No, I feel the same way. But you see, actual substance and content doesn't sell in this game. Only vanity - look at all the "Show off your character" threads and whatnot, billion pages long - its all people care about in this game for the most part, minion, slippers, shiny doodads, bikinis and bras, and now housing - gotta place my furniture yo! Hell it even got to me at one point, I spent alot of gil and jumped through alot of hoops to color my AF gear, at the end of the day I was like "did I really just fall for this trap?"
Last edited by DenariusJay; 09-21-2014 at 04:25 PM.
This point has been addressed before. Having some developers work on housing does NOT slow down the other projects to be implemented in the game. The developers are split in teams, each working on a separate field of the game. The developers that work on housing will not be in charge of creating new dungeons, or design new armor, or write new quests. There is a team for each of those things.
As for "resources and efforts" being put into housing, I'm not sure what you mean. All they did was to add a button on the Placard to allow individuals to buy a plot without having to form an FC and raise its rank to 6. And that's after nine months of supposed "in the works".
It's not just me that doesn't see a difference >_> lol It's not like other mmos where you want a specific job for something and only that job. Here you can have pretty much anything for content and it doesn't matter at all. Judging by what I've seen of the community, I'm sure they did that so people don't "get their feelings hurt" or "have to level another job" because the one they picked isn't useful in content.
For certain content (FATEs, etc.), but you can't have 8 people working on downing Garuda (EX) and throw more people at it and expect anything, any extra people would be spectators who fetch coffee at best. Worst, and much more likely, case they end up as an annoyance that gets in the way and actually slows down progress. No matter what it's a waste of manpower though and wouldn't happen; either they work on housing or they're pretty much out of the job.
Last edited by Nalien; 09-21-2014 at 06:21 PM.
You missed the point of the joke so I'm going to assume you haven't played older mmos lol In a time without all this instanced everything, you literally could just throw more players at something and it'd dieFor certain content (FATEs, etc.), but you can't have 8 people working on downing Garuda (EX) and throw more people at it and expect anything, any extra people would be spectators who fetch coffee at best. Worst, and much more likely, case they end up as an annoyance that gets in the way and actually slows down progress. No matter what it's a waste of manpower though and wouldn't happen; either they work on housing or they're pretty much out of the job.
Last edited by Obysuca; 09-21-2014 at 06:32 PM.
Why? Haha, what a silly thing to ask...
Because one wants to be HOMELESS.
PS3 limitations
When you have content that is only available except via housing, and isn't available to 99.99% of the population, it becomes a super high priority.
Not everything in this game should be obtainable via ONLY dungeons combats. Game set up like this which forces everyone to play combat, will be short lived.
People don't see the difference because people can't seem to grasp what relative balance is. The fact is that every jobs plays differently and the game is balanced so that you can pick any combos of tanks, healers and DPS to clear the content. That's a good thing and it's not hard to understand why.It's not just me that doesn't see a difference >_> lol It's not like other mmos where you want a specific job for something and only that job. Here you can have pretty much anything for content and it doesn't matter at all. Judging by what I've seen of the community, I'm sure they did that so people don't "get their feelings hurt" or "have to level another job" because the one they picked isn't useful in content.
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