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  1. #11
    Player
    stuscott's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    227
    Character
    Aedan Glassthorn
    World
    Coeurl
    Main Class
    Bard Lv 90
    Yeah - 3 control at the expense of 3 CP is not okay in my book - that CP is way more valuable.
    (1)

  2. #12
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by stuscott View Post
    Yeah - 3 control at the expense of 3 CP is not okay in my book - that CP is way more valuable.
    ^^ This ^^, especially for those looking to HQ 3 stars.

    It is a good stepping stone gear for those who hasn't fully melted all of their crafting AF gloves.
    (0)

  3. #13
    Quote Originally Posted by JustPlainLucas View Post
    In comparison to my melded i55 crafting gloves. I only get +3 more Control and I lose the +3 CP that I have. I decided to go ahead and wear them, because +3 Control is more important to me than the 3 CP that I never use. I was just kinda hoping these gloves would have been a considerable leap in control/craftsmanship for being i70. Well, it would have been nice to maybe have one slot to meld materia in.

    Also, I find it extremely lame you can't desynth these. For one, it would have provided people another source to get Mastercraft and Fieldcraft III from. For two, it would keep people doing the Ixal beast tribe quests to keep getting oaknots. I really can't think of a single reason why these gloves shouldn't be desynthisizable.
    That should have read So the Ehcatl Smithing Gloves are kinda....pointless
    (0)

  4. #14
    Player
    Bucy's Avatar
    Join Date
    Dec 2013
    Posts
    125
    Character
    Bucy Stark
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Seems every1 ignores my point, you can meld onto the off-hand a +3 CP instead of control, thus getting the CP back and still gaining +2 control.
    (0)
    Last edited by Bucy; 09-14-2014 at 01:43 AM.

  5. #15
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Bucy View Post
    Seems every1 ignores my point, you can meld onto the off-hand a +3 CP instead of control, thus getting the CP back and still gaining +2 control.
    No, you're missing the point. Read the following quote.

    Quote Originally Posted by Kyros View Post
    Fully melded (398) is enough to squeeze in one more Basic touch from the 9-80% 3 Star rotation, making it 8-80% and 1-100%. There is no way of doing this if you swap to the gloves tho, since there is no-where else to add more CP.

    I felt pretty sad when I figured out these gloves would hinder more than help :/
    You need the 3 on the gloves AND the 3 on the Offhand to hit 398. With HQ Bouillabaisse.
    (5)

  6. #16
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kyros View Post
    Fully melded (398) is enough to squeeze in one more Basic touch from the 9-80% 3 Star rotation, making it 8-80% and 1-100%. There is no way of doing this if you swap to the gloves tho, since there is no-where else to add more CP.

    I felt pretty sad when I figured out these gloves would hinder more than help :/
    Nobody has ever answered this for me, but I've always wondered...

    There appears to be a gap between items which require 385 CP to 100% HQ and items which require the entire 398 to 100% HQ. The only items I currently know of that require 398 for this are the i95 Primal Weapons, and those do not need to be HQ as most people are getting them for glamour and not to use them as an actual weapon. Are there any other items out there that require that 398 CP and are absolutely worth getting them to HQ? If not... then is that -3 CP really hurting that much? Well, besides the crafter's pride in HQing everything
    (0)

  7. #17
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Donjo View Post
    Are there any other items out there that require that 398 CP and are absolutely worth getting them to HQ?
    No, not yet. But I imagine 2.4 will add new crafted gear in the i110 range that people will be wanting to HQ.
    (0)

  8. #18
    Player
    tremor24's Avatar
    Join Date
    Dec 2013
    Posts
    31
    Character
    Tremor Raid
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    This lack of CP on the gloves has been in accepted bugs for a while now, hopefully they will be updated to include CP sometime soon.

    http://forum.square-enix.com/ffxiv/t...nds-missing-CP
    (0)

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