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  1. #11
    Player
    LordPhantomhive's Avatar
    Join Date
    Nov 2013
    Posts
    150
    Character
    Nyvina Virian
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    In addition..

    I'd like to have a semi-heal/support pet.. I miss you carby heals!

    I'd actually love if they revamped this job in general. Pet jobs are supposed to be about the pets being a stronger than the actual master. I'd love more pet focused abilities like enkindle, or the ability to fire off enkindle more often. I'd sacrifice some mp for cost of pet moves like in XI, with Aetherflow, it could work out very well..

    A mini Astral Flow would be nice too ._.;
    (1)

  2. #12
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by KingOfAbyss View Post
    In other words: We screwed up - PR department came with that cover idea.
    If only a role-paying game in which the story unfolds in a fantasy world had some form of lore. Nah, must be the evil Square Enix going against all those true summoner fans.


    Quote Originally Posted by Alihabra View Post
    I personally don't mind what happens with them as long as they make them preferable over Garuda in certain situations. But I'm fairly certain that they won't be giving the pets party-wide healing abilities/ support due to balancing issues (SMN can already provide quite a bit of support as it is). Any 'support' the pets give would likely be to the SMN themselves or in the form of debuffs.

    The only pet I have really considered any detail is levi:
    Leviathan: AOE melee pet. Has a weak single target attack (say 50 pot, 3 sec recast) and an 80 pot AOE ability like aerial slash that causes heavy for 10 secs (30 sec recast). Has a cooldown that causes his single target ability to deal AOE damage in a line for 15 secs (2 min). Has an ability that restores 5% of the SMN mp and increase spell speed for 10 secs. His Enkindle would basically be a large AOE ability.

    If something like this were to happen, I would suspect he would be used for large trash pulls in dungeons and any future content like T4 that is AOE intensive.
    As long as Garuda has Contagion in her kit, she'd still be the go to pet for AoE.
    (0)

  3. #13
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dwill View Post
    If only a role-paying game in which the story unfolds in a fantasy world had some form of lore. Nah, must be the evil Square Enix going against all those true summoner fans.
    Yes, there is "lore," but it's still not an excuse for what looks like a rushed job (and considering they remade the game in about 2 years and 8 months, it really was rushed). By rushed I mean:

    a. Poor aesthetics (and yes, this is a subjective statement, sorry). And yes, we're only using a "fraction of the primal's power," but I recall another online final fantasy game where we only used a shard of the avatars' powers, and we all know what those look like.

    *insert retort regarding the current game mechanics requiring smaller models*

    For the record, I have never advocated giant Egi models that would blot out Dalamud, tearing the earth open every time I summoned Titan-Egi. Bottom line: I simply do not find the current models aesthetically pleasing.

    b. Poor skill design. Unlike other jobs, summoners not only have to complete their job quests to use the primal-egis, they also have to complete the primal battles. Despite these additional requirements other jobs don't have to put up with, all we get for our trouble are the exact same skills as emerald and topaz carbuncle with a poor paint job and +10 potency to their skills. (I wish I was joking, but it really is just +10 and no other changes to Garuda and Titan-Egi). Sure Ifrit has a unique set of skills, but I'm not going to use stun when the Tank (and sometimes DPS) are rotating them and can't afford for enemies to build up resistance. And reflect damage would have been better served as a targeted buff.

    The Egi we have now seem, for all intents and purposes, rushed and devoid of creativity. I only wish they had more time to develop FFXIV: ARR, so we might have had something more than the one-trick pony show we have going right now.


    Quote Originally Posted by Dwill View Post
    As long as Garuda has Contagion in her kit, she'd still be the go to pet for AoE.
    The sad truth. If this game was pokemon, Garuda would be the only pokeball clamped on our belt straps.
    (2)
    Last edited by Spellbinder; 09-09-2014 at 01:39 PM.

  4. #14
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Spellbinder View Post
    Yes, there is "lore," but it's still not an excuse for what looks like a rushed job (and considering they remade the game in about 2 years and 8 months, it really was rushed). By rushed I mean:

    a. Poor aesthetics (and yes, this is a subjective statement, sorry). And yes, we're only using a "fraction of the primal's power," but I recall another online final fantasy game where we only used a shard of the avatars' powers, and we all know what those look like.

    *insert retort regarding the current game mechanics requiring smaller models*

    For the record, I have never advocated giant Egi models that would blot out Dalamud, tearing the earth open every time I summoned Titan-Egi. Bottom line: I simply do not find the current models aesthetically pleasing.

    b. Poor skill design. Unlike other jobs, summoners not only have to complete their job quests to use the primal-egis, they also have to complete the primal battles. Despite these additional requirements other jobs don't have to put up with, all we get for our trouble are the exact same skills as emerald and topaz carbuncle with a poor paint job and +10 potency to their skills. (I wish I was joking, but it really is just +10 and no other changes to Garuda and Titan-Egi). Sure Ifrit has a unique set of skills, but I'm not going to use stun when the Tank (and sometimes DPS) are rotating them and can't afford for enemies to build up resistance. And reflect damage would have been better served as a targeted buff.

