Quote Originally Posted by SeraviEdalborez View Post
Artificially limiting your DPS is when you literally have to have 6 players AFK for a minute while Ifrit EX gets far enough in his rotation to spawn final nails. Otherwise you enrage him and kill yourselves. This is terrible design and you can't argue that it isn't.

Nobody is saying that they should be able to continue mashing buttons as they get better gear and suffer no ill consequences. But that is different from being killed with little-to-no warning BECAUSE your damage is too good.
When an encounter is designed, it's designed with an average item level that's meant for progression in mind which means that people overgearing the encounter/having the encounter of farm status isn't the biggest factor taken into account. The example you gave is one where people overgear the instance by a higher item level than it was designed for which leads to result you've described.

Honestly, I think this is a petty issue since it barely make the affected encounters that much longer.

Quote Originally Posted by Viridiana View Post
Until enough of them say "If this isn't fun, why am I doing it?" >_>
Which is an extremely small amount of people, therefore a non issue.