Exactly man. To those of you reading that post that kind of stuff, please work towards finding a better perspective.
I haven't because I can't log in. As soon as I can, I most certainly will. I'm thinking to my last Conjurer solo, a 50sish NM in the Black Shroud. It hit for 500-600 damage, and I had about 1100 HP. The fight took about ten minutes if I remember right, and I was rank 50. Cure 3 is about 600 hp. If nothing else has changed but the MP cost of Cure 3 I would last about 70 seconds on that NM before I got wiped from running out of MP. Meanwhile, classes with better defense can keep on truckin' as their abilities are simply on recast timers.Neptune, if you havent had the chance to attempt a solo battle against a moderate enemy/guildleve since the patch was implemented, i'd give it a shot at least once. It might not be as bad as you think, especially since enemies have been tweaked due to the new system as well.
yea too bad you magitek legends people cant seem to do it. If you cant understand how a job that can play a dd, buff, debuff, and main healer will be much favored over a job that can only play dd/debuff then idk how to help you.
It will end up with the group of 2 tank 2 conj 1 thm (started the party) and the rest dd. And a lot of times that thm will be interchangeable. there is no debuff/buff spell other than shadowseer from thm that a conj with proper thm gm abilities cannot use.
I'm not sure if you read my OP but I'm upset because now Conjurer is NO challenge. What is the challenge in casting 4 buffs, then 7 Curaga 2's? Previously I was engaged in difficult solo fights, dots/buffs/enfeebles/curing/nuking/ magic bursting.. and now my class is reduced to.. cure whore. Conjurers will need to save all their MP for healing.. completely negating all of their other abilities.. and for what? Balance? Challenge? I don't think so.. it's so that a dev team lacking solutions can grasp at one, poorly.
Now we're speaking the same language!170 int...Harlequin gear, Jade Crook+2 and 170 Lightning Element..Thunder 2, outside of BRs, on big NMs, might do 200 dmg...if you're lucky. Purge 2 + Shock + Thunder II leads to around 300dmg, then about 5 seconds of shock dmg...so you're looking at 400 dmg (maybe) by mixing an ability and 2 spells as well as quite a bit of mp. But none of this matters now because THM's dmg is much higher now and CON is fulltime healer. Problem?
Yeah seriously my archer can use thm abilities with awesome potency with transcendence, my conjurer with transcendence can use all my THM spells with almost no reduction in potency. Like int matters, or pie at this point till they fix stats lol. They're only really noticeable at higher levels, and really its magic pot and magic acc that people need to stack once they get to the level to feel it anyway. Its all bs and malarky. Can anyone find the stat cap for pie and int anyway, i know vit and mnd are 174, I was assuming they'd be similar.
Thanks. I am so glad I am not the only one who thinks this non logic is garbage
sitting around watching mp refresh = challenge
casting cure non-stop and never being able to use another spell = challenge
How about some real challenges instead of cheap shots that just make mages suck to play?
Luxlex is also one my new heroes, challenge=/= mp sink, mp management is a challenge, but not an all around mp sink.
Which is why next month I will be playing 10x more Xenoblade than FFXIV.
And Cure 3 / Curaga 2 costing 100+ MP out of 700 or 800 MP isn't MP management.. it's MP rape!
..where's my MP rape-horn?
wtf do u mean 800 MP put some damn points into mind and have 2000+ mp is it that hard think people its not hard.....
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