Quote Originally Posted by silentwindfr View Post
since DEX is only for ranged attack it make no sense at all...
stats was already definite at the release... try to make different will only lead to weird stuff like the monk in the V1 (monk was str/int based) since rog/nin are melee class the logical choice is STR, by the way the monk in it definition it's too an agile class, since it's based on speed and accurate attack, but it's still STR.



we often keep gear for multi class, and anyway, it's mustn't be that bad to know this... or do they plan to make all the person that decide to switch of main spend 2 month for catch back the other class?
another point that bother me greatly, the relic quest... indeed you have some part you can prepare before hand, like atma and novus, but some part will be quite long for catch. and on the long terms, the new class/jobs added at the 3.0, will have the go throught the whole process for get them relic to the same step than the other class, i don't even want to imagine the pain in the ass if they don't think a bit more before add more long phase of upgrade.
Stop saying DEX is only for ranged attacks... The client says that because Archer/Bard is the only Class/Job that uses DEX, so saying it affects anything than Ranged attacks, would make no sense.

They could just change that info and make Ninja DEX based. Definition of Dexterity: Skill and grace in physical movement, especially in the use of the hands;

Punching your targets with fist weapons require raw power(Strength, MNK), using daggers in the graceful way that Ninjas do, should require dexterity.

I don't understand how this would lead to weird stuff like in V1... There shouldn't be any mixed main stats on chars, and Ninja using DEX wouldn't change the other jobs in the game in any way.

Either way I don't really give a sh't... Who cares what they will use? They will probably not share any armor with other jobs anyways, and it wouldn't make a difference if it says Strength or Dexterity...