Thaumaturge will be getting more unique skills, I assure you. Everyone knows this is the base battle system patch. Adjustments will be ongoing.
Also as far as soloing goes: Do guildleves or sidequests.


Thaumaturge will be getting more unique skills, I assure you. Everyone knows this is the base battle system patch. Adjustments will be ongoing.
Also as far as soloing goes: Do guildleves or sidequests.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//

totally good point, and it wont matter if conj has all this if they can give thm something to make it needed as much as a job that can raise and heal other than being a dd.


Well isnt Thaumaturge supposed to be based around Astral and Umbral spells, as well as cone spells...so i'd think they should get more damage over time/debuff/buff skills. And of course Dark and Holy damage spells.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//



Man some of you are really getting carried away. My OP was in no way about party play vs. solo play, easy vs. hard, or one class versus another. The issue at hand is the dev team significantly changing the type of role we play with our characters without giving us any other options. To fix it, they need to open the job system to Conjurers to choose between Black Mage and White Mage at the very least.
Also Dubont, you are in the exact same boat as me; I don't know why you're trying to fight me on my points. You leveled Conjurer for elemental magic and not curing, and your Thaumaturge is low level just like mine. If you didn't nit pick my points you'd see that we both want the same thing - Black Mage, and to not be a heal mule.
Roll this isn't gonna work, because I of course used this strategy on NMs before this patch, when cure wasn't quadrupled in cost. There's no way this is gonna happen now. There were a lot of hard solos where you would heal yourself for around one hit's worth of damage, but not if it takes up more than a a tenth of your MP per hit.
This is a great post. You loved being a White Mage type character but with the ability to contribute beyond that strict role. Too bad the dev team saw the need to lock you in to a strict role. I agree with you, that kind of gameplay was exhilarating. It's really a shame that they are going to dumb down the gameplay in a feeble grasp of solidarity.
I love being main healer. I was looking forward to CON being transformed into WHM (with the Job System, not before it), but this is just unacceptable. You know, when I do 8-man versus Great Buffalo I often run out of MP, but it's because I'm actually doing a lot of shit. I'm curing. I'm DOT spamming. I'm interactive in setting up BRs. We typically have a main healer and then some "support" mages doing what I just described. Now honestly I'm going to be Curing and waiting for MP. I don't think I can go back to that. I don't want it to be like XI. I liked my "all-around" mage and I liked being active and aggressive in difficult fights.
I'm still not getting the whole spit take thing. It's spitting on someone or being spit on? Or just the element of surprise? lolYouTube video on the Art of the Spit Take.
I keep hearing that the 2nd is going to be harder than the first one. So I guess I'll just spawn in a die seconds later, instead of it taking me whole minutes to die in the last one.
Negative dude. There is no rule. You pulled that out of your ass, and it should probably go right back in your ass. The reason I can think of that this is not desirable is that just like in FFXI, no one wants to do these NMs after the first 5 minutes. None of these noobs are going to find a group of people willing to go camp these things for 5+ hours. I think it's far cooler if these NMs are more like an extremely challenging solo fight. That's how I did it many times. Soloing by myself for hours. I soloed Sirocco for 25 minutes a pop on my 30s or 40s ish Conjurer, and it was very challenging. But fun too. The dev team has eliminated that thrilling gameplay now.. that was hard, a party kill would be easy.
You've been talking a lot about easy mode but soloing an NM is not easy.. there's no reraise and nothing to cover your ass if anything goes wrong.
Dude you and indira have got this backwards.. you aren't thinking it through. You are thinking LESS with cure spells that cost 130 MP out of 800MP @ R50. It takes LESS skill to cast cure 7 times than to do 30 or 40 different actions during a fight. That should be obvious to you. What is there to think about when your options are limited to cast cure X number of times??
If anyone complained it was people that weren't mages.. are you really trying to compare the complaints of mages and non-mages?



You're exactly right. We should be able to play however we want, at the very least, within the roles that were given at launch. I'm talking about Customer Service and I hope they don't forget that we paid $75 for this game and invested our time in it.


I dunno, i've seen quite a few mages here and there complaining about how things were too easy and so forth. Some even complaining that Thaumaturge was much more capable at DD or healing than Conj, making it pointless. Now they are most likely in the process of crafting both to head down specific magic class paths, leading up to whatever jobs they can attain.
Last edited by Teknoman; 07-22-2011 at 01:07 PM.
"There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".
http://neogaf.guildwork.com//



Well you're right about Conjurer being pointless next to Thaumaturge. But that's because Conjurer nukes are broken, not because Thaumaturge was a lot better. Maybe healing was easy, but neither class was a healing class by definition. Healing in this game prior to this patch was almost an afterthought, a convenience to usher in a more modern style of gameplay. Instead of playing whack a mole you could aoe cure, getting the job done quicker so you could go back to YOUR MAIN ROLE, which you set the definition of. The dev team is grasping into the past because they don't have the balls to keep doing something original. Sorry to be so harsh, dev team, but it's true. But we'll let it slide if you compensate Conjurers by opening up the Job system to us instead of trying to force us into a job we didn't pick. If you leveled Conjurer up for offensive purposes to rank 50 you can't be anything but disappointed now.I dunno, i've seen quite a few mages here and there complaining about how things were too easy and so forth. Some even complaining that Thaumaturge was much more capable at DD or healing than Conj, making it pointless. Now they are most likely in the process of crafting both to head down specific magic class paths, leading up to whatever jobs they can attain.
People wouldn't be complaining about easy if Conjurer black magic wasn't needlessly broken or if resist rates weren't broken.
No one's raising the issue of running out of MP in a party. The issue is running out of MP while solo, or doing something other than 130MP Curaga 2's in party.
2 mage jobs is 2 mage jobs...that's how it is sadly.Well you're right about Conjurer being pointless next to Thaumaturge. But that's because Conjurer nukes are broken, not because Thaumaturge was a lot better. Maybe healing was easy, but neither class was a healing class by definition. Healing in this game prior to this patch was almost an afterthought, a convenience to usher in a more modern style of gameplay. Instead of playing whack a mole you could aoe cure, getting the job done quicker so you could go back to YOUR MAIN ROLE, which you set the definition of. The dev team is grasping into the past because they don't have the balls to keep doing something original. Sorry to be so harsh, dev team, but it's true. But we'll let it slide if you compensate Conjurers by opening up the Job system to us instead of trying to force us into a job we didn't pick. If you leveled Conjurer up for offensive purposes to rank 50 you can't be anything but disappointed now.
People wouldn't be complaining about easy if Conjurer black magic wasn't needlessly broken or if resist rates weren't broken.
No one's raising the issue of running out of MP in a party. The issue is running out of MP while solo, or doing something other than 130MP Curaga 2's in party.
And a blast from the past? WTF are you talking about? We wanted to pointless avoid the zerg-a-thons where offensive was..well...that's all there was.
At least this brings it back to balance somewhat. The do everything syndrome is finally kicking the bucket. Massive loose ends, but it is what it is.

overall point is that now conj can fill every role needed while thm cannot. Conj is gonna be required for dungeons while thm is just optional. Hell even if they had just given the raises to thm, it would give some reason to have them in the pt. But conj can dd, heal, buff/debuff at will while thm can debuff/dd. Im totally cool with the changes if they will make both mages needed and not just make one required and one optional.
edit: but w/e the patch is done gonna stop derailing this thred because its about mp cost
Last edited by MerkinValefor; 07-22-2011 at 01:16 PM.
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