


What should the new egi's abilities should be?erm...pretty sure it's been common knowledge for a while now that Shiva is closing off the 2.0 series of patches as the last primal battle we're getting before they move into the expansion to focus on what's coming there. Like, I'm sure we'll get more primals, but not quite in the same way that we've had to square off against the core 6 elements that correspond to the crystals we've collected as part of the game's main story. We're definitely seeing Shiva just before, or at the very least as part of, the expansion.

mmm as my opinion i say that leviathan will be some sort of dot attacker pet, ramuh will be more direct damage caster pet with a forth skill that does direct damage and one skill that increases pet and summoner damage shiva will be a tank pet with some crowd control capabilities binding people in place

Leviathan would be a dps support type like hmm spell speed increasing buff.....
Ramuhcwill be a cster with hmmm stun and binding spells! Wow
I hope that square enix create a valid alternative to Garuda.
...just that. It would be very cool in a raid with 3 SMN For example, that each pf them has a different summon....not like now everybody has Garuda....or a few ifrit but.....a few....

Ugh........... just read Q&A portion about smn being less of a 'dot job' and make our pets more potent.. and Yoshi seemed to snuff out the idea pretty fast. Exclaiming it's 'too difficult' for new players to control pets. I think that has to do more with game design, than the player. I played BST in ffxi for a long time and my spouse played smn.. it was just matter of opening a menu and selecting a job ability... and carrying around plenty of pet cookies of course ^_-;; I don't see why this game has such a 'hard time' making the pets more flexible.

No, it's still player centered, many players I see in DF just let garuda run wild regardless of situation. I was 90 BST SMN PUP in XI and the system there works...THERE. That system is inaccessible in XIV, as it should be.Ugh........... just read Q&A portion about smn being less of a 'dot job' and make our pets more potent.. and Yoshi seemed to snuff out the idea pretty fast. Exclaiming it's 'too difficult' for new players to control pets. I think that has to do more with game design, than the player. I played BST in ffxi for a long time and my spouse played smn.. it was just matter of opening a menu and selecting a job ability... and carrying around plenty of pet cookies of course ^_-;; I don't see why this game has such a 'hard time' making the pets more flexible.
Lodestone: http://na.finalfantasyxiv.com/lodestone/character/1729819/
While translation is a large part of our job, what is not known by many is that the EN localization team plays a large role in the creation of a lot of in-game terminology and lore which is then localized back into Japanese (with liberties often taken by the Japanese team so that the text might appear more appealing to their target Japanese audience).

I've seen that a lot too, it doesn't take much to monitor contagion, and frankly it gives me something useful to do. I miss my BST from XI, but I'm not going to head back there. I just wish FFXIV revised the functionality of this job for those who love pet jobs. At the very least, if SMN is supposed to be a 'debuffing' job.. then can we get some more debuffs that make us different from a SCH, like.. paralyze/slow/heavy? We're in borderline RDM territory with a flying bird-bat companion..

Yea I hate how they shot the thought down so quickly. Maybe if they just make a tutorial on how to use your pet properly.Ugh........... just read Q&A portion about smn being less of a 'dot job' and make our pets more potent.. and Yoshi seemed to snuff out the idea pretty fast. Exclaiming it's 'too difficult' for new players to control pets. I think that has to do more with game design, than the player. I played BST in ffxi for a long time and my spouse played smn.. it was just matter of opening a menu and selecting a job ability... and carrying around plenty of pet cookies of course ^_-;; I don't see why this game has such a 'hard time' making the pets more flexible.
Last edited by Bigcat9715; 09-13-2014 at 07:47 AM.

No, we aren't. We have little access to black (bio, miasma) or white magic (physick) and we have almost no melee skill to speak of. We are nowhere near RDM. Unless you look ONLY at 11.
It was shot down due to it having been discussed from Dev to player since 2.0's start and they are sticking to their guns. Not really any more to it I'm afraid.
Lodestone: http://na.finalfantasyxiv.com/lodestone/character/1729819/
While translation is a large part of our job, what is not known by many is that the EN localization team plays a large role in the creation of a lot of in-game terminology and lore which is then localized back into Japanese (with liberties often taken by the Japanese team so that the text might appear more appealing to their target Japanese audience).

I have this feeling that the battle changes of 3.0 will extensively modify egi abilities. Because like it's been said here, Contagion is just too good to pass up on, except on very specific instances. So if they leave everything as is, they risk us putting all the new egi to the side again and continue with Garuda. They have managed quite a balanced rooster or DPS jobs in XIV, I'm sure they can whip something up for Summoner pets as well.
I would love for a crowd control/AOE intensive Pet. Garuda and Ifrit's AOE strike is....meh at best. And they're also on a cooldown timer. I wouldn't mind having one that has an AOE strike as its Auto. Even if its potency is only around 70-80.
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