    The Egi we have now seem, for all intents and purposes, rushed and devoid of creativity. I only wish they had more time to develop FFXIV: ARR, so we might have had something more than the one-trick pony show we have going right now.
    You know that I am all for Egi QoL changes but that quote was just too ridiculous not to laugh at.
    (0)

  5. 09-09-2014 06:45 PM

  6. #15
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Estevo View Post
    Dude... the problems with the game design go way beyond quality of life.

    The game is too simple, it doesn't have any worthwhile depth or creativity into the classes right now. It's fun, but it could be so much more. Regardless of where they have their focuses, or how much work it would be, there are some priorities that either are or will become vital, even to the devs.
    Fyi, appearance of the egi is classified as a QOL change (even that is subjective). Beyond that, there is nothing wrong with the game design. The class is dynamic, fun to play and one of the most unique classes in the game. Considering that you don't yet know the intricacies of playing summoner, it is pretty unfair to say that the class has no depth or creativity. There is a 100 page thread on GD detailing that. Do we need to go dig that up again?
    (0)

  7. #16
    Player
    Bigcat9715's Avatar
    Join Date
    Jun 2014
    Posts
    490
    Character
    Nebulon Gumball
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by MercuryD View Post
    Yes!

    And my 2 cents, I see Shiva being tank/melee role though since all we know of her is that she carries sword/shield, that's where I'm leaving it. I see Ramuh being our native caster. Only really given
    Leviathan any thought though. I see him being either caster (not likely) or melee with debuff capabilities because, let's face it, majority of the stuff in EX that will wipe you are debuffs (dread, dropsy, water resist-down). Maybe give him barracuda dive with a small magic resist down effect?
    Now that I think about it. I would like to see Levi have spells like deprotect, deshell, or wound.
    (0)

  8. #17
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dwill View Post
    You know that I am all for Egi QoL changes but that quote was just too ridiculous not to laugh at.
    Well, we've already done our song and dance about what we do and do not see eye to eye on, but I'm glad I could convey the truth (more specifically, point B, as A is subjective) in a way you find humorous.

    On Topic:

    Although I'd like to see some sort of healing ability attributed to Leviathan, even if it was some sort of esuna type effect, I doubt we'd see such a thing, as it would encroach on the territory of the healer role. With that said, some sort of debuff that synergizes with our dots in the same manner as Contagion would be nice. For example, Contagion currently allows a single cast of our DoTs to do more damage over a longer period of time. What if Leviathan had an ability that allowed our DoTs to do more damage over a shorter period of time?

    For Ramuh, I'd like to see abilities that paralyze enemies, periodically interrupting their attacks, but I sincerely doubt the developers would give us a skill that would paralyze bosses.
    (0)

  9. #18
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Estevo View Post
    Dude... the problems with the game design go way beyond quality of life.

    The game is too simple, it doesn't have any worthwhile depth or creativity into the classes right now. It's fun, but it could be so much more. Regardless of where they have their focuses, or how much work it would be, there are some priorities that either are or will become vital, even to the devs.
    Just a question. You think this game is simple, right? Are you clearing T9? Are you doing savage modes?
    (0)

  10. #19
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Estevo View Post
    Dude... the problems with the game design go way beyond quality of life.

    The game is too simple, it doesn't have any worthwhile depth or creativity into the classes right now. It's fun, but it could be so much more. Regardless of where they have their focuses, or how much work it would be, there are some priorities that either are or will become vital, even to the devs.
    If the game design was that much beyond quality of life changes, you'd see a repeat of 1.xx happening, which is clearly not the case right now.

    Yes the game could use more depth but it's not remotely close to being as bad as you're making it out to be.

    Quote Originally Posted by Spellbinder View Post
    Well, we've already done our song and dance about what we do and do not see eye to eye on, but I'm glad I could convey the truth (more specifically, point B, as A is subjective) in a way you find humorous.
    The part I first quoted was the thing I found humorous, not your post though your post was pretty well written and conveyed your point clearly, which is always something I appreciate when discussing with people and even if I do not agree with them, it makes the discussion much better.
    (0)

  11. #20
    Player
    KaerisKlyne's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    210
    Character
    Hjarta I'kastala
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Exstal View Post
    Shiva won't be until 4.0 (probably) because..

    Expansion Content (3.0):
    ** Level cap increased.
    *** Addition of new abilities & traits with increase (2-3 skills).
    *** Leviathan-Egi & Ramuh-Egi added.
    erm...pretty sure it's been common knowledge for a while now that Shiva is closing off the 2.0 series of patches as the last primal battle we're getting before they move into the expansion to focus on what's coming there. Like, I'm sure we'll get more primals, but not quite in the same way that we've had to square off against the core 6 elements that correspond to the crystals we've collected as part of the game's main story. We're definitely seeing Shiva just before, or at the very least as part of, the expansion.
    (0)

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