jobs in the game in any way.
Either way I don't really give a sh't... Who cares what they will use? They will probably not share any armor with other jobs anyways, and it wouldn't make a difference if it says Strength or Dexterity...
monk are indeed using raw power, but they are too swift, precise and extremely agile... it's all the definition of agility class or dex class as you some said.
anyway, i doubt they will change the mechanic of the game just for one class... that... well stupid in many way.
Rogue and ninja are both a melee class, then them stats will be STR, if they was a magical class it will be INT, if it was a ranged class it will have been DEX and if it was a healer it will have been MND... and since they are not tank it's will not be VIT too.
so far all we have seen from the ninja/rogue it's a melee class with fancy move that all, the only one ranged attack it's a dagger throws that not different from the ranged attack the war/pld/drg have.
Last edited by silentwindfr; 09-21-2014 at 07:44 PM.


I expected more information about 2.4 at TGS but I got dissapointed. They showned only some teasing videos. It's nice but still no info. From the teasers seems we get Sastasha and Qarn HMs also 1 new dungeon.

There was a slide related to Fantasias, anyone happen to have a clue about what they meant with that?


The Shiva Video was quite boring. Would have loved to see some action there. And Quarn HM will be Pharos Sirius 2.0 like lol. Fleeing tanks, derping DPS, I can see you already!


https://docs.google.com/document/d/1...XemEVQNlY/edit
Here is the full translation doc
I imagine you'll still need 2.2 cleared to unlock Ninja, they can just change dialogue based on whether you've done 2.2 or not for Rogue.
They also mentioned how the guild will be similar to the Tenshodo from Final Fantasy XI, and if I remember correctly there was a point in the missions where you basically get invited to their hideout, but before that you could find it and join. So yeah, find the Rogue Guild before 2.2 and you can level it, and 2.2s dialogue will be different. Don't find it before 2.2 and you get introduced to them for the first time like all of us will be.
I really hope people don't complain about this kind of content, because it's exactly what a lot of people have been asking for; you explore Limsa Lominsa, find a hidden Guild, and get rewarded with a "secret" Class to level. If we can get more of that in the open world (though not all linked to Classes, of course), that would be great.
Last edited by Nalien; 09-21-2014 at 11:16 PM.


the idea is nice, but with internet... you really think people will explore? most of the people will go on the net and simply google the position of the guild... and a new building open is not something that will go unnotice... then it's simply a way to care for the people that don't want to simply accept the fact that some class can't be offered on the silver plate and ask to advance in the game for get it.
level 10 can be done in less of 2 hours.... seriously i'm unsatisfied with this solution... they simply throw out the lore for please people that don't want to really invest time into the game.
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