I dunno, i've seen quite a few mages here and there complaining about how things were too easy and so forth. Some even complaining that Thaumaturge was much more capable at DD or healing than Conj, making it pointless. Now they are most likely in the process of crafting both to head down specific magic class paths, leading up to whatever jobs they can attain.
Last edited by Teknoman; 07-22-2011 at 01:07 PM.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
You're exactly right. We should be able to play however we want, at the very least, within the roles that were given at launch. I'm talking about Customer Service and I hope they don't forget that we paid $75 for this game and invested our time in it.
Did dungeons just now, mages keep up MP just fine the whole run, there was no need of resting. Play more, whine less.
Well you're right about Conjurer being pointless next to Thaumaturge. But that's because Conjurer nukes are broken, not because Thaumaturge was a lot better. Maybe healing was easy, but neither class was a healing class by definition. Healing in this game prior to this patch was almost an afterthought, a convenience to usher in a more modern style of gameplay. Instead of playing whack a mole you could aoe cure, getting the job done quicker so you could go back to YOUR MAIN ROLE, which you set the definition of. The dev team is grasping into the past because they don't have the balls to keep doing something original. Sorry to be so harsh, dev team, but it's true. But we'll let it slide if you compensate Conjurers by opening up the Job system to us instead of trying to force us into a job we didn't pick. If you leveled Conjurer up for offensive purposes to rank 50 you can't be anything but disappointed now.I dunno, i've seen quite a few mages here and there complaining about how things were too easy and so forth. Some even complaining that Thaumaturge was much more capable at DD or healing than Conj, making it pointless. Now they are most likely in the process of crafting both to head down specific magic class paths, leading up to whatever jobs they can attain.
People wouldn't be complaining about easy if Conjurer black magic wasn't needlessly broken or if resist rates weren't broken.
No one's raising the issue of running out of MP in a party. The issue is running out of MP while solo, or doing something other than 130MP Curaga 2's in party.
I love how duped some of your guys are into thinking an mp sink automatically adds difficulty. It doesn't really, its just another thing for mages to watch just like their new hate meter and the tanks hp. Strategy adds difficulty, multiple strategies depending on classes at hand is difficulty. Not an mp sink, oh god no, thats poor mans dupe.
Neptune, if you havent had the chance to attempt a solo battle against a moderate enemy/guildleve since the patch was implemented, i'd give it a shot at least once. It might not be as bad as you think, especially since enemies have been tweaked due to the new system as well.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//
overall point is that now conj can fill every role needed while thm cannot. Conj is gonna be required for dungeons while thm is just optional. Hell even if they had just given the raises to thm, it would give some reason to have them in the pt. But conj can dd, heal, buff/debuff at will while thm can debuff/dd. Im totally cool with the changes if they will make both mages needed and not just make one required and one optional.
edit: but w/e the patch is done gonna stop derailing this thred because its about mp cost
Last edited by MerkinValefor; 07-22-2011 at 01:16 PM.
2 mage jobs is 2 mage jobs...that's how it is sadly.Well you're right about Conjurer being pointless next to Thaumaturge. But that's because Conjurer nukes are broken, not because Thaumaturge was a lot better. Maybe healing was easy, but neither class was a healing class by definition. Healing in this game prior to this patch was almost an afterthought, a convenience to usher in a more modern style of gameplay. Instead of playing whack a mole you could aoe cure, getting the job done quicker so you could go back to YOUR MAIN ROLE, which you set the definition of. The dev team is grasping into the past because they don't have the balls to keep doing something original. Sorry to be so harsh, dev team, but it's true. But we'll let it slide if you compensate Conjurers by opening up the Job system to us instead of trying to force us into a job we didn't pick. If you leveled Conjurer up for offensive purposes to rank 50 you can't be anything but disappointed now.
People wouldn't be complaining about easy if Conjurer black magic wasn't needlessly broken or if resist rates weren't broken.
No one's raising the issue of running out of MP in a party. The issue is running out of MP while solo, or doing something other than 130MP Curaga 2's in party.
And a blast from the past? WTF are you talking about? We wanted to pointless avoid the zerg-a-thons where offensive was..well...that's all there was.
At least this brings it back to balance somewhat. The do everything syndrome is finally kicking the bucket. Massive loose ends, but it is what it is.
let me sum up the community
um "lol @ THM and ARC" "shut up CON lern to cure onry" "quit then, go play wow" "dont let the door hit you" "let the door hit you" "yer wrong im right now cure me and go passive" "servers werk fine"
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