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  1. #1
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Tule View Post
    Dragoons asked for this before. In XI "Super Jump" shed hate and dodged all attacks. They were told no. I think they said it would be unfair or something. So if they put it in for Ninjas..
    But the timing on the ninja move would be critical, your not on the head for long and you would have to take lag into account, so if screw up your timing your gonna get dragooned. adds a bit of balance.

    Dragoon really needs illusive jump cooldown shortened by a lot tbh, would allow dragoons to make use of dodging towards and away from the enemy.
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    Last edited by JakzChurchill; 09-22-2014 at 12:17 AM.

  2. #2
    Player
    Tule's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Tule Lycoris
    World
    Excalibur
    Main Class
    Conjurer Lv 61
    Quote Originally Posted by JakzChurchill View Post
    But the timing on the ninja move would be critical, your not on the head for long and you would have to take lag into account, so if screw up your timing your gonna get dragooned. adds a bit of balance.

    Dragoon really needs illusive jump cooldown shortened by a lot tbh, would allow dragoons to make use of dodging towards and away from the enemy.
    Jump doesn't cast for long either.
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  3. #3
    Player
    JakzChurchill's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Jakz Kumaze
    World
    Louisoix
    Main Class
    Pugilist Lv 64
    Quote Originally Posted by Tule View Post
    Jump doesn't cast for long either.
    But jump doesn't have an dodge mechanics so I don't see your point. I'm saying if the jump on head ability was a dodge mechanic for aoes, it would have a very small window to be done effectively so it wouldn't be a definite dodge every time, and would have a bit of balance with dragoon not having this attack/dodge.
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