Quote Originally Posted by Teknoman View Post
I dunno, i've seen quite a few mages here and there complaining about how things were too easy and so forth. Some even complaining that Thaumaturge was much more capable at DD or healing than Conj, making it pointless. Now they are most likely in the process of crafting both to head down specific magic class paths, leading up to whatever jobs they can attain.
Well you're right about Conjurer being pointless next to Thaumaturge. But that's because Conjurer nukes are broken, not because Thaumaturge was a lot better. Maybe healing was easy, but neither class was a healing class by definition. Healing in this game prior to this patch was almost an afterthought, a convenience to usher in a more modern style of gameplay. Instead of playing whack a mole you could aoe cure, getting the job done quicker so you could go back to YOUR MAIN ROLE, which you set the definition of. The dev team is grasping into the past because they don't have the balls to keep doing something original. Sorry to be so harsh, dev team, but it's true. But we'll let it slide if you compensate Conjurers by opening up the Job system to us instead of trying to force us into a job we didn't pick. If you leveled Conjurer up for offensive purposes to rank 50 you can't be anything but disappointed now.

People wouldn't be complaining about easy if Conjurer black magic wasn't needlessly broken or if resist rates weren't broken.


Quote Originally Posted by Chardrizard View Post
Did dungeons just now, mages keep up MP just fine the whole run, there was no need of resting. Play more, whine less.
No one's raising the issue of running out of MP in a party. The issue is running out of MP while solo, or doing something other than 130MP Curaga 2's in party.