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  1. #21
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by KaerisKlyne View Post
    erm...pretty sure it's been common knowledge for a while now that Shiva is closing off the 2.0 series of patches as the last primal battle we're getting before they move into the expansion to focus on what's coming there. Like, I'm sure we'll get more primals, but not quite in the same way that we've had to square off against the core 6 elements that correspond to the crystals we've collected as part of the game's main story. We're definitely seeing Shiva just before, or at the very least as part of, the expansion.
    What should the new egi's abilities should be?
    (0)

  2. #22
    Player
    yorjen's Avatar
    Join Date
    Aug 2014
    Posts
    23
    Character
    Yorjen Spellbinder
    World
    Phoenix
    Main Class
    Machinist Lv 60
    mmm as my opinion i say that leviathan will be some sort of dot attacker pet, ramuh will be more direct damage caster pet with a forth skill that does direct damage and one skill that increases pet and summoner damage shiva will be a tank pet with some crowd control capabilities binding people in place
    (0)

  3. #23
    Player
    Eraqus's Avatar
    Join Date
    Aug 2014
    Location
    Ishgard
    Posts
    209
    Character
    Eraqus Yensid
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Leviathan would be a dps support type like hmm spell speed increasing buff.....
    Ramuhcwill be a cster with hmmm stun and binding spells! Wow

    I hope that square enix create a valid alternative to Garuda.
    ...just that. It would be very cool in a raid with 3 SMN For example, that each pf them has a different summon....not like now everybody has Garuda....or a few ifrit but.....a few....
    (0)

  4. #24
    Player
    LordPhantomhive's Avatar
    Join Date
    Nov 2013
    Posts
    150
    Character
    Nyvina Virian
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Ugh........... just read Q&A portion about smn being less of a 'dot job' and make our pets more potent.. and Yoshi seemed to snuff out the idea pretty fast. Exclaiming it's 'too difficult' for new players to control pets. I think that has to do more with game design, than the player. I played BST in ffxi for a long time and my spouse played smn.. it was just matter of opening a menu and selecting a job ability... and carrying around plenty of pet cookies of course ^_-;; I don't see why this game has such a 'hard time' making the pets more flexible.
    (0)

  5. #25
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by LordPhantomhive View Post
    Ugh........... just read Q&A portion about smn being less of a 'dot job' and make our pets more potent.. and Yoshi seemed to snuff out the idea pretty fast. Exclaiming it's 'too difficult' for new players to control pets. I think that has to do more with game design, than the player. I played BST in ffxi for a long time and my spouse played smn.. it was just matter of opening a menu and selecting a job ability... and carrying around plenty of pet cookies of course ^_-;; I don't see why this game has such a 'hard time' making the pets more flexible.
    No, it's still player centered, many players I see in DF just let garuda run wild regardless of situation. I was 90 BST SMN PUP in XI and the system there works...THERE. That system is inaccessible in XIV, as it should be.
    (1)

    Lodestone: http://na.finalfantasyxiv.com/lodestone/character/1729819/
    Quote Originally Posted by Fernehalwes View Post
    While translation is a large part of our job, what is not known by many is that the EN localization team plays a large role in the creation of a lot of in-game terminology and lore which is then localized back into Japanese (with liberties often taken by the Japanese team so that the text might appear more appealing to their target Japanese audience).

  6. #26
    Player
    LordPhantomhive's Avatar
    Join Date
    Nov 2013
    Posts
    150
    Character
    Nyvina Virian
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MercuryD View Post
    No, it's still player centered, many players I see in DF just let garuda run wild regardless of situation. I was 90 BST SMN PUP in XI and the system there works...THERE. That system is inaccessible in XIV, as it should be.
    I've seen that a lot too, it doesn't take much to monitor contagion, and frankly it gives me something useful to do. I miss my BST from XI, but I'm not going to head back there. I just wish FFXIV revised the functionality of this job for those who love pet jobs. At the very least, if SMN is supposed to be a 'debuffing' job.. then can we get some more debuffs that make us different from a SCH, like.. paralyze/slow/heavy? We're in borderline RDM territory with a flying bird-bat companion..
    (1)

  7. #27
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by LordPhantomhive View Post
    Ugh........... just read Q&A portion about smn being less of a 'dot job' and make our pets more potent.. and Yoshi seemed to snuff out the idea pretty fast. Exclaiming it's 'too difficult' for new players to control pets. I think that has to do more with game design, than the player. I played BST in ffxi for a long time and my spouse played smn.. it was just matter of opening a menu and selecting a job ability... and carrying around plenty of pet cookies of course ^_-;; I don't see why this game has such a 'hard time' making the pets more flexible.
    Yea I hate how they shot the thought down so quickly. Maybe if they just make a tutorial on how to use your pet properly.
    (1)
    Last edited by Bigcat9715; 09-13-2014 at 07:47 AM.

  8. #28
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by LordPhantomhive View Post
    We're in borderline RDM territory with a flying bird-bat companion..
    No, we aren't. We have little access to black (bio, miasma) or white magic (physick) and we have almost no melee skill to speak of. We are nowhere near RDM. Unless you look ONLY at 11.

    Quote Originally Posted by Bigcat9715 View Post
    Yea I hate how they shot the thought down so quickly. Maybe if they just make a tutorial on how to use your pet properly.
    It was shot down due to it having been discussed from Dev to player since 2.0's start and they are sticking to their guns. Not really any more to it I'm afraid.
    (1)

    Lodestone: http://na.finalfantasyxiv.com/lodestone/character/1729819/
    Quote Originally Posted by Fernehalwes View Post
    While translation is a large part of our job, what is not known by many is that the EN localization team plays a large role in the creation of a lot of in-game terminology and lore which is then localized back into Japanese (with liberties often taken by the Japanese team so that the text might appear more appealing to their target Japanese audience).

  9. #29
    Player
    BloodPact's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    414
    Character
    Atemi'a Arecis
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    I have this feeling that the battle changes of 3.0 will extensively modify egi abilities. Because like it's been said here, Contagion is just too good to pass up on, except on very specific instances. So if they leave everything as is, they risk us putting all the new egi to the side again and continue with Garuda. They have managed quite a balanced rooster or DPS jobs in XIV, I'm sure they can whip something up for Summoner pets as well.
    (0)

  10. #30
    Player
    Danbo05's Avatar
    Join Date
    Apr 2014
    Posts
    440
    Character
    Project Ziek
    World
    Exodus
    Main Class
    Arcanist Lv 90
    I would love for a crowd control/AOE intensive Pet. Garuda and Ifrit's AOE strike is....meh at best. And they're also on a cooldown timer. I wouldn't mind having one that has an AOE strike as its Auto. Even if its potency is only around 70-80.
    (0)

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