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  1. #101
    Player
    Sagagemini's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    282
    Character
    Saga Gemini
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by zaviermhigo View Post
    I wouldn't go saying things like "THM was never meant to be a healing class" just because someone has "the real cure, and enhancing magic" doesn't mean THM was a fake healer.
    It's not a fake healer, just not the main healer. lol
    (0)

  2. #102
    Player
    Joeking's Avatar
    Join Date
    May 2011
    Location
    In Quasimodo's Hump
    Posts
    690
    Character
    Boy Friend
    World
    Tonberry
    Main Class
    Fisher Lv 100
    This change isn't so bad, we THM now have one less thing to do we can just focus on our damage and selfishly heal ourselves even then we don't have to...

    Hey! Conjurer why aren't you healing! Damn white mages.. Sucks for the CON that wanted to be damage they will all be expect to heal. They can't be casting damage spells since that wastes MP that could be healing me.
    (3)

  3. #103
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    74
    I'm all for this change, lol.... considering CON is my only R50 class at the moment... on the other hand, I can see myself committing suicide for only being allowed to be the main healer.

  4. #104
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    yeah, sucks for CON because now we are stuck with healing...but our dmg spells sucked anyway...
    (2)
    Healer strike is ridiculously foolish and accomplishes nothing

  5. #105
    Player

    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    49
    Quote Originally Posted by Sagagemini View Post
    And what's wrong with the changes?
    THM was never supposed to be a healing class.
    CON is.

    People need to stop crying for every little thing.
    /facepalm
    Looks like your a lancer, and well lancer got 1nerf to twisting vice, and that wasnt a big deal. My compliant is the "MP consumption" Which effects both the thaum/con classes. So in essence this is going to affect the game as a whole. No QQing here, just being realistic about the direction of these changes. I guess when you die from your healer running out of mp maybe then you will fathom how incredibly difficult this is going to be on the mages. Hence the reason i said "x2con for raid runs would be a must do" Where as thm--> dot/dd *laughs histercally* I rather have a "lancer" that produces raw damage over a dot/dd overtime squsihy/nerfed mage. Thats the facts, and its the reality. Its ok, just wont be playing thaum until they realize they over nerfed one class to the point where they are basically not useful, until the introduction of the "job system".
    (2)

  6. #106
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    Quote Originally Posted by Joeking View Post
    Sucks for the CON that wanted to be damage they will all be expect to heal. They can't be casting damage spells since that wastes MP that could be healing me.
    Yeah, I loled hard at people saying "if you don't like healing you can nuke on CON" cause with 1 healing class in the game and everyone hating healing, I am sure that a party will let a CON nuke. lolnot.

    And THM won't be invited at all since enfeebling always ends up being lol in the end (with bosses immune) and it won't be able to cure worth a damn. Woo.
    (1)

  7. #107
    Player
    Forbin's Avatar
    Join Date
    Jul 2011
    Posts
    206
    Character
    Fufanu Nakamoto
    World
    Faerie
    Main Class
    Marauder Lv 41
    These are awesome changes.. they are building a basis for a REAL battle system.. not that bullshit we had.. it was boring and lame.. Bring on the changes to point this more towards FFXI styled game.. Where their fanbase is going to come from. I'm LOVING THIS PATCH.. one step closer to success. Here's to more of this kind of stuff.
    (1)

  8. #108
    Player
    Forbin's Avatar
    Join Date
    Jul 2011
    Posts
    206
    Character
    Fufanu Nakamoto
    World
    Faerie
    Main Class
    Marauder Lv 41
    Quote Originally Posted by LuxLex View Post
    Yeah, I loled hard at people saying "if you don't like healing you can nuke on CON" cause with 1 healing class in the game and everyone hating healing, I am sure that a party will let a CON nuke. lolnot.

    And THM won't be invited at all since enfeebling always ends up being lol in the end (with bosses immune) and it won't be able to cure worth a damn. Woo.
    DOT based jobs were very popular in FFXI.. Debuffs will be useful.. stop being a child
    (1)

  9. #109
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    Quote Originally Posted by Forbin View Post
    DOT based jobs were very popular in FFXI.. Debuffs will be useful.. stop being a child
    Are you talking about RDM? Cause rdm only was invited to whore refresh and haste. No one invited anyone to a party to dia mobs to death
    (1)

  10. #110
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Sorel View Post
    So lets see if this is balanced, or helps make the two mage classes more distinctive.

    Conjurer (as of 1.18): 67 Abilities/Spells Total
    • 11 Curing/Raising Spells
    • 8 Buffing Spells
    • 2 Debuffing Abilities
    • 12 Damage-Over-Time Spells
    • 24 Direct Damage Abilities/Spells
    • 2 Crowd Control Spells


    Thaumaturge: 50 Abilities/Spells Total
    • 4 Curing/Raising Spells
    • 2 Buffing Spells
    • 17 Debuffing Abilities/Spells
    • 6 Damage-Over-Time Spells
    • 11 Direct Damage Abilities/Spells
    • 1 Crowd Control Spell


    So if your keeping score, the better class to invite to your party for Curing, Buffing, Damage Over Time, Direct Damage, and Crowd Control is Conjurer. Thaumaturge only beats out Conjurer for debuffing.

    Again, I picked Thaumaturge for debuffing, so I'm fine with this arrangement. But to say that this is balanced, or that this makes Conjurer a more distinctive class is not supported by the existing evidence.

    The Development Team will definitely need to make MANY more adjustments in the future.
    Hi Sorel,

    As Phenidate and others have pointed out, Thaumaturge even without Sacrifice was OP.

    Dia II, Bio II, Poison II are game changers for the current big NM Fights. Thaumaturge is the first (and usually only) class that can solo the big NMs. Seeing a Thaumaturge solo Dodore and Great Buffalo NMs should say something about how ridiculously overpowered it was.

    AOE Shadowsear does far more damage than any Tier II Conjurer spell on NMs. And now they're increasing Potency on Banish I / II, Scourge I / II, so that should add even more to the mix.

    So while the quantity (#s) may seem like it favors Conjurer still, Thaumaturge is still quite strong even without AOE Sacrifice.

    Add in all of the above *and* an AOE Sacrifice III with a massive Casting Cone, and there's no reason to play Conjurer in most situations. This change was definitely needed. They're not nerfing the potent (and awesome) Debuffs that Thaumaturge already has.

    But, these are only *some* of the Class / Job System changes. We're getting more changes in 1.19, 1.20, and the final Job System rollout, so we only have part of the picture right now anyways. Let's see where this goes.
    (2)

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