Nohttp://ffxiv.yg.com/class/thaumaturge?id=22
All thm spells until 50 are "disciple of Magic" meaning they can be crossed class between THM and CONJ, but not by Disciples of War.
All THM skills, except some basic skills and the guildmark skills, are DoW & DoM. I can do slow, poison, bio, ... with my pugilist.
lol @ all of the thm QQing...YOU AREN'T A FREAKING HEALER! GET OVER IT!!
That didn't stop BLMs from getting parties...until Colibri burning came out...Colibri ruined BLM DDs, not other DDs.
Healer strike is ridiculously foolish and accomplishes nothing
I played for six months and was hoping to play again. It is cool if the playerbase doesn't want anyone to return though. I'm sure SE will be happy to keep sinking money into a black hole with an evershrinking playerbase. So yeah, please keep telling people to go away - I am sure that will result in this game being better than ever.
Even before colobri it was hard to get an invite as a blm - parties have always preferred non mp jobs to mp jobs. that is why whm got shafted over rdm - having to wait for a whm to gain mp slowed parties down.
And what's wrong with the changes?
THM was never supposed to be a healing class.
CON is.
People need to stop crying for every little thing.
/facepalm
I didn't say you couldn't use them, I just forgot to add 40+, past rank 40 the only spells you can use from THM and CONJ on a dd or tank are like emulate and a few others. But 40+ on conj/thm they can cross class each others spells. Get what I mean?
So lets see if this is balanced, or helps make the two mage classes more distinctive.
Conjurer (as of 1.18): 67 Abilities/Spells Total
- 11 Curing/Raising Spells
- 8 Buffing Spells
- 2 Debuffing Abilities
- 12 Damage-Over-Time Spells
- 24 Direct Damage Abilities/Spells
- 2 Crowd Control Spells
Thaumaturge: 50 Abilities/Spells Total
- 4 Curing/Raising Spells
- 2 Buffing Spells
- 17 Debuffing Abilities/Spells
- 6 Damage-Over-Time Spells
- 11 Direct Damage Abilities/Spells
- 1 Crowd Control Spell
So if your keeping score, the better class to invite to your party for Curing, Buffing, Damage Over Time, Direct Damage, and Crowd Control is Conjurer. Thaumaturge only beats out Conjurer for debuffing.
Again, I picked Thaumaturge for debuffing, so I'm fine with this arrangement. But to say that this is balanced, or that this makes Conjurer a more distinctive class is not supported by the existing evidence.
The Development Team will definitely need to make MANY more adjustments in the future.
I wouldn't go saying things like "THM was never meant to be a healing class" just because someone has "the real cure, and enhancing magic" doesn't mean THM was a fake healer.
THM needs to be nerfed. At the moment its the dominant class, and that's not right.
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