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  1. #10
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Aegis View Post
    But if someone follows an optimal rotation and steals hate from the tank he would be lowering the party as a whole's DPS by causing healers and tanks to waste valuable resources on returning hate, additionally running the risk of an AOE from the turned mob hitting other party members.

    In this way, increasing your DPS has decreased the party's DPS.



    I will admit to having no experience of second coil. My static broke up after clearing T5 and before T6+ were released.
    Threat management will be in regardless, but it can be spun around in a way where the player doesn't need to hold back their dps but instead manage another resource to control that threat.

    Example:
    Monk is given 5 resources every minute called "Numb" - reduced threat from the next ability to 0.

    Generally, they would want to utilize this with their heavy hit in a rotation. It would also be more beneficial to use it for all abilities in a string of attacks that line up with increased damage cooldowns going off.

    Either way, when to use those resources drastically depends on the situation at play making it a much more dynamic system. It's far more engaging then simply determining your threat output over time and holding back to manage it.
    (0)
    Last edited by Codek; 09-19-2014 at 01:09 AM.
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.