Considering mages were tanking before... I don't see them die because someone couldn't conserve MP.you guys are bullshit if you think every nm in game should take a group. I guess you all never farmed o kotes or leaping boots by yourself. Only high tier nm should require a pt to kill, if a r 50 mage cannot solo a mob that drops a r 25 wep then there is a problem. I just cant wait for all the dumb ass DD to start dieing because we only have 1 class that can heal and its spells cost so much. I bet they didn't adjust the aoes of mobs at all which will be fun for conjs. Eventually people who have NEVER even touched a mage class will learn because they have to spend all their time looking for a conj to do anything, and because they will always be dead from eating aoes and not being conscience of the mages in pt..
Tanks still have a crap load of defensive skills that can finally be put to use.
It's one of the easiest lower level NMs I've fought. Had a few dogable skills (which is obviously a pain in the ass due to playing from eastern America, distance latency makes me always get hit unless I move within 2 seconds of it readying the skill, which didn't happen 80% of the time due to being locked in place when using my own skills. Wouldn't have been a problem if I lived in Japan!).
I got it to around 30% before I died after running out of MP. And yes, this is with second wind and bloodbath.
But hey, I just tested fighting a Ixali Fencer (level 41 I think) as my Marauder (level 29). I managed to kill it with only 2 cures and 1 sacrifice being needed.. although I almost died (36 hp) because my attack delay is FOUR POINT TWO SECONDS and I missed 4 times in a row. Great job, auto attack.. Maybe the massive nerf to heals won't turn out so bad..
Last edited by DAOWAce; 07-22-2011 at 11:50 AM.
you're terrible then. Get more ACC and more dex. Also, get a weapon that is your rank. Use correct gear. As far as not being able to solo...good. You shouldn't be able to solo NMs. They are NMs for a reason.It's one of the easiest lower level NMs I've fought. Had a few dogable skills (which is obviously a pain in the ass due to playing from eastern America, distance latency makes me always get hit unless I move within 2 seconds of it readying the skill, which didn't happen 80% of the time due to being locked in place when using my own skills. Wouldn't have been a problem if I lived in Japan!).
I got it to around 30% before I died after running out of MP. And yes, this is with second wind and bloodbath.
But hey, I just tested fighting a Ixali Fencer (level 41 I think) as my Marauder (level 29). I managed to kill it with only 2 cures and 1 sacrifice being needed.. although I almost died (36 hp) because my attack delay is FOUR POINT TWO SECONDS and I missed 4 times in a row. Great job, auto attack..
Healer strike is ridiculously foolish and accomplishes nothing
You're going to make me cry, bro.Then they should have made a healer class. Now I'm going to be labeled as one of the non-healer Conjurers and I'll be sitting around LFP. Healing was never an issue for any mage, and no mage was ever defined as a healer. You're absolutely right that it's no fun to spam one spell.. Now you aren't going to be spamming it, you're going to be waiting to press Curaga II since you're only going to be able to cast it 7 times. Going to be spending a lot of time in passive mode, doing nothing, instead of being what a mage was described as on finalfantasyxiv.com
I love being main healer. I was looking forward to CON being transformed into WHM (with the Job System, not before it), but this is just unacceptable. You know, when I do 8-man versus Great Buffalo I often run out of MP, but it's because I'm actually doing a lot of shit. I'm curing. I'm DOT spamming. I'm interactive in setting up BRs. We typically have a main healer and then some "support" mages doing what I just described. Now honestly I'm going to be Curing and waiting for MP. I don't think I can go back to that. I don't want it to be like XI. I liked my "all-around" mage and I liked being active and aggressive in difficult fights.
I may have to main Gladiator, even though I do truly love healer and especially the way Conjurer was (until today) so incredibly versatile. Yes, it may get fixed in the future. "Passive casting" and "the Job System" may fix mages to be better, but what in the meantime?! I have been waiting so goddamn long to play some fun content in this game on the job I like (CON) and now it's like a broken toy. I look at it and wonder if they make a specialized glue to put it back together, and how much it will cost me.
I don't feel like I'm trolling or even being a cry baby. I think most people who enjoyed Conjurer (not so much Solo THM, because the "Emulate" nerf is totally fine with me, but Sacrifice nerf not so much since I'd use them on Conjurer) really understand where I'm coming from and legitimize how I feel about it.
YouTube video on the Art of the Spit Take.I keep hearing that the 2nd is going to be harder than the first one. So I guess I'll just spawn in a die seconds later, instead of it taking me whole minutes to die in the last one.And lol @ people saying I want easy mode when I'd rather be playing Demon's Souls![]()
Player
Still doesnt change the fact that lower levels will have a much lower chance of getting their gear now because a mob that could be duoed by 2 lvl 35 will now be almost impossible or take much longer. And most of those level 50 items would be so superior stated that the use would extend to 75, you were never supposed to have some of those pieces on your first job that hit lvl 50, pieces like okotes you would get near the appropriate level and wear for a while but a speed belt was something you got after you had your first 75 not the same thing. These are the lowest nms in the game and were made for players 25+ (25 on the lower weapons). These new mp costs makes a large portion of low ranking players unable to get their piece. I personally dont care i have enough to make a group and kill the stuff, but shutting off a portion of your game to lower ranking players is not a good idea.
Oh, darkstarwhatever... you try so hard, but really are just a one trick pony.
lol if you think those nms are difficult. They are only difficult now because mp burns so fast. Not because of some cool ability that you have to watch out for or %hp tactic to watch for.
the point of NMs is to require good party play by persons around that level. For those 50gear nms that the 75 players couldn't solo, 3 50s could trio it. So, maybe, JUST MAYBE, instead of being anti-social and trying to solo everything in a MASSIVE MULTIPLAYER ONLINE GAME, you should try making a party of say...5-8 players and going after the gear that you want. This game is getting away from being completely soloable and I love it for that. A Final Fantasy MMORPG should never be soloable. Why? 1) It's a MMORPG 2) It's a Final Fantasy and there has been absolutely 0 FF games where you didn't have a party =)Still doesnt change the fact that lower levels will have a much lower chance of getting their gear now because a mob that could be duoed by 2 lvl 35 will now be almost impossible or take much longer. And most of those level 50 items would be so superior stated that the use would extend to 75, you were never supposed to have some of those pieces on your first job that hit lvl 50, pieces like okotes you would get near the appropriate level and wear for a while but a speed belt was something you got after you had your first 75 not the same thing. These are the lowest nms in the game and were made for players 25+ (25 on the lower weapons). These new mp costs makes a large portion of low ranking players unable to get their piece. I personally dont care i have enough to make a group and kill the stuff, but shutting off a portion of your game to lower ranking players is not a good idea.
Healer strike is ridiculously foolish and accomplishes nothing
ignorant people want mindless gameplay other games mages were always more of a challenge to play you have to keep people alive & keep crowd control. now you have to think a little and now its ignorant??yes, i am quite upset with the ignorance of this update with regards to the way both mages were just made to be less fun to play. i mean why would anyone play a game to have fun anyways?
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