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Thread: Carebear FF14

  1. #81
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    Teryaani's Avatar
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    Quote Originally Posted by RiceisNice View Post
    What I do suggest is an area/region dedicated to open-world PvP with objectives. An example would be wintergrasp or tol barad from Wow (minus the balance issues with server population). Every few hours there'd be a battle where players from all GCs/factions can participate to capture objectives. The winner would have free access to the area's resources and daily during the respite inbetween battles. It's still an area that allows for PKing, but the captured objectives are under the protection of the GC under control, with the other two having base camps situated in not-so-convenient locations for resource gathering.
    Open world frontlines with few things added? As long as you don't make it part of the storyline (read: make it optional), you probably won't get much blowback from it. That includes pulling a tol barad and making it an area that isn't required to travel through to get somewhere else quickly (looking at you wintergrasp).

    It really goes to show that they haven't put a lot of thought into PvP for the most part (specifically long term to consider things like open-world). Are they paying attention to it? Sure, but is it the right kind of attention (GC seperation for frontlines...flatout removal of cleric stance instead of adjustments, etc etc).
    I have a suspicion that that 'not much thought' was intentional. As Risvertasashi pointed out, the game was designed as cooperative, not competitive. Open world pvp like WoW's doesn't really fit.

    One more thing, I'm all in all for duels in open world, something like right clicking someone's name and challenging them. It can work work shifting to PvP actions/setup and such. It won't be balanced for 1v1s, but who cares really when its not going to be ranked or anything?
    No. So much No.

    Do this for me: download the free install for WoW and create an alliance character on...well any high pop server (or low pop, I had this happen on both Wyrmrest (high) and Nordrassil (low)).

    Now, get your character to goldshire and try to do the quests there without some half naked character spam challenging you to a duel and following you around yelling obscenities when you decline.

    If you do the duels like this, this will happen. Not might. Will. DenariusJay mentioned arena duels. That makes sense. Open world duels is an invitation to griefing.
    (2)
    Last edited by Teryaani; 09-21-2014 at 12:52 AM.

  2. #82
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    Edli's Avatar
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    Quote Originally Posted by Raxion View Post
    People still play MMORPGs for PvP? I thought LoL took care of that years ago...
    Not the same thing. LoL may be a replacement for arena PvP in MMOs but open world PvP is a whole different beast that no other genre can deliver.

    As for FFXIV, it wouldn't really make a lot of sense since the game wasn't built from the ground up for PvP. It would only be for ganking and nothing else. For example some MMOs will have a castle ownership where clans will fight once every two weeks to get control over the castle and the taxes of the zone. Areas with rich gathering mats where fighting other players means having the mats for yourself. So PvP has a point. The fast travel and small zones this game has doesn't help either.

    They could try opening a pvp server though, what's the worse that could happen. We already have low populated servers anyway, one more (if it doesn't prove successful) wouldn't hurt.
    (0)
    Last edited by Edli; 09-21-2014 at 12:58 AM.

  3. #83
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    Raxion's Avatar
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    Quote Originally Posted by Edli View Post
    Not the same thing. LoL may be a replacement for arena PvP in MMOs but open world PvP is a whole different beast that no other genre can deliver.

    As for FFXIV, it wouldn't really make a lot of sense since the game wasn't built from the ground up for PvP. It would only be for ganking and nothing else. For example some MMOs will have a castle ownership where clans will fight once every two weeks to get control over the castle and the taxes of the zone. Areas with rich gathering mats where fighting other players means having the mats for yourself. The fast travel and small zones this game has doesn't help either.

    They could try opening a pvp server though, what's the worse that could happen. We already have low populated servers anyway, one more (if it doesn't prove successful) wouldn't hurt.
    I don't think today's MMORPG playerbase is as big on WPvP as they used to be. There's a demand for it, but most of that is fueled by nostalgia, and the lack of any MMO within that past decade being capable of doing it right.

    Regardless, this is definitely not the MMO to bring enjoyable WPvP back into the genre. PvP is nothing more than an afterthought in this game.
    (1)

  4. #84
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    Quote Originally Posted by Raxion View Post
    I don't think today's MMORPG playerbase is as big on WPvP as they used to be.
    I don't think so. There is a huge market for players that do not shy away from PvP and the fact that some of the most successful games today are PvP proves that point.

