Who knew players have to think now ....

Who knew players have to think now ....



Which is why next month I will be playing 10x more Xenoblade than FFXIV.
And Cure 3 / Curaga 2 costing 100+ MP out of 700 or 800 MP isn't MP management.. it's MP rape!
..where's my MP rape-horn?

wtf do u mean 800 MP put some damn points into mind and have 2000+ mp is it that hard think people its not hard.....


2000 huh? I have MND of 130 and I only have 1400 when in Full Party with the 15% boost.
I guess I could shit all my other stats to 10 and get 175 MND (and I might, since I'm forced to) but that's not playing how I want to play anymore. Sigh.



lol.. yeah f that. My PIE is 171 and it's staying there.


Yes, this is a problem people don't seem to understand either. Personally I don't like to be a 'squishy mage' as others insist I be. It's kind of important to be able to take a few hits, how else am I supposed to survive and heal your sorry arses. You can't blame poor mp management on every argument brought up on this topic. If your tank or other members of the party are taking on too much damage, what do you expect us to do? Tell them to suck it up, and rape their stats, and put everything in to Vitality? No, this is what I suggest, tell your DD's to watch their enmity, there's no excuse now you have a bar for that. Tanks? Gear and proper stat alignment is crucial. With the ability either no, or in the future, to align your stats per class there's no excuse for you to have 100 INT as a gladiator. Use your skills correctly and practice.
That's not how things work. You can't blame us for being cross on this subject. Before long you'll be complaining about this, and they'll remove self-stat assignment as well. I think for me that'd be the last straw. They took a system that allowed me to play how I want, and now? auto-attack I admit is a nice step in the right direction, but along with that came a slew of problems completely unrelated.
Also, was AoE toggle REALLY so bad? I shouldn't be needing to heal my tank every 3 seconds, it's not my fault if he's taking on too much damage for what he is. But now with all this curaga crap my skill list is bloated.



Yeah man it does suck; I'm sorry to hear that. I really wish the dev team would have pulled their head outta their ass long enough to realize that grouping for 1 dungeon at cap wasn't worth ruining the whole game for mages.Can't solo NM? I haven't even seen one yet. I came back to the game just 3 days ago after having heard the news of 1.18 but now after having played it for a few hours... I can't even do a rank 10 leve (solo difficulty) without dying once or twice. I just barely get though a grouping of 3 mobs before I run out of mana. So much for being a healer. I always play healers and was having fun until tonight. Now with the reduced gil for leves an dying constantly I am not sure it is even worth doing them solo. In fact it doesn't seem like the game is soloable any more, from my perspective anyway.
lol
The major problems about solo and party play run thus:
In party play, Conjurer has been turned into White Mage when it was described to us as a class that could cast elemental magic. People who previously thought of Thaumaturge as a good healer class are now totally helpless to heal their parties. And in either case no one can play their class like they did before this patch because now every mage, without a white mage job, has to be a main healer for no justifiable reason.
In solo play, Conjurer can no longer heal itself because MP costs were tripled so they could be a sacrifice on the altar of 8 man dungeons. This means waiting between kills for MP, or not being able to solo lower level NMs at all.
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