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  1. #61
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Atoli View Post
    A good way to go about this would have been percentage-MP costs.
    Like..one big heal is 15% of your MP. Still nerfing mages because MP costs are higher, but at least it's fair to any rank.
    150 MP may be just 10-12% of your MP when you are Rank 50, but it's 100% when you start out as a healer.

    Great experience for future conjurers:
    "Oh, you want to be a conjurer? Just equip a wooden staff. You have 102 MP now. One heal costs you 70-130 MP.
    You think that's bad and you feel useless? Well, people on Rank 50 are fine with it. How you get to Rank 50 with no or at most one heal? I don't know, but..have fun as a conjurer!"

    I hope the dev team soon realizes how much they hurt themselves with that move.
    Great job scaring newbies away if this stays until PS3 release
    What are you talking about? Cure 3 costs 135 MP. But a level 1 Conjurer can't even put Cure 3 on her bar. Because you don't get Cure 3 until level 48.

    Cure 1 costs 45 MP. Sac 1 costs 35 MP. If you don't have much MP, you should use those. (And in fact, at your level, those are probably the only ones available.)

    And if you're a r23 Conj, and you only have 102 MP, you need to put some points into Mind. At 70 Mind, I've got over 1000 MP on my Conj.
    (4)

  2. #62
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    108
    I really love how melee jobs are getting on here saying" yea mages more work for you B******! Ok melee jobs, heal urself
    (5)

  3. #63
    Player
    Forbin's Avatar
    Join Date
    Jul 2011
    Posts
    206
    Character
    Fufanu Nakamoto
    World
    Faerie
    Main Class
    Marauder Lv 41
    YOU CANT EVEN PLAY YET YOU DON'T KNOW SHIT ABOUT SHIT!
    (1)

  4. #64
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    108
    Quote Originally Posted by VydarrTyr View Post
    And if you're a r23 Conj, and you only have 102 MP, you need to put some points into Mind. At 70 Mind, I've got over 1000 MP on my Conj.
    your mp says 582 atm bro, wheres that 1k mp pool?
    (1)

  5. #65
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ZachCero View Post
    your mp says 582 atm bro, wheres that 1k mp pool?
    That's because my current class is "Weaver."

    Edit -- I should also point out that if I have 582 MP as a r31 Weaver, then it's possible -- just possible -- that a r23 Conj has more than 102 MP.
    (1)
    Last edited by VydarrTyr; 07-22-2011 at 09:23 AM.

  6. #66
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    108
    Looks like Spiritbind is going to be very critical! I never used it pre-patch because it ate so much stamina. With stamina out of the way, Spiritbind will be key to conserving MP.
    (2)
    Google Kwestro

  7. #67
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Forbin View Post
    YOU CANT EVEN PLAY YET YOU DON'T KNOW SHIT ABOUT SHIT!
    u go gurl! tell em!!
    (0)

  8. #68
    Player
    Leeloo's Avatar
    Join Date
    May 2011
    Posts
    307
    Character
    Zirnuwil Wyznlorhsyn
    World
    Ultros
    Main Class
    Alchemist Lv 50
    I guess this negates some of the easy-mode in soloing too huh? No more spamming Cure2/Sac2 with DoWs. That'll kill their MP quickly.
    (0)

  9. #69
    Player
    Gicker's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Caide Delancis
    World
    Goblin
    Main Class
    Lancer Lv 64
    They do seem a tad high, but given that people can slap cure on the action bar and cure themselves, it might not be so bad. I agree with what some have seen, we won't know whether it's too much or just enough to make the game sufficienctly challenging till we play test it a good bit.
    (1)

  10. #70
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    They really cranked up the MP cost on Cure spells, what the hell SE?

    I agree that Cure was kind of OP, but I think they went just a tad too far with the increased costs. Cure 3 is particularly staggering.
    (4)

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