    The problem is simply like you said we really didn't have a lot of quality modern MMOs that took open world PvP seriously. It was always an afterthought or sometimes lacking at all. The playerbase will be big on whatever is fun, they'll not be big on "I guess we have to have this feature too, just implement something quick" kind of implementation.
    (0)

  5. #85
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    This game has too much pvp as it is.
    (1)

  6. #86
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    RiceisNice's Avatar
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    Quote Originally Posted by Teryaani View Post
    Open world frontlines with few things added? As long as you don't make it part of the storyline (read: make it optional), you probably won't get much blowback from it. That includes pulling a tol barad and making it an area that isn't required to travel through to get somewhere else quickly (looking at you wintergrasp).
    It's always going to be "optional" in the sense of progression. Having a more convenient access to resource nodes and dailies that reward a form of currency and such. People are always going to throw a fit when something awards relatively high Ilvl items (Nexus, allied seals, etc etc).



    I have a suspicion that that 'not much thought' was intentional. As Risvertasashi pointed out, the game was designed as cooperative, not competitive. Open world pvp like WoW's doesn't really fit.
    Now tell that to people like OP. People need to see perspective of the "how" and "why" it would or wouldn't fit, or the attention (or lack of) it gets because of so-and-so.


    No. So much No.

    Do this for me: download the free install for WoW and create an alliance character on...well any high pop server (or low pop, I had this happen on both Wyrmrest (high) and Nordrassil (low)).

    Now, get your character to goldshire and try to do the quests there without some half naked character spam challenging you to a duel and following you around yelling obscenities when you decline.

    If you do the duels like this, this will happen. Not might. Will. DenariusJay mentioned arena duels. That makes sense. Open world duels is an invitation to griefing.
    I have played. You can't duel in cities, only towns (so I guess RT would be the equivalent, which is a high level area compared to a place like goldshire.) Last I checked, blocking players in WoW also blocked friend, trade and duel invites. It's not like we don't already have issues with griefing and SE not doing anything about it.
    (0)

  7. #87
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    Teryaani's Avatar
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    Quote Originally Posted by RiceisNice View Post
    It's always going to be "optional" in the sense of progression. Having a more convenient access to resource nodes and dailies that reward a form of currency and such. People are always going to throw a fit when something awards relatively high Ilvl items (Nexus, allied seals, etc etc).
    I don't mean optional like that. I mean optional like how Frontlines is. As in, I can completely ignore it if I want to. It doesn't intrude into gameplay at all unless you want it to.

    Now tell that to people like OP. People need to see perspective of the "how" and "why" it would or wouldn't fit, or the attention (or lack of) it gets because of so-and-so.
    I did. So have others. It's just being ignored. There are some threads that you can tell are really intended to be an echo chamber.

    I have played. You can't duel in cities, only towns (so I guess RT would be the equivalent, which is a high level area compared to a place like goldshire.) Last I checked, blocking players in WoW also blocked friend, trade and duel invites. It's not like we don't already have issues with griefing and SE not doing anything about it.
    Like I said, goldshire, not Stormwind. That would mean all of the low level quest hubs (aleport, ala-mhigo, quarrymill, for example) would be full of that noise.

    You're missing the big point here, saying "Well gee, you can just blacklist them!" isn't an answer. Having to go out of my way to deal with a jackass when it could be avoided by just putting it into the ul'dah arena instead is making everyone else's life more difficult so the jerks can have an easier time. Also, maybe you've noticed, but the blacklist only have 200 slots and mine is full of RMT players. So your "solution" isn't one.
    (1)

  8. #88
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    Turbotailz86's Avatar
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    I don't think this game is fit for extreme pvp like WoW, GW2 or Wild Star. The pvp in this game is fine where it's at and some of the pvp moves aren't really needed. This game is purely pve all around just by looking at it and it's combat system.

    If this game was to be good at pvp then it needs Archeage combat system to perform combos properly than share cooldowns. It has to be quick and fast than slow gameplay which this game has when it comes to combat. It's fun alright, but I wouldn't take this game's pvp on a competition level.
    (0)

  9. #89
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    Quote Originally Posted by Turbotailz86 View Post
    I don't think this game is fit for extreme pvp like WoW, GW2 or Wild Star. The pvp in this game is fine where it's at and some of the pvp moves aren't really needed. This game is purely pve all around just by looking at it and it's combat system.

    If this game was to be good at pvp then it needs Archeage combat system to perform combos properly than share cooldowns. It has to be quick and fast than slow gameplay which this game has when it comes to combat. It's fun alright, but I wouldn't take this game's pvp on a competition level.
    At least GW2 doesn't have open world PVP.

    (0)
    Last edited by coldreactive; 09-23-2014 at 12:11 AM.

  10. #90
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    Turbotailz86's Avatar
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    Quote Originally Posted by coldreactive View Post
    At least GW2 doesn't have open world PVP.

    I always treated World vs World as Open World PvP since you can level there and gather resources.
    (0)

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