Quote Originally Posted by Dwill View Post
A couple of people not finding a certain mechanic fun doesn't inherently mean that it should be changed. It means that these people should just get over something that trivial.
Until enough of them say "If this isn't fun, why am I doing it?" >_>

I'm not saying I'm going to leave over this. Heck, I've barely touched second coil. I'm just saying there are plenty of more engaging ways to make us throttle dps. Even Blighted Bouquet from the same fight is more engaging than waiting for bees. >_>

Quote Originally Posted by Reynhart View Post
Knowing when to hold DPS, by saving damage boost for precise timing is also what any good DPS shoud be doing.
In fact, I'm sure we can find a lot of situations where "doing maximum" is not the same as "doing well"
And I'm not disagreeing with that. I'm disagreeing with mechanics where I can zone out in the middle of the fight until the raid leader calls for dps again. Why should the dps be allowed to alt-tab when the other players can't?

Quote Originally Posted by SeraviEdalborez View Post
Artificially limiting your DPS is when you literally have to have 6 players AFK for a minute while Ifrit EX gets far enough in his rotation to spawn final nails. Otherwise you enrage him and kill yourselves. This is terrible design and you can't argue that it isn't.

Nobody is saying that they should be able to continue mashing buttons as they get better gear and suffer no ill consequences. But that is different from being killed with little-to-no warning BECAUSE your damage is too good.
Pretty much exactly my point.