Would blue mage be tank, healer, or dps? It has to have 1 role for the duty finder


Would blue mage be tank, healer, or dps? It has to have 1 role for the duty finder
Just because it has one role doesn't mean its skills have to stick to that. Do Titan-Egis skills stick to Summoners DPS role? Will Leviathan-Egis and Ramuh-Egis?
Did you read my post?
Summoner effectively gets additional skills through its pets; each pet has five skills to itself. Give Blue Mage a similar system, but Stances rather than Pets... If the Job only gets three Stances like Summoners three pets (although that's going to be five eventually) then that's still 15 skills. With Stances they can't even use the micromanaging excuse we get with Summoners Pets not being the focus; they'd just need to balance it out so Blue Mage having extra skills in this way doesn't overpower it in a party situation (since they clearly don't care about solo balance given Titan-Egi).
Last edited by Nalien; 09-15-2014 at 02:56 PM.

Yoshi will never put Blue Mage in the game because there were no Blue Mages in WoW.
Seriously though, Yoshi has long since been transparent that this was to be a hyper-simple, arcade'esque, theme park with anything that might require more than about 30 seconds to master gutted in favor of game complexity on par with playing Chutes and Ladders. Meh, it's working for them for the moment. They are getting an influx of players but how long will they stay...?
Wildstar took the clone WoW ideal to the max and they are already in deep doo doo only a month or so after launch. FFXIV isn't too far behind, we just have an IP with millions of lifelong fans that are more willing to look the other way.
I'm sorry Yosh but if you want longevity from XIV you are going to eventually have to put some more complex aspects into the game then 'grind this for 1,386,075 hours and pray to the RNG god' because people are getting reeeheeeheeeheeeheeeeally bored.


In terms of the simplicity in classes angle it's something that will become more pronounced as more classes are added to the game. It's true in XI you had a ton of classes, some of which were specialists, others were EXTREME specialists (Beastmaster comes to mind), some classes were dedicated supports, and this specialization/variety among classes sometimes led to exclusion.Seriously though, Yoshi has long since been transparent that this was to be a hyper-simple, arcade'esque, theme park with anything that might require more than about 30 seconds to master gutted in favor of game complexity on par with playing Chutes and Ladders. Meh, it's working for them for the moment. They are getting an influx of players but how long will they stay...?
The other side to that is FF XIV's jobs which are currently so mired in a sense of sameness that to me they barely feel distinguishable outside of visual effects at times. The two jobs with the biggest distinction among them in terms of actual role in party at this point are probably Scholar and White Mage in all honesty. I guess I have to reserve my judgement on what Ninja ends up playing like, but I'm not betting on it playing like a radical departure from the two melee DPS we already have in the game.
So pick your poison I guess. Do you take variety among classes with a side of potential exclusion or do you take balance among classes to the extreme where the classes almost literally end up being interchangeable parts with no thought put into it.
Up until a few months ago I honestly did not have a problem with the way this game's classes were progressing but with the advent of new jobs/classes on the horizon I honestly feel like SE needs to start rethinking the way party building or just "roles" work in general. There's nothing to look forward to with the addition of new classes if they're just going to be "X-Existing class" but with a handful of changes. It's the same reason Garuda Egi isn't exciting to use over Ifrit Egi.



I always thought that depending on which skills/abilities you have equipped if the BLU was a job, that BLU can switch between roles. Meaning you have a skill set of skills/abilities that make you a tank. Switch those around to something else so then you are a healer. Switch those around you can be DPS. Switch those around and you can be a buffer/debuffer, etc. Kind of like how FFXI does it, but whenever you have things equipped in FFXIV, your role changes. It's a thought I made awhile back.
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