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  1. #1
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Aegis View Post
    Agreed. I just feel without it, the game is a little... arcadey. Dodge this, dodge that, keep up DPS etc. It feels like playing Battletoads again.
    Can't really argue too much with that. I wish I were making more actual choices in combat instead of just being a living series of simplistic if/then statements.

    Quote Originally Posted by Codek View Post
    The thing is that a dps rotation will exist to maximize damage with or without a resource management system. If the system exists, then the rotation will simply take that into account and alter the rotation.
    And there's this, too. Making resource management interesting, to me, is 100% tied to the randomness and pace of combat. It goes back to the decisions you're making. If the combat doesn't require you to alter or abandon your rotation to a significant degree, resource management as a mechanic is just sort of a boring/frustrating pass/fail.
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  2. #2
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Bixby View Post
    Can't really argue too much with that. I wish I were making more actual choices in combat instead of just being a living series of simplistic if/then statements.

    And there's this, too. Making resource management interesting, to me, is 100% tied to the randomness and pace of combat. It goes back to the decisions you're making. If the combat doesn't require you to alter or abandon your rotation to a significant degree, resource management as a mechanic is just sort of a boring/frustrating pass/fail.
    I think I agree with pretty much everything you've said, and I couldn't have phrased the bolded part any better.
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